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    Thread: Make player look at entity?
Post: RE: Make player look at entity?

Code:void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum); ........ You are missing the third parameter "asTextCat", add your TextCate...
Inurias Development Support 15 12,944 02-03-2012, 08:16 PM
    Thread: Make player look at entity?
Post: RE: Make player look at entity?

(02-03-2012, 07:16 PM)Datguy5 Wrote: //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "And", "Locked", "KeyOnDoor", true); SetEntityCallbackFunc("And",...
Inurias Development Support 15 12,944 02-03-2012, 07:30 PM
    Thread: Make player look at entity?
Post: RE: Make player look at entity?

(02-03-2012, 06:59 PM)Datguy5 Wrote: Now it says expected expression value. Wtf?!Then post the line where the error occurs at etc. I can't be arsed to look through the whole thing now to be honest.
Inurias Development Support 15 12,944 02-03-2012, 07:05 PM
    Thread: Make player look at entity?
Post: RE: Make player look at entity?

By taking a short look I noticed two things: fix: Code:AddTimer("", 2, "CreditStart);to: Code:AddTimer("", 2, "CreditStart"); And add a third parameter to this: Code:StartCredits("ending_daniel.ogg",...
Inurias Development Support 15 12,944 02-03-2012, 06:12 PM
    Thread: Need help to make a lever puzzle
Post: RE: Need help to make a lever puzzle

(01-15-2012, 03:13 PM)Statyk Wrote: (01-15-2012, 11:56 AM)Your Computer Wrote: Here's a more efficient way of doing it (though entirely untested). PHP Code:const string[] lever_names&n...
Inurias Development Support 26 33,085 01-16-2012, 09:11 PM
    Thread: Expected crap
Post: RE: Expected crap

(01-12-2012, 09:40 PM)i3670 Wrote: Thanks it works now.You're Welcome :3 -Inurias
Inurias Development Support 7 6,193 01-12-2012, 09:42 PM
    Thread: Expected crap
Post: RE: Expected crap

You are missing a "}" here: Code:void func5() {     if(GetLocalVarInt("Var1") == 4)     {         SetEntityActive("castl...
Inurias Development Support 7 6,193 01-12-2012, 09:34 PM
    Thread: Expected crap
Post: RE: Expected crap

I tried using it and it worked, your problem is somewhere else in your script file.
Inurias Development Support 7 6,193 01-12-2012, 09:26 PM
    Thread: Expected crap
Post: RE: Expected crap

One "}" at the end of your script seems to be one error, remove it. May cause errors too: change: Code:GiveHint ("", "Descriptions", "Hint_4", 4.0f);to: Code:GiveHint("", "Descriptions", "Hint_4", 4....
Inurias Development Support 7 6,193 01-12-2012, 09:07 PM
    Thread: Puzzle
Post: RE: Puzzle

(01-12-2012, 06:54 PM)flamez3 Wrote: I'm fine with helping him, but it would make it easier if he could write out proper sentences, but it's probably because he's from a different country so you can...
Inurias Development Support 8 7,663 01-12-2012, 07:05 PM
    Thread: Puzzle
Post: RE: Puzzle

(01-12-2012, 06:39 PM)jessehmusic Wrote: (01-12-2012, 06:37 PM)Inurias Wrote: Off-topic: I've read some of your threads (probably a few out of thousands), you had a lot of problems (most of the t...
Inurias Development Support 8 7,663 01-12-2012, 06:45 PM
    Thread: Puzzle
Post: RE: Puzzle

Off-topic: I've read some of your threads (probably a few out of thousands), you had a lot of problems (most of the time about scripting) and it should be okay, but after some time it got kinda annoyi...
Inurias Development Support 8 7,663 01-12-2012, 06:37 PM
    Thread: Switch a light on when you enter an area?
Post: RE: Switch a light on when you enter an area?

Detect Player entering ScriptArea: Code:void AddEntityCollideCallback(string& asParentName, string&  asChildName, string& asFunction, bool abDeleteOnCollide, int  alSta...
Inurias Development Support 4 5,143 01-12-2012, 05:42 PM
    Thread: Sounds...
Post: RE: Sounds...

Like Tanshaydar already said, these sounds are using different configurations. pickaxe_hit: Code:<PROPERTIES Volume="1" MinDistance="1" MaxDistance="10" Random="1" Interval="0" FadeEnd="False" Fad...
Inurias Custom Stories, TCs & Mods - Development 6 6,186 01-12-2012, 04:04 PM
    Thread: Cell_Breakable_Wall isn't breaking!
Post: RE: Cell_Breakable_Wall isn't breaking!

You probably need to make a script again :3 Hint: You will most likely need: Code:void SetPropHealth(string& asName, float afHealth); There are probably more ways to detect the chair touching the...
Inurias Development Support 7 7,268 01-09-2012, 08:27 PM
    Thread: How do I make a ladder teleport you to next level?
Post: RE: How do I make a ladder teleport you to next le...

You're Welcome.
Inurias Development Support 5 5,603 01-09-2012, 07:58 PM
    Thread: How do I make a ladder teleport you to next level?
Post: RE: How do I make a ladder teleport you to next le...

Okay, but you should make sure to read through the little script and make sure that you understand what's going on. I hope that you'll learn from it. Code:void OnStart() {     Add...
Inurias Development Support 5 5,603 01-09-2012, 07:53 PM
    Thread: How do I make a ladder teleport you to next level?
Post: RE: How do I make a ladder teleport you to next le...

(I am assuming that you already created a working script file for the corresponding map. If this is not the case, google up the basics about scripting with hpl2, also, this link could help you a lot: ...
Inurias Development Support 5 5,603 01-09-2012, 07:45 PM
    Thread: Why wont this script work?
Post: RE: Why wont this script work?

On your first use of "SetEntityActive" in your "HolyJesus" function you are missing the second parameter. Also, I found another little flaw in your script, but I'm not sure if it is important: Code:A...
Inurias Development Support 4 4,120 01-09-2012, 07:25 PM
    Thread: My door won't open!
Post: RE: My door won't open!

"SetSwingDoorLocked" seems to take three arguments: Code:void SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects); Try to use Code:SetSwingDoorLocked("Door_1", false, false);
Inurias Development Support 10 8,942 01-06-2012, 12:09 AM