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    Thread: Amnesia Custom Horror Music (Closed)
Post: Amnesia Custom Horror Music (Closed)

[Image: http://i1071.photobucket.com/albums/u512...ncjrlz.jpg] Due to lack of interest within Amnesia, there will be no further updates. All compositions are composed by me. I do not own the sample...
jssjr90 Development Resources 1 3,692 10-18-2015, 07:22 AM
    Thread: SOMA assets transfer to Amnesia (vise versa) illegal?
Post: SOMA assets transfer to Amnesia (vise versa) illeg...

I just know someone will ask this sooner or later so it might as well be now. Is it illegal to transfer any assets from SOMA over to Amnesia? And vise versa? (For both personal use and or mod publish...
jssjr90 General Discussion 2 2,497 09-26-2015, 09:11 PM
    Thread: Maya 2011 and Amnesia (Incorrect model size) (Solved)
Post: Maya 2011 and Amnesia (Incorrect model size) (Solv...

Update: I have fixed the issue. I viewed the model in the HPL2 model viewer. So it created a .mat and .msh file for it, then put it into the game. All problems solved! So I have been creating some cu...
jssjr90 Development Support 0 2,161 01-18-2015, 11:57 PM
    Thread: HPL2 level editor cannot remember primitives plane texture!
Post: RE: HPL2 level editor cannot remember primitives p...

(01-11-2015, 10:46 PM)Mudbill Wrote: Your own resources.cfg will be used by the game when you start the mod, so the planes shouldn't be an issue there. However, the editors are hard coded to use onl...
jssjr90 Development Support 5 3,527 01-11-2015, 10:54 PM
    Thread: HPL2 level editor cannot remember primitives plane texture!
Post: RE: HPL2 level editor cannot remember primitives p...

(01-11-2015, 09:55 PM)Mudbill Wrote: The Level Editor does not use your mod's resources.cfg file. Unless the directory the texture is in is added to the main resources.cfg in Amnesia root, it won't ...
jssjr90 Development Support 5 3,527 01-11-2015, 10:30 PM
  Sad Thread: HPL2 level editor cannot remember primitives plane texture!
Post: HPL2 level editor cannot remember primitives plane...

So I have had this issue for a couple of years, and now it is just bugging me to death. Basically I will use the primitives tool to create walls. At least 90% of the time HPL2 will remember what textu...
jssjr90 Development Support 5 3,527 01-11-2015, 09:50 PM
    Thread: Amn's Custom Models
Post: RE: Amn's Custom Models

Nice!
jssjr90 Development Resources 6 5,063 08-06-2014, 09:17 AM
    Thread: Lens Flare (PS+Billboards+Materials)
Post: RE: Lens Flare (PS+Billboards+Materials)

Is there anyway to make the particle track the players movement? Like what most sun flare FX does. It is just static.
jssjr90 Development Resources 14 9,788 06-29-2014, 07:16 PM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: RE: PineTree model animation. ModelEditor viewer =...

Well it animates fine in Maya 2011, but I think since I did not even apply painted weights to the model, I think that may be the case of why the model is crashing in the ModelEditor's test animation m...
jssjr90 Development Support 14 5,582 10-12-2013, 12:15 AM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: RE: PineTree model animation. ModelEditor viewer =...

My model does have baked animations, and maximum of 3 influences. I only have 1 joint for the tree model. Starting from the base to the top. Then I sway it back and forth with the axis. The only thing...
jssjr90 Development Support 14 5,582 10-11-2013, 11:27 PM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: RE: PineTree model animation. ModelEditor viewer =...

I did check the .dae file, and it reads the technique as "OpenCOLLADAMaya" And I thought I did have FBX enabled in the plugins manager but it was disabled all along.
jssjr90 Development Support 14 5,582 10-11-2013, 08:08 PM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: RE: PineTree model animation. ModelEditor viewer =...

I do have FBX importer/exporter enabled. Ill try that soon. Ill repete all the exporting steps with out that plugin loaded. But first I must get a few more hours of shuteye.
jssjr90 Development Support 14 5,582 10-11-2013, 07:08 PM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: RE: PineTree model animation. ModelEditor viewer =...

- How does the 3 influences per vertex affect Amnesia? Also what does it do exactly? - The only step I do not do is weight my model. And if I try to do for practice, lets say my tree model, when I am ...
jssjr90 Development Support 14 5,582 10-11-2013, 01:33 PM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: RE: PineTree model animation. ModelEditor viewer =...

Thanks for the help The chaser and The mug for the help you contributed. It did flesh out small concerns I had but nothing rely to solving this crash error on testing the model in ModelEditor to creat...
jssjr90 Development Support 14 5,582 10-11-2013, 08:49 AM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: RE: PineTree model animation. ModelEditor viewer =...

I guess no one has experience in this criteria...
jssjr90 Development Support 14 5,582 10-10-2013, 07:54 PM
    Thread: PineTree model animation. ModelEditor viewer = crash!
Post: PineTree model animation. ModelEditor viewer = cra...

My main goal is this if possible. To have an entity object, create an animation for the entity, and call different animations to that entity upon command. Important notes: - I am using Maya 2011 64b...
jssjr90 Development Support 14 5,582 10-09-2013, 07:39 AM
    Thread: PineTree model export help. ModelView crashes. Help please.
Post: RE: PineTree model export help. ModelView crashes.

Solved.
jssjr90 Development Support 15 11,103 10-09-2013, 02:50 AM
    Thread: A Machine for Pigs: Illegal prop porting to Dark Decent.
Post: RE: A Machine for Pigs: Illegal prop porting to Da...

When will the patch for TDD be ready?
jssjr90 General Discussion 7 6,738 09-10-2013, 12:51 PM
    Thread: A Machine for Pigs: Illegal prop porting to Dark Decent.
Post: A Machine for Pigs: Illegal prop porting to Dark D...

So I am sure everyone is wondering if it is illegal to use the new assets from Amnesia: A Machine For Pigs. Basically porting the static/entities to your Amnesia Dark Decent. This would cause some pro...
jssjr90 General Discussion 7 6,738 09-10-2013, 12:24 PM
    Thread: Is it worth doing now, considering AAMFP?
Post: RE: Is it worth doing now, considering AAMFP?

Is it actually legal to use the assets from AAMFP? We all know it would be too easy for players to just port objects from the game to TTD. And if it was legal (Im not sure it is) They would half to pa...
jssjr90 Custom Stories, TCs & Mods - Development 8 7,484 09-10-2013, 02:40 AM