Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

Quote:What?!? Who told you that?!? How deep does your spy network go?!? :huh::huh::huh: I don't have spies. I have minions. Ha ha ha ha haaaaaaaa! :D
TheGreatCthulhu Development 55 22,685 10-16-2015, 10:11 AM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

Yeah - registration is free. Once you register, just go to the HPL3 Documentation/Community section; within that folder, you can create/edit whatever you want. To add a page, right click on a folder,...
TheGreatCthulhu Development 55 22,685 10-16-2015, 08:12 AM
    Thread: Working Amnesia-Style Inventory System (In Progress)
Post: RE: Working Amnesia-Style Inventory System (In Pro...

Looking pretty neat so far, great work! :D Quote:"Yes, I'm fairly certain the glitchy effects are only caused by the presence of a monster/event [...] It would make sense that SOMA has no sanity syst...
TheGreatCthulhu Development 55 22,685 10-15-2015, 03:21 PM
    Thread: Soma wont use voicehandler subs in mod
Post: RE: Soma wont use voicehandler subs in mod

I don't have a way to check/test this right now, but I might be able to guess what the game is doing here. Voice_Play takes an name of a subject defined in the .voice file. Now, IIRC, one of the op...
TheGreatCthulhu Technical Support 2 1,779 10-11-2015, 04:47 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

(10-09-2015, 06:08 PM)The Mug Wrote: EDIT: http://root.cern.ch/root/html/TString.html if this information is relevant for SOMA :D I don't think that's the case. The TString type you linked to is fr...
TheGreatCthulhu Development 67 66,914 10-10-2015, 11:59 PM
    Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders

Quote:"Prefabs" Well, in some sense, I guess you can think of them like that. Scripts that offer functionality you can reuse in many different projects and in various ways. But Jens was talking about...
TheGreatCthulhu Development 9 4,367 10-08-2015, 09:04 PM
    Thread: Script helpers by modders for modders
Post: RE: Script helpers by modders for modders

^That's not a bad idea. I think you can mostly just wrap existing functions with the ones in your library. You can probably make it all in one .hps file. (Some aspects could prove tricky (or not), but...
TheGreatCthulhu Development 9 4,367 10-08-2015, 07:10 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

Oh, yes - most people should definitively make use of the helper functions. My post was mainly a response to something Romulator said in his tutorial (about not being sure what the "class iScrMap" t...
TheGreatCthulhu Development 67 66,914 10-08-2015, 06:35 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

Yup, pretty cool tutorial. :D About your comment regarding the "class cScrMap : iScrMap { /* code */ }" thing: It's a declaration of the class that represents the map (cScrMap), and inherits stuff ...
TheGreatCthulhu Development 67 66,914 10-07-2015, 08:26 PM
    Thread: Wiki: Scrapbooks Section
Post: RE: Wiki: Scrapbooks Section

Don't worry - it's a wiki - it remembers all previous versions of the page. :D I can restore it. You just click on the clock icon on the right ("Old revisions"), open the history page, find the versi...
TheGreatCthulhu User created content 3 2,189 10-07-2015, 07:12 PM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

Just a note: I've created a "Scrappbooks" section for people who have some info on various aspects of the game/engine/tools, but feel that they don't have enough to create a proper wiki page, or are ...
TheGreatCthulhu Development 67 66,914 10-06-2015, 10:43 PM
    Thread: Wiki: Scrapbooks Section
Post: Wiki: Scrapbooks Section

Hello. I've created a new section within the Community folder on the wiki called Scrapbooks. The idea is to use this section to collect bits and peaces of "raw" info that people have figured out about...
TheGreatCthulhu User created content 3 2,189 10-06-2015, 10:38 PM
    Thread: Button that opens and closes doors
Post: RE: Button that opens and closes doors

@Kanthos About the wiki. Anyone can register. Once you register, you'll have edit rights for most of the wiki content. However, for HPL3/Soma section, edit rights are restricted to the Community fol...
TheGreatCthulhu Development 17 5,435 10-06-2015, 08:46 PM
    Thread: Lighting & Custom Content
Post: RE: Lighting & Custom Content

(09-25-2015, 12:16 PM)jens Wrote: Or from wiki The normal map for the material and uses the standard format rgb = xyz and is in tangent space. Note that this needs to be converted to a format of XY ...
TheGreatCthulhu Technical Support 9 5,223 09-25-2015, 12:46 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

(09-24-2015, 04:49 PM)Romulator Wrote: Would just like to say, even while logged in, we are not able to view the design document here: https://wiki.frictionalgames.com/stash/d...n_document I only p...
TheGreatCthulhu Development 46 40,824 09-24-2015, 10:40 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

(09-22-2015, 11:46 AM)jens Wrote: (09-22-2015, 11:28 AM)TheGreatCthulhu Wrote: OMG, the documentation on the wiki is amazing! Some of it seems copied directly from your in-house developer guidelin...
TheGreatCthulhu Development 46 40,824 09-22-2015, 01:01 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

OMG, the documentation on the wiki is amazing! Some of it seems copied directly from your in-house developer guidelines/docs.
TheGreatCthulhu Development 46 40,824 09-22-2015, 11:28 AM
  Thumbs Up Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

(09-22-2015, 10:59 AM)DamnNoHtml Wrote: The X button actually closes the Editor! The technological advancements in the engine are incalculable! Hahah, I was nagging Luis a bit about that one on the ...
TheGreatCthulhu Development 46 40,824 09-22-2015, 11:23 AM
    Thread: Blackbox error when moving to next map
Post: RE: Blackbox error when moving to next map

"So people in my mod have been getting a blackbox error" But you yourself cannot reproduce the error on your own machine? If so, you should still follow Mugbill's advice - except that you'll need to ...
TheGreatCthulhu Development Support 4 1,631 09-17-2015, 11:11 AM
    Thread: Hpl3 is in the vision.
Post: RE: Hpl3 is in the vision.

About the original question - actually, depending on how the terrain editor is implemented, if the engine allows you to export the terrain model, if it's still based on COLLADA, or if you can export i...
TheGreatCthulhu Development Support 19 7,888 09-17-2015, 11:06 AM