Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: I have a problem with my map files...
Post: RE: I have a problem with my map files...

yep got it fixed, thanks. I forgot it was updated to 1.0.1 :|
nerdboyxxx Custom Stories, TCs & Mods 4 4,958 12-19-2010, 04:54 AM
    Thread: I have a problem with my map files...
Post: I have a problem with my map files...

Okay, this has been driving me crazy for a while now. Basically, whenever I make a change to a map file, it never saves the change. I have to save all my maps in a directory in my documents so I can m...
nerdboyxxx Custom Stories, TCs & Mods 4 4,958 12-18-2010, 02:53 AM
    Thread: Scare Tactics: Different forms of delivering Fear and Shock
Post: RE: Fear mechanics: Different forms of delivering ...

some very nice fear tactics you listed there. I think I've got some new ideas for my custom story now :). Would you mind posting some shock techniques also? I'm trying to think of something to scare t...
nerdboyxxx Custom Stories, TCs & Mods 13 22,230 12-18-2010, 02:40 AM
    Thread: Collision not working
Post: RE: Collision not working

(12-16-2010, 10:35 AM)Luis Wrote: Bad type for parameter alState, should be an int. Code:void Door_Swing(string &in asParent, string &in asChild, string &in alState) ===> void Door...
nerdboyxxx Custom Stories, TCs & Mods 2 3,119 12-16-2010, 11:25 AM
    Thread: Collision not working
Post: Collision not working

Hello again, I've set it so that when the Player collides with an Area, it slams open the door and a monster runs past the door. However my Player fails to collide at all with the area and I cannot w...
nerdboyxxx Custom Stories, TCs & Mods 2 3,119 12-16-2010, 09:54 AM
    Thread: PlaySound
Post: RE: PlaySound

I found the problem; turns out that "Player" isn't "player"... Well, at least I got it working XD
nerdboyxxx Custom Stories, TCs & Mods 5 4,927 12-15-2010, 03:09 AM
    Thread: PlaySound
Post: RE: PlaySound

(12-14-2010, 11:34 PM)Frontcannon Wrote: Add this in Collide_Area and activate 'Show Debug Messages' in the debug menu (F1): Code:AddDebugMessage("this should be a sound", false); Hmmm, no debug me...
nerdboyxxx Custom Stories, TCs & Mods 5 4,927 12-15-2010, 12:11 AM
    Thread: PlaySound
Post: RE: PlaySound

I have it behind a wall, if that matters. It is right over the player. I will try and use the name without caps and see if that works though, because I think that might be the problem. EDIT: That is ...
nerdboyxxx Custom Stories, TCs & Mods 5 4,927 12-14-2010, 10:59 PM
    Thread: PlaySound
Post: PlaySound

Hello, Below is the code I am using. I am trying to make a sound play when the player makes contact with a certain area. When the player makes contact with this area, the sound will play from the loc...
nerdboyxxx Custom Stories, TCs & Mods 5 4,927 12-14-2010, 05:22 AM
    Thread: Spot Light does not appear in map or in game [SOLVED]
Post: Spot Light does not appear in map or in game [SOLV...

I'm having some trouble with spotlights. Point lights and Box lights all work as intended, but the spot light does not actually shine at all. I can see the flicker effects activated and sound effects ...
nerdboyxxx Development Support 0 3,533 12-13-2010, 11:56 AM
    Thread: Demo acts real wierd when I start it, sort of crashes to desktop...
Post: Demo acts real wierd when I start it, sort of cras...

Yeah, so I downloaded the demo off steam and tried to run it. I changed my settings all to max (my specs say I can run this game fine, but I'll post them anyway just in case) and I selected fullscreen...
nerdboyxxx Technical Support - Amnesia: The Dark Descent 2 7,685 09-04-2010, 12:40 AM