Search Results
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Thread: SOMA - UPGRADED
Post: RE: SOMA - UPGRADED
Nice work, looks really awesome. If I do end up totally remaking the puppet myself are you able to use it? I mean it's totally fine but just curious, if you DO remember the idea I had for Akers. Good ... |
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Hypercube |
Showcase
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6 |
12,620 |
09-10-2016, 07:47 PM |
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Thread: Perditio
Post: RE: Perditio
Looks interesting, lighting could use a tad more work. Looks good though so far, nice how you used the penumbra music in the background. I always enjoy that, this mod looks like it plays similar to it... |
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Hypercube |
Development
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3 |
5,017 |
07-13-2016, 02:51 AM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
Don't give up, just because this issue isn't solved right now doesn't mean you should give one last chance or whatever. I've made a SOMA map with a glitch and abandoned that one but you yourself can't... |
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Hypercube |
Technical Support
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21 |
19,952 |
07-09-2016, 07:36 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
Did you put it in your mod's music folder though? |
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Hypercube |
Technical Support
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21 |
19,952 |
07-08-2016, 06:37 PM |
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Thread: More map change problems
Post: RE: More map change problems
Still doesn't work for me, how do you get it to work? I put effect_fade_out in the on enter function and set it to 5, but that didn't work, so I set it to 0, that didn't work, I added the fade out eff... |
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Hypercube |
Technical Support
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9 |
8,079 |
07-08-2016, 06:35 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
(07-08-2016, 05:20 PM)Abion47 Wrote: You don't need to add the file extension, but it's still a good thing to do for organizational purposes. ("music" isn't very descriptive, but "music.ogg" says ex... |
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Hypercube |
Technical Support
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21 |
19,952 |
07-08-2016, 05:29 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
So it doesn't seem to be an error with the code, because it works fine for me, and your hpl log says nothing. Did you get the name of the song incorrect? Because that would be an obvious reason. If yo... |
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Hypercube |
Technical Support
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21 |
19,952 |
07-08-2016, 04:59 PM |
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Thread: Script error (Again)
Post: RE: Script error (Again)
First of all, you don't include the .ogg at the end, I mean, does it matter? I am able to type the file name without it, I am pretty sure it just reads the name. Second of all, the second parameter is... |
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Hypercube |
Technical Support
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21 |
19,952 |
07-08-2016, 04:28 PM |
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Thread: More map change problems
Post: RE: More map change problems
Okay, besides fading out and what not, how in the world do we actually do this? This happens to me as well. I put everything in right in the door's properties but it doesn't work. Neither does it work... |
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Hypercube |
Technical Support
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9 |
8,079 |
07-08-2016, 06:39 AM |
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Thread: Looking for crew members for an upcoming TC mod.
Post: RE: Looking for crew members for an upcoming TC mo...
This is off topic from what you are asking, but since you are the one making the Harmfuls Wrath series, are you ever finishing the third one? It looks cool so I was just wondering. |
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Hypercube |
Development
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2 |
3,956 |
06-30-2016, 08:06 PM |
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Thread: Experiences in HPL3
Post: RE: Experiences in HPL3
(06-29-2016, 04:04 PM)TheDoctorPoo Wrote: (06-29-2016, 08:19 AM)Hypercube Wrote: I haven't created an account on moddb yet so I will start doing that actually, seems worth it! Also, what is this s... |
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Hypercube |
Development
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8 |
8,364 |
06-29-2016, 05:19 PM |
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Thread: Decals/Custom Models
Post: RE: Decals/Custom Models
(06-29-2016, 02:33 PM)TheTieMan Wrote: Well you could take the existing locker model and delete some of vertexes of the extra shelf, and then make the size bigger in the level editor . I don't think... |
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Hypercube |
Development
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21 |
20,129 |
06-29-2016, 04:49 PM |
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Thread: Experiences in HPL3
Post: RE: Experiences in HPL3
I know exactly what you are talking about, if I were to take screenshots it would probably be at the beginning where only some parts look really complete. I might as well be more serious on moddb too ... |
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Hypercube |
Development
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8 |
8,364 |
06-29-2016, 08:19 AM |
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Thread: Decals/Custom Models
Post: RE: Decals/Custom Models
Other than that an idea for the mod that I had was if the akers monster could have the ability to see, like how in amnesia if they saw you they instantly gave chase (not how the robots of upsilon woul... |
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Hypercube |
Development
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21 |
20,129 |
06-29-2016, 07:21 AM |
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Thread: Experiences in HPL3
Post: RE: Experiences in HPL3
When it comes to critique on any SOMA mods that are being made, I would only want to review them once they are fully released. "Cool mod" was just a way to summarize the point I was trying to make, no... |
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Hypercube |
Development
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8 |
8,364 |
06-29-2016, 03:24 AM |
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Thread: Experiences in HPL3
Post: RE: Experiences in HPL3
So, I'm confused. You said that things got worse in 2016? How did things get worse exactly? Was there some level editor update I was unaware about or something? Either way, I know exactly what you mea... |
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Hypercube |
Development
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8 |
8,364 |
06-28-2016, 10:51 AM |
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Thread: Decals/Custom Models
Post: RE: Decals/Custom Models
(06-25-2016, 11:07 PM)TheTieMan Wrote: Almost finished the 3D model! Just need to fix some texture issue and it's ready
Oh, nice, thanks! Which one is it? Because I already have the Aries Logo but b... |
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Hypercube |
Development
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21 |
20,129 |
06-25-2016, 11:35 PM |
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Thread: Decals/Custom Models
Post: RE: Decals/Custom Models
(06-21-2016, 06:47 PM)Abion47 Wrote: Here's the logo: https://mega.co.nz/#!qFYHALob!GFcmXZprpS...U-IuaMNOwI
The vector file for the logo is also included in the zip.
[Image: http://i.imgur.com/tYu... |
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Hypercube |
Development
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21 |
20,129 |
06-25-2016, 02:20 AM |
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Thread: Custom Models/Entities
Post: RE: Custom Models/Entities
Placing the files in SOMA's main entities folder would allow it to show up and be used in the editor, but storing it in your mod's folders just allows the data to show up for other people as they now ... |
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Hypercube |
User created content
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3 |
4,613 |
06-24-2016, 01:52 AM |
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Thread: Decals/Custom Models
Post: RE: Decals/Custom Models
(06-22-2016, 08:30 PM)Abion47 Wrote: When you are drawing an image onto a terminal from a texture (i.e. a DDS file), you need to specify that the image is a texture using eImGuiGfx_Texture when you ... |
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Hypercube |
Development
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21 |
20,129 |
06-22-2016, 08:37 PM |