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Thread: new Zombie :)
Post: RE: new Zombie :)
Before i start searching... Is it hard to make something like this? |
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tratolak |
Development Support
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6 |
3,496 |
08-14-2012, 07:43 PM |
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Thread: new Zombie :)
Post: RE: new Zombie :)
i want to put corpse_male_(torso,hands,legs) together and make zombie out of it, but i can import only one mesh in model editor |
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tratolak |
Development Support
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6 |
3,496 |
08-14-2012, 07:21 PM |
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Thread: new Zombie :)
Post: new Zombie :)
Hi i would like to make my own zombie by putting some meshes together, but I have a problem to put more then one. Any tips for model editor and do i will need any other program(im not planning to make... |
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tratolak |
Development Support
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6 |
3,496 |
08-14-2012, 03:23 PM |
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Thread: Billboards
Post: Billboards
So im pretty good doing at scripting :rolleyes: ,but now i want some further map decorating. I was thinking about the window decoration (light rays). Could someone post some begginer tips or links for... |
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tratolak |
Development Support
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3 |
2,507 |
08-01-2012, 11:01 AM |
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Thread: Head collide
Post: RE: Head collide
Ok after all i found another sollution how to make this working. I just used Collidecallback, but when the head(the head is counted as statue so i didnt had to put _Body_1) leaves a small area inside ... |
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tratolak |
Development Support
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3 |
2,769 |
07-20-2012, 03:05 PM |
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Thread: Box or Point light
Post: Box or Point light
What is better to use? Transition between box lights looks ugly, but light from point light goes throught walls. |
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tratolak |
Development Support
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4 |
2,723 |
07-20-2012, 12:06 PM |
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Thread: Head collide
Post: RE: Head collide
(07-18-2012, 10:18 PM)palistov Wrote: Try just doing the armor's name. Since the only part of the knight that you can move is the head, it should work. If not you probably have a map_cache issue, or... |
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tratolak |
Development Support
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3 |
2,769 |
07-19-2012, 07:09 AM |
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Thread: Head collide
Post: Head collide
Hi
When i want to make a script which causes when head of the statue(knight) collides with area to do something, how do i do it? I already tried AddEntityCollideCallback("armour_nice_complete_1_Body_... |
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tratolak |
Development Support
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3 |
2,769 |
07-18-2012, 09:48 PM |
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Thread: Door "spawn"
Post: RE: Door "spawn"
(07-10-2012, 06:53 AM)Your Computer Wrote: When an entity "breaks," it gets replaced with another entity. This other entity normally assumes different properties. Therefore resetting or increasing t... |
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tratolak |
Development Support
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2 |
1,904 |
07-10-2012, 07:09 AM |
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Thread: Door "spawn"
Post: Door "spawn"
When a zombie destroys a door and i want to repair it or rather "spawn" it what shoud i do?
(SetEntityActive or SetPropHealth doesnt work) |
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tratolak |
Development Support
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2 |
1,904 |
07-10-2012, 06:30 AM |
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Thread: oil level variable
Post: oil level variable
Can be oil level saved into variable? and how? |
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tratolak |
Development Support
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1 |
1,731 |
06-24-2012, 09:10 AM |
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Thread: First "Real" Custom Story, Need some testers! [Update 0.3]
Post: RE: First "Real" Custom Story, Need some testers!
Worked fine, but there was still something strange..
1. The lantern oil is full on start
2. The door break in the water monster part was kinda strange
3. The level change between level 1 and sewers is... |
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tratolak |
Custom Stories, TCs & Mods - Development
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18 |
16,426 |
06-21-2012, 02:13 PM |
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Thread: Slow enemies
Post: RE: Slow enemies
(06-21-2012, 01:34 PM)FastHunteR Wrote: I have seen extremly fast grunts in a custom story once, so I am pretty sure yes. You probably have to use the model editor and change something there. I don'... |
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tratolak |
Development Support
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3 |
2,546 |
06-21-2012, 01:44 PM |
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Thread: Slow enemies
Post: Slow enemies
When some Zombie(grunt) attacks and successfully hits the player his movement speed is reseted + they have really short sight distance. Can this be changed? |
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tratolak |
Development Support
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3 |
2,546 |
06-21-2012, 01:27 PM |
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Thread: Level "memory"
Post: RE: Level "memory"
(06-16-2012, 10:36 PM)Your Computer Wrote: Make sure FullGameSave is checked for the entity.sorry bro i have started just 2 days ago. :s |
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tratolak |
Development Support
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3 |
2,928 |
06-17-2012, 06:02 AM |
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Thread: Level "memory"
Post: Level "memory"
I have a question.
When i go to level2 from level1 and then back
to level1 how can i save the level1 "memory" for the return? (for
example the door that was destroyed was in there again.)
Sorry im... |
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tratolak |
Development Support
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3 |
2,928 |
06-16-2012, 09:42 PM |