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    Thread: Can i make an entity not collide with the player? SOLVED
Post: RE: Can i make an entity not collide with the play...

Done!
str4wberrypanic Development Support 4 1,853 02-18-2014, 02:52 AM
    Thread: Can i make an entity not collide with the player? SOLVED
Post: RE: Can i make an entity not collide with the play...

I did it, thank you :3
str4wberrypanic Development Support 4 1,853 02-18-2014, 02:29 AM
    Thread: Can i make an entity not collide with the player? SOLVED
Post: Can i make an entity not collide with the player? ...

I want the player to go through a painting, but there's no " collide " options in any of them. How can i turn an entity into a static object or something like that?
str4wberrypanic Development Support 4 1,853 02-18-2014, 01:50 AM
    Thread: Recreate AMFP Lamps
Post: RE: Recreate AMFP Lamps

You can use SetEntityInteractionDisabled also, so the player won't be able to lit the lamp. I had this same problem and that's how i solved it.
str4wberrypanic Development Support 5 2,281 01-11-2014, 12:23 AM
    Thread: Custom models won't show up in game
Post: RE: Custom models won't show up in game

It's working now, i was just worried because i thought it could not work properly for a player. The new entity is in the same location as the original ( entities/enemy folder ), but it was renamed. Is...
str4wberrypanic Development Support 8 3,033 01-10-2014, 09:29 PM
    Thread: Custom models won't show up in game
Post: RE: Custom models won't show up in game

Thank you, Statyk, and sorry for not having read the common error thread. By the way, will this work properly for people who haven't added this line to the resources.cfg?
str4wberrypanic Development Support 8 3,033 01-09-2014, 05:25 AM
    Thread: Custom models won't show up in game
Post: RE: Custom models won't show up in game

No, i didn't. How can i do this?
str4wberrypanic Development Support 8 3,033 01-08-2014, 08:40 PM
    Thread: Custom models won't show up in game
Post: Custom models won't show up in game

So, i was messing around with the model editor for the first time, and all i wanted was to remove the music from an enemy and make a plate unbreakable. And that's what i did, unmarked the " breakable ...
str4wberrypanic Development Support 8 3,033 01-08-2014, 07:03 PM
    Thread: Help w/ monster facing direction
Post: RE: Help w/ monster facing direction

It worked, thank you sir. :3
str4wberrypanic Development Support 5 2,279 12-20-2013, 12:39 AM
    Thread: Help w/ monster facing direction
Post: Help w/ monster facing direction

Hello guys. I wanna know if i can choose the direction that the monster will be facing after i set him active. I'm having problems with this because he's always looking at the same side, regardless of...
str4wberrypanic Development Support 5 2,279 12-20-2013, 12:21 AM
    Thread: Having issues w/ script
Post: RE: Having issues w/ script

FlawlessHair, this is what i did and it worked: //////////////////////////// // Run when entering map void OnEnter() { if(GetGlobalVarInt("Screwdriver_Picked_Up") == 1) { AddEntityCollideCallbac...
str4wberrypanic Development Support 11 4,282 12-18-2013, 12:48 AM
    Thread: Having issues w/ script
Post: RE: Having issues w/ script

It's not working. I tried another similar script in which a lot of plates fall from a shelf if the player has the same item. It's so strange, i don't see any error in this script
str4wberrypanic Development Support 11 4,282 12-15-2013, 11:06 PM
    Thread: Having issues w/ script
Post: RE: Having issues w/ script

Yeah, i know about this parameter. The thing is: the player collides with that area a lot of times, so it's necessary to check if he has the item every time. If i mark it as " true ", the event wouldn...
str4wberrypanic Development Support 11 4,282 12-15-2013, 10:43 PM
    Thread: Having issues w/ script
Post: RE: Having issues w/ script

It didn't worked. D: I have no idea of how to make this work. Maybe using global variables?
str4wberrypanic Development Support 11 4,282 12-15-2013, 10:22 PM
    Thread: Having issues w/ script
Post: Having issues w/ script

Hello guys. I'm having a little problem with a script. This is what's supposed to happen: The player picks up an item on map A and then he collides with a script area on map B. The script area on map...
str4wberrypanic Development Support 11 4,282 12-15-2013, 09:52 PM
    Thread: AMFP models
Post: RE: AMFP models

Thank you Beekayk :3
str4wberrypanic Custom Stories, TCs & Mods - Development 4 3,227 09-29-2013, 03:09 AM
    Thread: AMFP models
Post: RE: AMFP models

Okay.
str4wberrypanic Custom Stories, TCs & Mods - Development 4 3,227 09-26-2013, 07:22 PM
    Thread: AMFP models
Post: AMFP models

Hello guys, i'm back. So, there was another similar topic about this, but it didn't had replies, so i'm making this one. Is there any way of converting models from AMFP to TDD? If it already exists, c...
str4wberrypanic Custom Stories, TCs & Mods - Development 4 3,227 09-26-2013, 06:50 PM
    Thread: Amnesia: A Coward's Debt [COMING APRIL 15]
Post: RE: Amnesia: A Coward's Debt

yes yes yes :3
str4wberrypanic Custom Stories, TCs & Mods - Development 80 58,460 09-17-2013, 02:37 AM
    Thread: Disappointed with AAMFP
Post: RE: Amnesia: AMFP is underwhelming (minor spoilers...

(09-14-2013, 12:43 PM)ZyLogicX Wrote: Is it just me? Or am I the only one that notices that all the people that have negative criticism towards AMFP literally registered less than 1 week ago?Well, a...
str4wberrypanic General Discussion 315 153,541 09-14-2013, 04:36 PM