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    Thread: [SOLVED]Penumbra (Overture, Black Plague and Requiem) crash upon startup (sound, F16)
Post: RE: Penumbra (Overture, Black Plague and Requiem) ...

Quick addendum: I updated the symlinks of some of the libraries for Overture in the $GAME/lib directory and that did not seem to accomplish much. Among the libraries I linked (only updated the sym...
thetargos Linux - Penumbra 1 6,823 04-08-2012, 04:27 PM
    Thread: [SOLVED]Penumbra (Overture, Black Plague and Requiem) crash upon startup (sound, F16)
Post: [SOLVED]Penumbra (Overture, Black Plague and Requi...

So it all boils down to the soud card, apparently. The same trace is present in the three games, so I'll post it only once :D Code:-------- THE HPL ENGINE LOG ------------ Creating Engine Modules ...
thetargos Linux - Penumbra 1 6,823 04-08-2012, 06:58 AM
    Thread: Linux
Post: RE: Linux

I just got out from my Penumbra Fix, since I'm replaying Overture to (hopefully) finish it this time, I just can't get around to fight the dogs. However after seeing some interesting ways to fight the...
thetargos General Discussion 62 36,363 02-15-2008, 06:08 AM
    Thread: Linux
Post: RE: Linux

Eager to hear news of the Linux version. I own Overture for Linux and I love the game! Sadly I had to make room on my HDD and had to resize my home partition, had many casualties, one of them being my...
thetargos General Discussion 62 36,363 02-14-2008, 04:23 AM
    Thread: Jens, 2008-02-11, "P sychological"
Post: RE: Jens, 2008-02-11, "P sychological"

Ye Gods!!! It IS true!! I wonder why that is, though??
thetargos Blog 5 15,062 02-14-2008, 04:14 AM
    Thread: Please help me with the dogs in the workshop
Post: RE: Please help me with the dogs in the workshop

Pigov Wrote:First time fighting is hardest. You'll eventually get the hang of it, and enter every room guns blazin'... Err, pickaxe blazin' Indeed, the trick is to get the hang of it and calculate the...
thetargos Hints, help and spoilers 9 7,325 10-05-2007, 05:32 AM
    Thread: OpenAL Audio Update: Use 1.0.2553 Patch instead!
Post: RE: OpenAL Audio Update / Feedback

Interesting. Thanks for sharing.
thetargos Linux - Penumbra 24 24,842 10-03-2007, 04:54 AM
    Thread: OpenAL Audio Update: Use 1.0.2553 Patch instead!
Post: RE: OpenAL Audio Update / Feedback

The original problem might be due to a buffer underrun, the only fix for that that I know of is to generate an .asoundrc file to force a certain buffer size (usually I belive buffer size is of 1024, t...
thetargos Linux - Penumbra 24 24,842 10-01-2007, 05:40 AM
    Thread: OpenAL Audio Update: Use 1.0.2553 Patch instead!
Post: RE: OpenAL Audio Update / Feedback

I think that what you need to know and want to see is the following: Code:Core was generated by `./penumbra.bin'. Program terminated with signal 11, Segmentation fault. #0  0xf79e9f7a in al...
thetargos Linux - Penumbra 24 24,842 09-27-2007, 12:53 AM
    Thread: 2007-09 Thursday 13th, Penumbra: Black Plague to be published worldwide Q1 2008
Post: RE: 2007-09 Thursday 13th, Penumbra: Black Plague ...

Gemini Wrote:Scraper Wrote:Of course it gonna be to every platforms! Only stupid wouldn't release Episode Two in every platforms if Episode One is already released to Windows, Linux and Mac. Well that...
thetargos News - Announcements 70 110,992 09-27-2007, 12:09 AM
    Thread: OpenAL Audio Update: Use 1.0.2553 Patch instead!
Post: RE: OpenAL Audio Update / Feedback

The game also crashes on my setup. I'm running 64-bit Linux and running an ldd on the library gives: Code:[gianni@Blackhawk lib]$ ldd libopenal.so.1.0.0        ...
thetargos Linux - Penumbra 24 24,842 09-26-2007, 09:30 AM
    Thread: 2007-09 Thursday 13th, Penumbra: Black Plague to be published worldwide Q1 2008
Post: RE: 2007-09 Thursday 13th, Penumbra: Black Plague ...

That is VERY reassuring, Thomas. Hopefully you'll all make it happen. It is very nice to see games such as this reinvigorating a seemingly dead genre (adventure), even if in a "dark and spooky" kind o...
thetargos News - Announcements 70 110,992 09-26-2007, 07:56 AM
    Thread: Problem at the yellow mine digger
Post: RE: Problem at the yellow mine digger

Thanks, hehe, I didn't realized it was the 'can' and not the lid on the excavator.
thetargos Hints, help and spoilers 16 17,719 09-26-2007, 07:45 AM
    Thread: Problem at the yellow mine digger
Post: RE: Problem at the yellow mine digger

Sorry to resurrect such a defunct thread, but how did you get the fuel into the machine, I keep getting a message that I need something else to clean the rust off the cap.
thetargos Hints, help and spoilers 16 17,719 09-25-2007, 10:12 AM
    Thread: 2007-09 Thursday 13th, Penumbra: Black Plague to be published worldwide Q1 2008
Post: RE: 2007-09 Thursday 13th, Penumbra: Black Plague ...

Since the question went unanswered, I'll as again... Will Black Plague will still be multiplatform? (Win, Lin, Mac). Do not rush it!!, I'd prefer to wait for a fine game than be too quickly disappoin...
thetargos News - Announcements 70 110,992 09-25-2007, 09:57 AM
    Thread: Game crashes and complaints about not enough texture units with latest nVidia driver
Post: RE: Game crashes and complaints about not enough t...

Apparently there is a problem on how the driver is packaged by Livna, the "vanilla" driver works just fine. Disregard this thread, please.
thetargos Linux - Penumbra 3 5,957 09-24-2007, 11:51 PM
    Thread: Game crashes and complaints about not enough texture units with latest nVidia driver
Post: RE: Game crashes and complaints about not enough t...

Just to make sure other applications worked, I tried to run other games, both 64-bit and 32-bit games. UT2004 64-bit worked, Doom3 (32-bit game) crashed (segfault) using OpenGL directly (no SDL) and Q...
thetargos Linux - Penumbra 3 5,957 09-24-2007, 08:42 PM
    Thread: Game crashes and complaints about not enough texture units with latest nVidia driver
Post: Game crashes and complaints about not enough textu...

I just installed the latest nVidia graphics driver on my system with a GeForce FX 5900. Penumbra crashes stating that the graphics card doesn't support enough texture units. Upon inspecting the genera...
thetargos Linux - Penumbra 3 5,957 09-24-2007, 08:15 PM
    Thread: Game crashed at the entrance of the workshop
Post: RE: Game crashed at the entrance of the workshop

I was able to repeat the crash, though this time it was when going through the blown off area. Attached is the hpl.log of the run when the game crashed, and here are some system specs: System: Fedora...
thetargos Linux - Penumbra 2 4,991 09-24-2007, 08:47 AM
    Thread: Please help me with the dogs in the workshop
Post: RE: Please help me with the dogs in the workshop

Jeremy-Bailey Wrote:this works all the time. The hardest part, which isn't always that hard, is the first hit. Once you got the dog down, wait until he's up, hit him again; rinse and repeat. for whate...
thetargos Hints, help and spoilers 9 7,325 09-24-2007, 08:05 AM