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Thread: Model Editor Billboards
Post: RE: Model Editor Billboards
Thanks :) I should have realized the infected construct had this. I had started looking into the TeslaPig from AAMFP |
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hunchbackproduction |
Development
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2 |
3,348 |
05-07-2016, 03:42 PM |
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Thread: Model Editor Billboards
Post: Model Editor Billboards
Is it possible to somehow tie billboards to the entities so that they move with the animations ? |
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hunchbackproduction |
Development
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2 |
3,348 |
05-06-2016, 07:51 PM |
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Thread: [SOLVED] Maintenance_tunnel_T_plain
Post: [SOLVED] Maintenance_tunnel_T_plain
Maintenance_tunnel_T_plain is the 3 way connecting maintenance tunnel object.
For some reason I cannot use this static object in my SOMA mod. It shows up fine in the upsilon_inside level from the mai... |
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hunchbackproduction |
Technical Support
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0 |
1,916 |
12-25-2015, 08:08 PM |
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Thread: Repeating Functions SOLVED
Post: RE: Repeating Functions
Thanks alot guys :D Makes sense and is working ^ Gonna save me lots of lines |
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hunchbackproduction |
Development Support
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3 |
3,510 |
04-15-2014, 10:35 AM |
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Thread: Repeating Functions SOLVED
Post: Repeating Functions SOLVED
Alright, I have code right now that unlocks the "castle_1" when I use a "key_study_1" on the area "DoorLock_1" (which is on the door handle, to simulate the key going into the lock, not just clicking ... |
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hunchbackproduction |
Development Support
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3 |
3,510 |
04-14-2014, 03:02 PM |
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Thread: "Street" Static Objects SOLVED
Post: RE: "Street" Static Objects
(02-18-2014, 07:53 PM)Mudbill Wrote: Delete all the .msh files from the MFP assets. If you didn't already, then that is definitely the problem. If you did though, you may have to do it again. At lea... |
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hunchbackproduction |
Development Support
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6 |
6,782 |
02-18-2014, 08:17 PM |
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Thread: "Street" Static Objects SOLVED
Post: RE: "Street" Static Objects
(02-18-2014, 07:32 PM)The Mug Wrote: You cant just copy over aamfp assets you need to update for them to work properly.
http://www.frictionalgames.com/forum/thread-23378.html
I've done all of that ... |
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hunchbackproduction |
Development Support
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6 |
6,782 |
02-18-2014, 07:50 PM |
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Thread: "Street" Static Objects SOLVED
Post: "Street" Static Objects SOLVED
I was making a map using the "street" static objects from Amnesia A Machine For Pig. After I copied the relevant static objects to my Custom Story folder most of the objects are 100x bigger. I can sca... |
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hunchbackproduction |
Development Support
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6 |
6,782 |
02-18-2014, 06:13 PM |
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Thread: About Cinematic Games & a machine for pigs
Post: RE: About Cinematic Games & a machine for pigs
(09-10-2013, 09:48 PM)Retomathic Wrote: Outlast had a pretty cinematic thing it was like a movie
but amnesia is more like a simulator
A simulator where everything is glued to the table... |
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hunchbackproduction |
General Discussion
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2 |
6,077 |
09-10-2013, 10:02 PM |
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Thread: Amnesia font differences between TDD and AMFP.
Post: RE: Amnesia font differences between TDD and AMFP.
xD The change is minimal, chillax bro |
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hunchbackproduction |
General Discussion
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36 |
43,228 |
08-16-2013, 08:31 PM |
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Thread: Amnesia A machine for pigs SEP 10th
Post: RE: Amnesia A machine for pigs SEP 10th
That sucks :C Well, guess that saves me trouble porting my CS :3 |
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hunchbackproduction |
General Discussion
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7 |
14,611 |
08-16-2013, 08:29 PM |
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Thread: Amnesia A machine for pigs SEP 10th
Post: Amnesia A machine for pigs SEP 10th
Really happy to see this :D And its ACTUALLY CHEAP! definetly going to get this for only £10 on steam.
Sad to see they have a new composer xD Hope he is good...
Juts wondering about where this place... |
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hunchbackproduction |
General Discussion
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7 |
14,611 |
08-16-2013, 06:43 PM |
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Thread: Creating and Destroying Tinderboxes
Post: RE: Creating and Destroying Tinderboxes
(08-04-2013, 04:44 PM)Your Computer Wrote: Tinderboxes cannot be directly accessed.
Alright thanks for the information, Luckily I think I have another way of solving this problem :3
Ok, so I fixed ... |
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hunchbackproduction |
Development Support
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3 |
4,047 |
08-04-2013, 04:57 PM |
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Thread: Creating and Destroying Tinderboxes
Post: Creating and Destroying Tinderboxes
void PickedUpTinderbox1(string &in asEntity, string &in type)
{
if (GetGlobalVarInt("Tinderboxes") < 20)
{
AddGlobalVarInt("Tinderboxes", 1);
}
if (GetGlobalVarInt("Tinde... |
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hunchbackproduction |
Development Support
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3 |
4,047 |
08-04-2013, 03:54 PM |
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Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback
Haha ^ Thanks to all of you :3 The CODE IT WORKS :D! Real thanks to you guys, reputation for everyone. May even put you guys in the credits if I ever finish this thing! |
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hunchbackproduction |
Development Support
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18 |
18,895 |
08-04-2013, 02:17 PM |
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Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback
Ok! tried to get this to work, I thought I understood this, But boy was I wrong xD
I need a little more clarification on how this whole thing works.
When you explained the I and K parameter thing I go... |
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hunchbackproduction |
Development Support
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18 |
18,895 |
08-03-2013, 07:16 PM |
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Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback
(07-29-2013, 07:37 PM)Tomato Cat Wrote: (07-29-2013, 04:24 PM)hunchbackproduction Wrote: Alright, just came back from holidays and ready to code :D
I ain't no pro haxor, so could you please expla... |
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hunchbackproduction |
Development Support
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18 |
18,895 |
07-30-2013, 04:54 PM |
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Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback
(07-20-2013, 02:58 PM)Tomato Cat Wrote: No, it's a parameter. It specifies that the function takes a boolean value, which is passed by the callback. (I'm assuming true for lit, false for unlit.) =p
... |
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hunchbackproduction |
Development Support
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18 |
18,895 |
07-29-2013, 04:24 PM |
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Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback
(07-20-2013, 01:02 PM)Tomato Cat Wrote: The SetLanternLitCallback is what sets your callback, it isn't called when you light your lantern.
For example:
PHP Code:void onStart {SetLanternL... |
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hunchbackproduction |
Development Support
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18 |
18,895 |
07-20-2013, 02:06 PM |
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Thread: SetLanternLitCallback
Post: RE: SetLanternLitCallback
(07-19-2013, 09:20 PM)Your Computer Wrote: Lantern callback requires a boolean parameter.
Alrighty, so how would I implement that ? |
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hunchbackproduction |
Development Support
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18 |
18,895 |
07-20-2013, 11:50 AM |