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    Thread: Install script won't run
Post: RE: Install script won't run

had the same problem. thanks for posting the solution :)
Akasu Linux - AMFP 5 34,561 09-10-2013, 06:14 PM
    Thread: Egyptian walls + other work
Post: RE: Egyptian walls + other work

fixed the download link for the safe: http://d-h.st/64T I also made these hinged stairs some time ago: Spoiler below! [Image: http://i1196.photobucket.com/albums/aa41...stairs.png] Do...
Akasu Development Resources 18 19,659 05-06-2013, 07:43 AM
    Thread: Egyptian walls + other work
Post: RE: Egyptian walls + other work

I thought I'd remake one of my oldest models. Here's a safe, slightly improved from the last version. [Image: http://i1196.photobucket.com/albums/aa41...fe_pic.png] Download link: http://d-h.st/64T
Akasu Development Resources 18 19,659 04-14-2013, 06:23 PM
    Thread: Egyptian walls + other work
Post: RE: Egyptian walls

Here's something new I'm working on: [Video: http://<a href="http://www.youtube.com/w...e1tECQ</a>] This is merely a demo version to see how they would work in game. They will be remode...
Akasu Development Resources 18 19,659 04-08-2013, 03:05 PM
    Thread: Egyptian walls + other work
Post: RE: Egyptian walls

133 tris. (04-04-2013, 02:52 PM)Traggey Wrote: Talking about normals, did you high poly bake them or generate them from a texture? Because normals generated from textures rarely do miracles as you'v...
Akasu Development Resources 18 19,659 04-04-2013, 02:52 PM
    Thread: Egyptian walls + other work
Post: Egyptian walls + other work

Hey everybody. After a long break from modelling I decided to try it again. Through trial and error and a few scrapped models I actually managed to create a couple of decent wall models so here they a...
Akasu Development Resources 18 19,659 04-04-2013, 02:44 PM
    Thread: Akasu's models
Post: RE: Akasu's models

Been making the school set further. Pics: http://i52.tinypic.com/25ukzo2.jpg http://i54.tinypic.com/1693s48.png note: the writing on the chalkboard is a decal. I'll make a few variations of those too...
Akasu Development Resources 28 37,168 09-16-2011, 09:58 PM
    Thread: Akasu's models
Post: RE: Akasu's models

The previously mentioned models are uploaded. Feel free to use them: School desk: http://www.mediafire.com/?5572xhg4jgowgo2 School seat: http://www.mediafire.com/?jfh3ulfbtr9h0ko
Akasu Development Resources 28 37,168 09-16-2011, 08:57 AM
    Thread: Akasu's models
Post: RE: Akasu's models

(09-15-2011, 07:48 PM)Danarogon Wrote: also..... it may be ask to much... but.... could make a creappy looking doll? something like thise http://images.bidorbuy.co.za/user_images...DOLL.1.jpg ? if ...
Akasu Development Resources 28 37,168 09-15-2011, 09:18 PM
    Thread: Akasu's models
Post: RE: Akasu's models

I guess I can make it. Can you show me a reference picture so I know how it should look?
Akasu Development Resources 28 37,168 09-15-2011, 03:58 PM
    Thread: Akasu's models
Post: RE: Akasu's models

I finished the school desk. The deck is openable also: Spoiler below! [Image: http://i54.tinypic.com/2hhhx11.png]
Akasu Development Resources 28 37,168 09-15-2011, 03:23 PM
    Thread: Akasu's models
Post: RE: Akasu's models

Thanks for the feedback. I uploaded all the models now and tested that they work in-game: Pressure gauge: http://www.mediafire.com/?yhm6dtb0kavuerz Safe & door: <- tweaked http://www.mediafir...
Akasu Development Resources 28 37,168 09-15-2011, 01:41 PM
    Thread: Akasu's models
Post: RE: Akasu's models

I can upload them tomorrow since you want to use them. The safe needs a little tweaking (and maybe a retexture) but the gauge is good to go (no animation though).
Akasu Development Resources 28 37,168 09-14-2011, 08:57 PM
    Thread: Akasu's models
Post: Akasu's models

I've been practicing with Blender for a few days and managed to create a couple of decent models so I thought I'd post them here. Pressure gauge: (Animations for the needle to be made) Download: http...
Akasu Development Resources 28 37,168 09-14-2011, 07:21 PM
    Thread: Making a Weapon.
Post: RE: Making a Weapon.

I made a script for killing enemies a while ago to be used in my custom story. Code:void OnStart() { AddGlobalVarInt("grunt1", 0); AddTimer("timer123", 0, "spawn"); } void spawn (string& asName)...
Akasu Development Support 15 14,771 09-01-2011, 12:50 PM
    Thread: Tracking playing time
Post: Tracking playing time

I was wondering if there is a smart way to track the time someone has played a certain custom story and display it when the player interacts with, for example, a clock entity in game. The tracking co...
Akasu Development Support 3 4,429 08-09-2011, 04:28 PM
    Thread: Suggestion for use of the mic
Post: RE: Suggestion for use of the mic

A thing like that could also be used to distract the monsters. It would be funny to taunt them to make them chase you. Like this: Me: "Hey as*hole, come here" Grunt: "ROAR!" *starts chasing me* Me: "l...
Akasu General Discussion 7 6,302 08-04-2011, 01:47 PM
    Thread: Chemistry Puzzle
Post: RE: Chemistry Puzzle

You can see how they were done in the original game by opening the hps files of the maps that used the same stuff you mentioned. Prison, laboratory, etc.
Akasu Development Support 4 5,083 07-19-2011, 09:47 PM
    Thread: failed pathfinding?
Post: RE: failed pathfinding?

he's a rebel. "Screw this I'm not following path nodes"
Akasu Hints, help and spoilers 12 12,761 07-05-2011, 10:42 PM
    Thread: Insane Revelations Modeler Needed
Post: RE: Insane Revelations Modeler Needed

This dude made a lightbulb model. Maybe you could ask him for a permission to use it. For the wire thingy, you could try to use an ingame script to connect the lightbulb into a rope like the trapdoo...
Akasu Custom Stories, TCs & Mods - Development 2 4,154 06-23-2011, 09:44 PM