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    Thread: [Help] Second Level Trouble
Post: RE: [Help] Second Level Trouble

(12-28-2011, 11:44 AM)Tripication Wrote: when you say clipping errors, just double check you haven't duplicated an object and left it in the sam place as the original. doing that will make the objec...
Vipes Development Support 11 6,914 12-28-2011, 07:37 PM
    Thread: [Help] Second Level Trouble
Post: RE: [Help] Second Level Trouble

(12-26-2011, 07:55 PM)Your Computer Wrote: (12-26-2011, 07:19 PM)Vipes Wrote: I need help setting up a second story to my level. By "story" do you mean a second floor or part of the storyline?Seco...
Vipes Development Support 11 6,914 12-26-2011, 09:12 PM
    Thread: [Help] Second Level Trouble
Post: RE: [Help] Second Level Trouble

(12-26-2011, 09:12 AM)flamez3 Wrote: (12-26-2011, 08:23 AM)Vipes Wrote: Anyone gonna help?I don't know what you need help with.I need help setting up a second story to my level.
Vipes Development Support 11 6,914 12-26-2011, 07:19 PM
    Thread: [Help] Second Level Trouble
Post: RE: [Help] Second Level Trouble

Anyone gonna help?
Vipes Development Support 11 6,914 12-26-2011, 08:23 AM
    Thread: [Help] Second Level Trouble
Post: [Help] Second Level Trouble

I'm having some trouble setting up the second level of Part 1. When I say level, I mean building story. I have no clue what I did wrong, but I see some clipping errors in the room under the second st...
Vipes Development Support 11 6,914 12-25-2011, 01:04 AM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

(12-24-2011, 05:26 AM)Your Computer Wrote: If world reflection is on and the texture is a water texture, then it should be able to reflect the room.Did a quick test, I may have done it wrong, but it...
Vipes Development Resources 65 61,807 12-24-2011, 08:48 PM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

(12-24-2011, 05:07 AM)kman Wrote: You're not gonna be able to get an unbroken mirror made, since there isn't any model for the character, and because of that it would look like the player is just so...
Vipes Development Resources 65 61,807 12-24-2011, 05:16 AM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

There is a few things I need for my custom story, if you'll willing to take a crack at it. Of course, if they are made, care to give me a link to the files? -Electric Lights- Victorian style table la...
Vipes Development Resources 65 61,807 12-24-2011, 04:20 AM
    Thread: [Help] Professonal mapper
Post: RE: [Help] Professonal mapper

(12-16-2011, 06:04 AM)Arvuti Wrote: I doubt that anyone here is a professional, but whatever. Give the download link, i'll take a look at it after I come back from school.Alright, when I can get on ...
Vipes Development Support 4 3,013 12-16-2011, 10:10 AM
    Thread: [Help] Professonal mapper
Post: [Help] Professonal mapper

I'm kinda stuck on what else to put in a part of my story, and decoration was never something I was good at. So may I ask someone to look at my map so far, and suggest what to put in it?
Vipes Development Support 4 3,013 12-16-2011, 04:17 AM
    Thread: [Request] Victorian Style Electric Lights
Post: RE: [Request] Victorian Style Electric Lights

(12-15-2011, 01:46 AM)Rapture Wrote: I think someone has made that 4th one your showing, can't remember who though.Found the topic for the 4th one, but no download link for it. Must be personal use ...
Vipes Development Support 3 5,711 12-15-2011, 02:21 AM
    Thread: [Request] Victorian Style Electric Lights
Post: [Request] Victorian Style Electric Lights

For my CS, I need a few Victorian style electric lights. A small table lamp, a ceiling dome light. Please? Examples: [Image: http://www.sweetheartgallery.com/images/...lamp-x.jpg] [Image: http://...
Vipes Development Support 3 5,711 12-15-2011, 01:30 AM
    Thread: This can't be good for the game..
Post: This can't be good for the game..

On some materials that don't have a Specular, I just use the same picture that was with NMap. I think you're not supposed to, yet it looks nice, almost F.E.A.R. ish. But there's gotta be a downside ...
Vipes Development Support 2 1,910 12-14-2011, 09:03 PM
    Thread: Playing with Toilet Paper: Help with converting Penumbra files, makeing them Physical
Post: Playing with Toilet Paper: Help with converting Pe...

I was testing out the Tutorial, and decided to do a phys object, a roll of toilet paper. Did the textures and whatnot, opened the model file, ect. However I can't get the thing to be physical and be...
Vipes Development Support 0 1,300 12-14-2011, 07:57 PM
    Thread: Help with Additional Content
Post: RE: Help with Additional Content

(12-14-2011, 07:15 PM)Your Computer Wrote: (12-14-2011, 07:02 PM)Vipes Wrote: Alright, thanks. Question, when I package the Story, and have all the files in C:\Program Files (x86)\Steam\steamapps\...
Vipes Development Support 6 3,886 12-14-2011, 07:52 PM
    Thread: Help with Additional Content
Post: RE: Help with Additional Content

(12-14-2011, 06:34 PM)Your Computer Wrote: (12-14-2011, 05:55 PM)Vipes Wrote: Did that, they still don't show up in the Level Editor's Entities dropdown, Static Objects dropdown, ect. You'll need ...
Vipes Development Support 6 3,886 12-14-2011, 07:02 PM
    Thread: Help with Additional Content
Post: RE: Help with Additional Content

(12-14-2011, 05:35 PM)Your Computer Wrote: Follow step 8 in http://wiki.frictionalgames.com/hpl2/amn...evenvguideDid that, they still don't show up in the Level Editor's Entities dropdown, Static Ob...
Vipes Development Support 6 3,886 12-14-2011, 05:55 PM
    Thread: Help with Additional Content
Post: Help with Additional Content

So, I wanted to do like The Machine did, have the custom story folder (In my case Palletwood Manor) house not only the maps for the mod, but everything else the mod has extra instead of moving the the...
Vipes Development Support 6 3,886 12-14-2011, 05:26 PM
    Thread: From Noob to Pro: Amnesia Custom Story Creation Series
Post: RE: From Noob to Pro: Amnesia Custom Story Creatio...

Never read or looked at a tutorial, just jumped right in and understood most of the map editor. I guess it helps that I know somewhat of Unreal Ed. Donno if it helps, but read up on some tutorials fo...
Vipes Development Articles 52 103,027 12-14-2011, 05:27 AM
    Thread: A few custom Entities
Post: RE: A few custom Entities

(12-13-2011, 09:31 PM)nemesis567 Wrote: You can convert models from Penumbra to Amnesia and freely use them in an Amnesia modification. Check out the Development Articels section of this forum to fi...
Vipes Custom Stories, TCs & Mods - Development 20 13,421 12-14-2011, 05:09 AM