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    Thread: Unexpected end of file.... :/
Post: RE: Unexpected end of file.... :/

(08-05-2011, 06:29 PM)Kurton Wrote: Your "killer" function isn't closed with a } Oh, lololol... sry... thank's. :)
DarkEagle Development Support 2 3,053 08-05-2011, 06:29 PM
  Sad Thread: Unexpected end of file.... :/
Post: Unexpected end of file.... :/

Okay, i have a problem... I think i added everything,changed and looked around the code's for 3 time's still getting this error. :dodgy: Here is the code: Code:void OnStart() { AddUseItemCallback("it...
DarkEagle Development Support 2 3,053 08-05-2011, 06:26 PM
    Thread: Block enemy's, how?
Post: RE: Block enemy's, how?

(06-11-2011, 06:27 PM)WatzUpzPeepz Wrote: DarkEagle use X4anco's method it wont look wierd because using blockboxes will make the monster still run at you even if its not moving. Thank you, i will u...
DarkEagle Custom Stories, TCs & Mods 8 7,955 06-15-2011, 08:12 PM
    Thread: Block enemy's, how?
Post: RE: Block enemy's, how?

(06-11-2011, 03:36 PM)palistov Wrote: Try block boxes. Under entities > technical. If the regular block boxes won't work, try the block_box_nonchar ones. If this causes issues with the player bei...
DarkEagle Custom Stories, TCs & Mods 8 7,955 06-11-2011, 04:51 PM
    Thread: Block enemy's, how?
Post: RE: Block enemy's, how?

(06-11-2011, 02:30 PM)WatzUpzPeepz Wrote: I dont know what you mean but I think you want path nodes. No,no i want to make like. The enemy cant go through the door because i put there an area which b...
DarkEagle Custom Stories, TCs & Mods 8 7,955 06-11-2011, 02:32 PM
  Information Thread: Block enemy's, how?
Post: Block enemy's, how?

Okay, because i'm making a custom story.. I need to ask some question... In this post i need to ask? How to block enemy's so they can't that way i want ... I mean, like a waterlurker doesn't go the...
DarkEagle Custom Stories, TCs & Mods 8 7,955 06-11-2011, 02:15 PM
    Thread: (V1.2) Tetris: The dark descent
Post: RE: (V1.2) Tetris: The dark descent

You know, Angel Scripting is like scripting a normal game... :D
DarkEagle Showcase 50 85,730 06-11-2011, 01:59 PM
  Wink Thread: study_key invisible when putting in to a chest?
Post: RE: study_key invisible when putting in to a chest...

Thank you all for your reply's, i try your method's as soon as you can and i will post when it works.:D (06-11-2011, 12:07 AM)palistov Wrote: Collision boxes will help! Use block_box_nonchar under E...
DarkEagle Custom Stories, TCs & Mods 11 11,001 06-11-2011, 08:14 AM
    Thread: study_key invisible when putting in to a chest?
Post: RE: study_key invisible when putting in to a chest...

(06-09-2011, 08:00 PM)ferryadams10 Wrote: Click on the chest. Then on Entity And there is a Collide [v] and an Static_physic [ ] should be like this. but perhaps u got this Collide [ ] and Stati...
DarkEagle Custom Stories, TCs & Mods 11 11,001 06-09-2011, 08:19 PM
    Thread: study_key invisible when putting in to a chest?
Post: RE: study_key invisible when putting in to a chest...

(06-09-2011, 07:48 PM)ferryadams10 Wrote: Have you unchecked the collide box of the chest? What did ya mean? I mean' i can't find a check box with name "collide box".
DarkEagle Custom Stories, TCs & Mods 11 11,001 06-09-2011, 07:52 PM
    Thread: cant get dev environments up! + read last post and help me.
Post: RE: cant get dev environments up! + read last post...

You made just an big fail... In the "custom_stories/the_tunnel" folder add a file called custom_story_settings.cfg after that add this: Code:<Main     Name = "Your_custom_stor...
DarkEagle Custom Stories, TCs & Mods 23 18,379 06-09-2011, 07:33 PM
    Thread: Script aint working
Post: RE: Script aint working

Code:void OnStart() { AddEntityCollideCallback("Player" , "scare1" , "insanity_increase1" , true , 1); } void insanity_increase1(string &in asParent, string &in asChild, int alState) {  ...
DarkEagle Custom Stories, TCs & Mods 2 2,876 06-09-2011, 07:25 PM
  Exclamation Thread: study_key invisible when putting in to a chest?
Post: study_key invisible when putting in to a chest?

Aww, why! Okay, i have an big problem... Everytime i trying to add a normal study_key or other item in to a chest or sometime's other entities like chest... It's just invisible in-game and i can pi...
DarkEagle Custom Stories, TCs & Mods 11 11,001 06-09-2011, 07:19 PM
    Thread: Multiplayer/Co-Op & Frictional Games? NO!!!
Post: RE: Amnesia should have CO-OP... ;P

That would be awesome, but it ruins the game... :( Because it wouldn't be a horror game anymore but a adventure... When you play with two player's in a scary map it wouldn't be scary anymore..
DarkEagle General Discussion 719 725,348 06-03-2011, 10:29 AM
    Thread: The Electric Castle Demo
Post: RE: The Electric Castle Demo

Woot. :D Great C.S. (Custom Story)
DarkEagle Custom Stories, TCs & Mods - Development 81 90,332 06-03-2011, 10:09 AM