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Thread: .DDS Files Not working?
Post: RE: .DDS Files Not working?
Mipmaps are basically smaller versions of the original texture:
[Image: http://upload.wikimedia.org/wikipedia/co...STS101.jpg]
So, depending on the distance/how much of the screen your model covers a... |
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Acies |
Development Support
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6 |
8,902 |
11-05-2014, 01:02 AM |
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Thread: 4K gaming
Post: RE: 4K gaming
Decided to make an example of my mod Spacies:
Original:
http://i.imgur.com/xkO8gQr.jpg
SSAO:
http://i.imgur.com/gNZFVrS.jpg
Due to image compression it might be hard to see actual difference (uploa... |
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Acies |
Off-Topic
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29 |
28,255 |
11-01-2014, 06:00 PM |
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Thread: 4K gaming
Post: RE: 4K gaming
(11-01-2014, 03:45 PM)Rött Wrote: And then there's this new antialiasing called "TXAA", which is used by Nvidia in some games.
Maybe the best aliasing effective wise, although the most performance h... |
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Acies |
Off-Topic
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29 |
28,255 |
11-01-2014, 04:24 PM |
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Thread: 4K gaming
Post: RE: 4K gaming
http://www.geforce.com/whats-new/guides/aa-af-guide#2
Spoiler below!
Supersampling is a brute-force AA method that calculates a pixel's color by forcing the GPU to oversample the frame, or ... |
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Acies |
Off-Topic
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29 |
28,255 |
11-01-2014, 02:24 PM |
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Thread: Halloween CS - Pumpkin model needed
Post: RE: Halloween CS - Pumpkin model needed
[Image: http://i.imgur.com/P7McPAa.png]
Goofed around a little
https://dl.dropboxusercontent.com/u/2079...umpkin.zip |
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Acies |
Development Support
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21 |
18,561 |
10-26-2014, 06:19 AM |
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Thread: Acies Random things
Post: RE: Acies Random things
Updated main post with images of some old assets. Also added some tiling texture + basic geometry I made (should help creating a cave / castle). |
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Acies |
Development Resources
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35 |
54,538 |
10-21-2014, 04:23 PM |
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Thread: Maya. Need some help...
Post: RE: Maya. Need some help...
https://github.com/KhronosGroup/OpenCOLL...LADA-Tools
There is a rumour based on 'old information' suggesting that only Maya2011 works with opencollada. That isn't true! As you can see on this page, ... |
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Acies |
Development Support
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19 |
12,799 |
10-20-2014, 12:20 AM |
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Thread: Problems with my model
Post: RE: Problems with my model
WARNING: Texture 'E:/thamena/FANP1/entities/FANP1/AFANP1/Hand with eye/Eye_WH.dds' does not have a pow2 size!
Start by solving this.. Resolution should be 1024x1024 or 512x512. Could be other stuff a... |
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Acies |
Development Support
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3 |
3,571 |
10-20-2014, 12:19 AM |
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Thread: Modloader GitHub Repository
Post: RE: Modloader GitHub Repository
Really liking the initiative from you guys! Best of luck! |
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Acies |
Custom Stories, TCs & Mods - Development
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16 |
19,816 |
10-20-2014, 12:16 AM |
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Thread: Acies Underwater effects
Post: RE: Acies Underwater effects
(10-07-2014, 08:26 AM)Viper85626 Wrote: Aww, the updated video doesn't have radial blur haha.
It does, just a lot more toned down :) You can easily customize this though! |
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Acies |
Development Resources
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15 |
17,692 |
10-07-2014, 11:23 AM |
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Thread: Acies Underwater effects
Post: RE: Acies Underwater effects
This solution will completely hide the player.
Spoiler below!
void SetEnemyDisableTriggers(string& asName, bool abX);
Enables or disables enemy triggers. If disabled, enemy will not re... |
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Acies |
Development Resources
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15 |
17,692 |
10-07-2014, 12:31 AM |
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Thread: Acies Underwater effects
Post: RE: Acies Underwater effects
Updated the main post with a newer version which includes some sounds while underwater, as well as a 'ready' fullconversion setup. Video of it available at the top, cheers! |
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Acies |
Development Resources
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15 |
17,692 |
10-06-2014, 11:47 PM |
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Thread: Acies Underwater effects
Post: RE: Acies Underwater effects
Posting this here, in case anyone else has the same issue:
Spoiler below!
Icaab2608 Wrote:I do not have all the effects appear in the water(your tutorial:https://www.frictionalgames.com/for... |
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Acies |
Development Resources
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15 |
17,692 |
10-05-2014, 08:31 PM |
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Thread: Custom Shader Mod Tool!
Post: RE: Custom Shader Mod Tool!
(10-01-2014, 10:45 PM)Viper85626 Wrote: (10-01-2014, 10:27 PM)Romulator Wrote: If you have the AAMFP patch, it makes it a little bit easier to work with outdoor environments, gives you a few more ... |
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Acies |
Development Resources
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26 |
35,438 |
10-01-2014, 11:53 PM |
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Thread: Acies Stream - Creating a shader? A lot of fail [Offline]
Post: RE: Acies Stream - Creating a shader? A lot of fai...
Trying to create a shader! A lot of trial and error... I suck at this |
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Acies |
Custom Stories, TCs & Mods - Development
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135 |
133,281 |
10-01-2014, 09:38 PM |
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Thread: Custom Shader Mod Tool!
Post: RE: Custom Shader Mod Tool!
(09-26-2014, 07:21 AM)Viper85626 Wrote: - Only the "posteffect_color_conv_tex_frag.glsl" file is accepted in this app due to the fact that it was the only one discussed in the above thread and also ... |
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Acies |
Development Resources
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26 |
35,438 |
10-01-2014, 03:20 PM |
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Thread: Internet Performance?
Post: RE: Internet Performance?
[Image: http://www.speedtest.net/result/3798861088.png]
Around 45$ per month. The ping is nice for playing csgo :] |
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Acies |
Off-Topic
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18 |
13,119 |
09-30-2014, 06:50 PM |
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Thread: Acies Underwater effects
Post: Acies Underwater effects
First off, a video of what is going on (1080p available):
http://youtu.be/pPFq8QBitFc
Video of Version 3 [Updated] (sorry about the video stutters, recorded it incorrectly. Available in 1440p!):
http... |
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Acies |
Development Resources
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15 |
17,692 |
09-30-2014, 06:42 PM |
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Thread: Water not affected by fog
Post: RE: Water not affected by fog
Basically the water effect is broken down into some pieces. It consists of a modified water layer, some fog, an image overlay (through insanity effects), some blur and a particle effect created at the... |
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Acies |
Development Support
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18 |
17,060 |
09-30-2014, 01:47 PM |
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Thread: Water not affected by fog
Post: RE: Water not affected by fog
Currently looks something like this:
http://youtu.be/pPFq8QBitFc
1080p available
Should make some more edits to it, but will have to do that tomorrow.. |
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Acies |
Development Support
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18 |
17,060 |
09-30-2014, 12:39 AM |