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    Thread: Very strange issues...[FIXED]
Post: RE: Very strange issues...

I've found the error, fixed and updated all of my mods! There was something missing from my modules.cfg.
Venom Fox Technical Support 1 3,156 05-03-2017, 11:16 AM
    Thread: Very strange issues...[FIXED]
Post: Very strange issues...[FIXED]

Some time ago I made a thread about my problems with the interact icons (They're absent for some reason) the problem has gotten worse. Everything works well when using Somadev, but when using the mod...
Venom Fox Technical Support 1 3,156 04-27-2017, 01:55 PM
    Thread: Crosshair/interact icons gone completely!
Post: RE: Crosshair/interact icons gone completely!

(04-15-2017, 10:26 AM)Romulator Wrote: As far as my game files are concerned, the crosshair and interact icons are still in my original game files. They are located at SOMA\graphics\hud. If your mod...
Venom Fox Technical Support 3 5,459 04-15-2017, 02:39 PM
    Thread: Crosshair/interact icons gone completely!
Post: RE: Crosshair/interact icons gone completely!

(04-15-2017, 10:26 AM)Romulator Wrote: As far as my game files are concerned, the crosshair and interact icons are still in my original game files. They are located at SOMA\graphics\hud. If your mod...
Venom Fox Technical Support 3 5,459 04-15-2017, 10:30 AM
    Thread: Crosshair/interact icons gone completely!
Post: Crosshair/interact icons gone completely!

So apparently the crosshair and all the interact icons are invisible in my mods now. This just suddenly happened. I got a message on Perditio's steam workshop page from a player who said that he has n...
Venom Fox Technical Support 3 5,459 04-15-2017, 10:12 AM
    Thread: Publishing mod (Workshop)
Post: RE: Publishing mod (Workshop)

(09-03-2016, 07:28 PM)mysteryman141 Wrote: There is an application in the main Soma directory called WorkshopModUploader.exe that's used to upload mods to the steam workshop. When I first launch the...
Venom Fox Technical Support 3 4,020 09-03-2016, 07:47 PM
    Thread: Publishing mod (Workshop)
Post: Publishing mod (Workshop)

My mod is ready and I'd like to publish it. I know how to upload it to Moddb but steam workshop is a whole different story, I have no idea how to do it! Does anyone know how to do it?
Venom Fox Technical Support 3 4,020 09-03-2016, 07:18 PM
    Thread: Pathnodes
Post: RE: Pathnodes

(08-19-2016, 04:32 PM)Mudbill Wrote: Have you added the path nodes to the monster in the script? PHP Code:AddEnemyPatrolNode(string& asName, string& asNodeName, float&nb...
Venom Fox Development 5 6,841 08-19-2016, 04:57 PM
    Thread: Pathnodes
Post: Pathnodes

So I've noticed that the monsters fail to follow the pathnodes when chasing the player. I am fairly sure I need some kind of extra file for the monsters to know where to, instead of just running at wa...
Venom Fox Development 5 6,841 08-19-2016, 02:34 PM
    Thread: Gravity
Post: RE: Gravity

(08-03-2016, 06:34 PM)MrBehemoth Wrote: There are a couple of things wrong. First off, the function is: Code:void Player_SetGravity(const cVector3f &in avGravity)So that means the argument you g...
Venom Fox Technical Support 8 7,696 08-03-2016, 06:38 PM
    Thread: Gravity
Post: RE: Gravity

(08-03-2016, 04:59 PM)Romulator Wrote: (08-03-2016, 03:05 PM)Venom Fox Wrote: Hey, so I wanted to create a room that has low gravity, I used this for it: Player_SetGravity(-0.45f); Now I don't ...
Venom Fox Technical Support 8 7,696 08-03-2016, 05:58 PM
    Thread: Gravity
Post: RE: Gravity

(08-03-2016, 03:20 PM)Darkfire Wrote: Maybe Player_SetGravity(0.0f); ? Here's the script I used for that effect: Spoiler below! PHP Code:void UnderWater(string &in as...
Venom Fox Technical Support 8 7,696 08-03-2016, 03:47 PM
    Thread: Gravity
Post: Gravity

Hey, so I wanted to create a room that has low gravity, I used this for it: Player_SetGravity(-0.45f); Now I don't know if that's the best code to use if I want to get low gravity, but it works (ki...
Venom Fox Technical Support 8 7,696 08-03-2016, 03:05 PM
    Thread: Perditio
Post: RE: Perditio

(07-13-2016, 02:51 AM)Hypercube Wrote: Looks interesting, lighting could use a tad more work. Looks good though so far, nice how you used the penumbra music in the background. I always enjoy that, t...
Venom Fox Development 3 4,230 07-13-2016, 05:31 PM
    Thread: Perditio
Post: Perditio

I'm happy to announce my first mod .... Perditio! http://www.moddb.com/mods/perditio That was exciting, wasn't it? I hope this will turn out well.
Venom Fox Development 3 4,230 07-10-2016, 09:16 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

What I'd like to know is that why whenever I add a function, I get this error : error : Could not find method 'void [my func's name here] in object '01_office_area_1' anyone familiar with this erro...
Venom Fox Technical Support 21 16,167 07-10-2016, 01:57 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

One more thing (If anyone's still around) I put a button in my map that should light all the lights in a hallway. The button is the button_red_glow_1 one. I added this to the connectionstatechangeca...
Venom Fox Technical Support 21 16,167 07-10-2016, 11:54 AM
    Thread: Script error (Again)
Post: RE: Script error (Again)

(07-09-2016, 07:36 PM)Hypercube Wrote: Don't give up, just because this issue isn't solved right now doesn't mean you should give one last chance or whatever. I've made a SOMA map with a glitch and ...
Venom Fox Technical Support 21 16,167 07-09-2016, 08:32 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

(07-08-2016, 10:58 PM)Daemian Wrote: wait, don't quit yet. xD There are two resources.cfg in this scenario. the one in soma/ and the other in soma/mods/yourmod/. The game itself and tools like level...
Venom Fox Technical Support 21 16,167 07-09-2016, 03:11 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

(07-08-2016, 06:58 PM)Abion47 Wrote: The dev mode doesn't load your mod's resources folder, so it doesn't know to look in your mod's music folder. You need to either add that folder to SOMA's resour...
Venom Fox Technical Support 21 16,167 07-08-2016, 07:07 PM