Search Results
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Thread: Fallout: The Post-Nuclear Role Playing Games
Post: RE: Fallout: the Post-Nuclear Role Playing Games
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No Author |
Off-Topic
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40 |
43,247 |
09-04-2013, 02:36 PM |
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Thread: Full Conversion vs Custom Stories?
Post: RE: Full Conversion vs Custom Stories?
For me, there's only a few differences in full conversion. You can change how fast the oil for the lantern runs out, custom tinderboxes (like in White Night where tinderbox is a light bulb), custom ou... |
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No Author |
Development Support
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7 |
3,990 |
08-19-2013, 03:23 AM |
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Thread: Bioshock Infinite
Post: RE: Bioshock Infinite
Anyone played clash in the clouds ? |
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No Author |
Off-Topic
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241 |
170,298 |
08-18-2013, 02:35 PM |
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Thread: JohnnyKnodoff's LP
Post: RE: JohnnyKnodoff's LP
I thought I was the only one |
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No Author |
Let's play & Live stream
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1 |
3,109 |
08-17-2013, 12:15 PM |
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Thread: magic with hpl2 engine
Post: RE: magic with hpl2 engine
I can't believe what I just saw. Really. |
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No Author |
Custom Stories, TCs & Mods - Development
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28 |
21,631 |
08-17-2013, 12:05 PM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
I got bored, so I put random things on the level editor.
Spoiler below!
[Image: http://i.imgur.com/YjQiMKI.png]
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No Author |
Custom Stories, TCs & Mods - Development
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2,822 |
2,741,523 |
08-16-2013, 02:37 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...
Holy shit
User(s) browsing this thread: Chieftain1, Dave Hopman, droog, ElectricRed, emaper, Extracowboy, Fewer21, Javist, JustAnotherPlayer, Lama, LeZombificateur, NanaPharcyde, No Author, Oscar Hou... |
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No Author |
General Discussion
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1,061 |
744,455 |
08-16-2013, 02:21 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...
(08-16-2013, 02:04 PM)emaper Wrote: This is the official icon of AAMFP.
It's AMAZING! NO WORDS TO DESCRIBE IT!!
[Image: http://f.cl.ly/items/0r262m133Y171e0m2p1L/256.png]
Huh... I was expecting a ... |
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No Author |
General Discussion
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1,061 |
744,455 |
08-16-2013, 02:13 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...
I wonder if we'll find bacon in the game as an easter egg or something lol |
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No Author |
General Discussion
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1,061 |
744,455 |
08-16-2013, 02:02 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...
(08-16-2013, 01:44 PM)russian sky Wrote: (08-16-2013, 01:43 PM)droog Wrote: (08-16-2013, 01:36 PM)DavidS Wrote: whoawhoa...when I saw droogs new avatar I almost had a heart attack thinking that ... |
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No Author |
General Discussion
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1,061 |
744,455 |
08-16-2013, 01:48 PM |
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Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...
(08-16-2013, 01:12 PM)Rich Pyro Wrote: (08-16-2013, 01:09 PM)droog Wrote: (08-16-2013, 01:07 PM)Rich Pyro Wrote: (08-16-2013, 01:04 PM)Plectrum61 Wrote: (08-16-2013, 11:22 AM)Ashtoreth Wrote:... |
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No Author |
General Discussion
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1,061 |
744,455 |
08-16-2013, 01:16 PM |
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Thread: Happy birthday, Dogfood!
Post: RE: Happy birthday, Dogfood!
Happy birthday!
And take the raep coupon ! |
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No Author |
Off-Topic
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15 |
9,161 |
08-12-2013, 01:36 PM |
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Thread: How to change menu logo for full conversion?
Post: RE: How to change menu logo for full conversion?
If you only replace the default menu logo, that won't work.
You have to create your own .cfg files. You can see the config/ptest_menu.cfg for an example. You can use Justine as an example for most thi... |
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No Author |
Development Support
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2 |
2,022 |
07-27-2013, 04:46 AM |
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Thread: Riukka [+Trailer]
Post: RE: Riukka [+Trailer]
Well, this is something new...
The ending of the trailer reminds me of Super Mario 64. |
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No Author |
Custom Stories, TCs & Mods - Development
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17 |
16,046 |
07-24-2013, 11:12 AM |
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Thread: [MODELS] Models made by The Chaser (MANSIONBASE MODELS INCOMING)
Post: RE: [MODELS] Models made by me (TAKING SUGGESTIONS...
Good to now:)
Can't wait for the new models ! |
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No Author |
Development Resources
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42 |
48,365 |
07-24-2013, 10:54 AM |
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Thread: Sound problem
Post: RE: Sound problem
(07-23-2013, 02:20 PM)ZereboO Wrote: (07-23-2013, 02:18 PM)No Author Wrote: Wait so you didn't restart your game while changing the script ?
Normally i can reload it in-game, and then it works. Bu... |
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No Author |
Development Support
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19 |
11,509 |
07-23-2013, 02:22 PM |
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Thread: Sound problem
Post: RE: Sound problem
Wait so you didn't restart your game while changing the script ? |
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No Author |
Development Support
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19 |
11,509 |
07-23-2013, 02:18 PM |
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Thread: Sound problem
Post: RE: Sound problem
Can you like give the screenshot of your "WaterStreamArea" ? I think that's the main problem. In the level editor. |
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No Author |
Development Support
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19 |
11,509 |
07-23-2013, 02:16 PM |
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Thread: Sound problem
Post: RE: Sound problem
So I tested the script myself and use this script
PHP Code:PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.ogg", "WaterStreamArea", 1, true); It worked. |
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No Author |
Development Support
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19 |
11,509 |
07-23-2013, 02:11 PM |
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Thread: Sound problem
Post: RE: Sound problem
PHP Code:PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0, false); |
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No Author |
Development Support
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19 |
11,509 |
07-23-2013, 02:00 PM |