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    Thread: AAMFP Assets
Post: AAMFP Assets

So, I haven't been one the forums for over a year... How do you use the A:AMFP assets?
GoranGaming Development Support 1 1,196 06-20-2014, 03:57 PM
    Thread: Stuck!
Post: RE: Stuck!

Thanks! I feel so stupid, thougt I checked that!
GoranGaming General Discussion 2 3,079 09-10-2013, 05:10 PM
    Thread: Stuck!
Post: Stuck!

Ok, I'm stuck! If you haven't played the game yet, don't read: Spoiler below! So, I have come to the next level, I went into the stuffed animal room, and moved the bear. When I got in the...
GoranGaming General Discussion 2 3,079 09-10-2013, 05:05 PM
    Thread: PewDiePie arguing
Post: RE: AAMFP Gameplay Real or fake?

Frictional Games on twitter: Frictional Games ‏@frictionalgames23 AugFirst round of review copies have been sent out! The pigs are stirring. https://twitter.com/frictionalgames
GoranGaming Off-Topic 779 362,870 08-24-2013, 09:00 PM
    Thread: Sound problem
Post: RE: Sound problem

Yes, you can use the debug thing to reload scripts, that's how FG does it and that's how I always done it
GoranGaming Development Support 19 9,440 07-23-2013, 04:43 PM
    Thread: Sound problem
Post: RE: Sound problem

I used this line in one of my custom stories, it worked: PlaySoundAtEntity("Water1", "12_epoxy_flow", "ParticleArea1", 0, true); So try to remove the .snt extension
GoranGaming Development Support 19 9,440 07-23-2013, 02:07 PM
    Thread: Sound problem
Post: RE: Sound problem

Is the map the second map? Otherwise you have to put it in void OnStart()...
GoranGaming Development Support 19 9,440 07-23-2013, 01:29 PM
    Thread: Hold item on entity = text?
Post: RE: Hold item on entity = text?

That's i,possible, if I'm right, unless you fiddle with the source code... You can do it, but not when you double click the key in the inventory. Example 1, in this case, the message shows up when ...
GoranGaming Development Support 2 1,946 07-07-2013, 06:47 PM
    Thread: My custom story doesn't show up in game!
Post: RE: My custom story doesn't show up in game!

You forgot the maps folder: Mine: <Main Name = "NameOfCS" Author = "NameOfAuthor" ImgFile = "" MapsFolder = "maps/" StartMap = "mapname.map" StartPos = "StartPos" />
GoranGaming Development Support 5 3,230 07-07-2013, 06:34 PM
    Thread: Feedback for my small demo
Post: Feedback for my small demo

Hi! I have been creating this CS for a while now, so I need someone (or a few people) to test the first room. It's nothing big, and it doesn't take long time, 5-10 minutes depending on IQ level (Just...
GoranGaming Custom Stories, TCs & Mods - Development 1 2,167 07-07-2013, 05:04 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 2
Post: RE: Amnesia: A Machine For Pigs Discussion Topic P...

The 3rd of June is the date where they tell us that Ea bought FG and fucked up AAMFP. (sarcasm)
GoranGaming General Discussion 3,906 3,132,825 05-20-2013, 08:44 AM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion

(04-10-2013, 07:51 PM)Christopher Wrote: I don't know why but I've been really tired of waiting for the release date for days now. Maybe because it's Q2 and we still don't know anything specific abo...
GoranGaming General Discussion 7,268 5,148,409 04-10-2013, 08:02 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion

On what site is the puzzle?
GoranGaming General Discussion 7,268 5,148,409 04-03-2013, 08:03 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion

(04-02-2013, 05:51 PM)Sarcophagus Wrote: So we will be able to kill enemies, that sucks.. The interview was a joke...
GoranGaming General Discussion 7,268 5,148,409 04-02-2013, 07:26 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: Amnesia: A Machine For Pigs Discussion

(02-21-2013, 08:53 PM)restlessdreams Wrote: I'm just happy to get an update. I'd like them to take as long as they need to release a good game with no issues and that they would be proud of. You can...
GoranGaming General Discussion 7,268 5,148,409 02-21-2013, 09:02 PM
    Thread: I don't see what's wrong here
Post: RE: I don't see what's wrong here

Why don't you use vagiables instead? Much easier :)
GoranGaming Development Support 8 3,995 02-07-2013, 10:14 AM
    Thread: In active - active NEED HELP!
Post: RE: In active - active

Are you sure?
GoranGaming Development Support 27 13,776 02-06-2013, 07:09 PM
    Thread: Narration
Post: RE: Narration

<CATEGORY Name="Journal"> <Entry Name="Note_note1_Name1"></Entry> <Entry Name="Note_note1_Text1">Hello there. I suppose you are looking for your friend? He's lying four meters ...
GoranGaming Development Support 15 6,784 02-04-2013, 09:03 PM
    Thread: Narration
Post: RE: Narration

Watch ThisIsYourComputer's video: [Video: http://<a href="http://www.youtube.com/w...4OfcnI</a>]
GoranGaming Development Support 15 6,784 02-04-2013, 07:04 PM
    Thread: Scenario
Post: RE: Scenario

ChangeMap("Mapname", "StartArea", "StartSound", "StopSound"); SetEntityActive("EntityOrArea", false); true for setting it active and false reverse
GoranGaming Development Support 6 2,553 02-04-2013, 07:17 AM