Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...
Quote:What?!? Who told you that?!? How deep does your spy network go?!? :huh::huh::huh:
I don't have spies. I have minions. Ha ha ha ha haaaaaaaa! :D |
|
TheGreatCthulhu |
Development
|
55 |
35,474 |
10-16-2015, 10:11 AM |
|
|
Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...
Yeah - registration is free. Once you register, just go to the HPL3 Documentation/Community section; within that folder, you can create/edit whatever you want. To add a page, right click on a folder,... |
|
TheGreatCthulhu |
Development
|
55 |
35,474 |
10-16-2015, 08:12 AM |
|
|
Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...
Looking pretty neat so far, great work! :D
Quote:"Yes, I'm fairly certain the glitchy effects are only caused by the presence of a monster/event [...] It would make sense that SOMA has no sanity syst... |
|
TheGreatCthulhu |
Development
|
55 |
35,474 |
10-15-2015, 03:21 PM |
|
|
Thread: Soma wont use voicehandler subs in mod
Post: RE: Soma wont use voicehandler subs in mod
I don't have a way to check/test this right now, but I might be able to guess what the game is doing here.
Voice_Play takes an name of a subject defined in the .voice file. Now, IIRC, one of the op... |
|
TheGreatCthulhu |
Technical Support
|
2 |
2,457 |
10-11-2015, 04:47 PM |
|
|
Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
(10-09-2015, 06:08 PM)The Mug Wrote: EDIT: http://root.cern.ch/root/html/TString.html
if this information is relevant for SOMA
:D I don't think that's the case.
The TString type you linked to is fr... |
|
TheGreatCthulhu |
Development
|
67 |
103,804 |
10-10-2015, 11:59 PM |
|
|
Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders
Quote:"Prefabs"
Well, in some sense, I guess you can think of them like that. Scripts that offer functionality you can reuse in many different projects and in various ways.
But Jens was talking about... |
|
TheGreatCthulhu |
Development
|
9 |
6,403 |
10-08-2015, 09:04 PM |
|
|
Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders
^That's not a bad idea. I think you can mostly just wrap existing functions with the ones in your library. You can probably make it all in one .hps file. (Some aspects could prove tricky (or not), but... |
|
TheGreatCthulhu |
Development
|
9 |
6,403 |
10-08-2015, 07:10 PM |
|
|
Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
Oh, yes - most people should definitively make use of the helper functions.
My post was mainly a response to something Romulator said in his tutorial (about not being sure what the "class iScrMap" t... |
|
TheGreatCthulhu |
Development
|
67 |
103,804 |
10-08-2015, 06:35 PM |
|
|
Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
Yup, pretty cool tutorial. :D
About your comment regarding the "class cScrMap : iScrMap { /* code */ }" thing:
It's a declaration of the class that represents the map (cScrMap), and inherits stuff ... |
|
TheGreatCthulhu |
Development
|
67 |
103,804 |
10-07-2015, 08:26 PM |
|
|
Thread: Wiki: Scrapbooks Section
Post: RE: Wiki: Scrapbooks Section
Don't worry - it's a wiki - it remembers all previous versions of the page. :D
I can restore it. You just click on the clock icon on the right ("Old revisions"), open the history page, find the versi... |
|
TheGreatCthulhu |
User created content
|
3 |
3,182 |
10-07-2015, 07:12 PM |
|
|
Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...
Just a note:
I've created a "Scrappbooks" section for people who have some info on various aspects of the game/engine/tools, but feel that they don't have enough to create a proper wiki page, or are ... |
|
TheGreatCthulhu |
Development
|
67 |
103,804 |
10-06-2015, 10:43 PM |
|
|
Thread: Wiki: Scrapbooks Section
Post: Wiki: Scrapbooks Section
Hello. I've created a new section within the Community folder on the wiki called Scrapbooks. The idea is to use this section to collect bits and peaces of "raw" info that people have figured out about... |
|
TheGreatCthulhu |
User created content
|
3 |
3,182 |
10-06-2015, 10:38 PM |
|
|
Thread: Button that opens and closes doors
Post: RE: Button that opens and closes doors
@Kanthos
About the wiki.
Anyone can register. Once you register, you'll have edit rights for most of the wiki content. However, for HPL3/Soma section, edit rights are restricted to the Community fol... |
|
TheGreatCthulhu |
Development
|
17 |
8,708 |
10-06-2015, 08:46 PM |
|
|
Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content
(09-25-2015, 12:16 PM)jens Wrote: Or from wiki
The normal map for the material and uses the standard format rgb = xyz and is in tangent space. Note that this needs to be converted to a format of XY ... |
|
TheGreatCthulhu |
Technical Support
|
9 |
7,751 |
09-25-2015, 12:46 PM |
|
|
Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?
(09-24-2015, 04:49 PM)Romulator Wrote: Would just like to say, even while logged in, we are not able to view the design document here: https://wiki.frictionalgames.com/stash/d...n_document
I only p... |
|
TheGreatCthulhu |
Development
|
46 |
55,415 |
09-24-2015, 10:40 PM |
|
|
Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?
(09-22-2015, 11:46 AM)jens Wrote: (09-22-2015, 11:28 AM)TheGreatCthulhu Wrote: OMG, the documentation on the wiki is amazing! Some of it seems copied directly from your in-house developer guidelin... |
|
TheGreatCthulhu |
Development
|
46 |
55,415 |
09-22-2015, 01:01 PM |
|
|
Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?
OMG, the documentation on the wiki is amazing! Some of it seems copied directly from your in-house developer guidelines/docs. |
|
TheGreatCthulhu |
Development
|
46 |
55,415 |
09-22-2015, 11:28 AM |
|
|
Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?
(09-22-2015, 10:59 AM)DamnNoHtml Wrote: The X button actually closes the Editor! The technological advancements in the engine are incalculable!
Hahah, I was nagging Luis a bit about that one on the ... |
|
TheGreatCthulhu |
Development
|
46 |
55,415 |
09-22-2015, 11:23 AM |
|
|
Thread: Blackbox error when moving to next map
Post: RE: Blackbox error when moving to next map
"So people in my mod have been getting a blackbox error"
But you yourself cannot reproduce the error on your own machine?
If so, you should still follow Mugbill's advice - except that you'll need to ... |
|
TheGreatCthulhu |
Development Support
|
4 |
2,689 |
09-17-2015, 11:11 AM |
|
|
Thread: Hpl3 is in the vision.
Post: RE: Hpl3 is in the vision.
About the original question - actually, depending on how the terrain editor is implemented, if the engine allows you to export the terrain model, if it's still based on COLLADA, or if you can export i... |
|
TheGreatCthulhu |
Development Support
|
19 |
11,342 |
09-17-2015, 11:06 AM |