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    Thread: How can I make animations for my very own enemy for Amnesia?
Post: RE: How can I make animations for my very own enem...

(01-29-2017, 08:41 AM)Romulator Wrote: You need to import the models into a 3D model editor and edit them from there. Two of the applications you can consider are Maya or Blender. I just decided to ...
crisosphinx Custom Stories, TCs & Mods - Development 10 7,415 01-29-2017, 11:39 PM
    Thread: Help needed by the Hunter model please.
Post: RE: Help needed by the Hunter model please.

(10-04-2014, 06:02 PM)DnALANGE Wrote: Ah see.. Just Control-F and you'll find it soon ;) IF you find it PM it to me please. That will be a crucial roll in .... something me and my brother are making...
crisosphinx Development Support 10 6,660 10-05-2014, 11:53 PM
    Thread: Help needed by the Hunter model please.
Post: RE: Help needed by the Hunter model please.

(10-04-2014, 11:29 AM)DnALANGE Wrote: (10-03-2014, 11:47 PM)crisosphinx Wrote: DNaLange : The Huntermodel I made was put into this mod - http://www.moddb.com/mods/penumbra-necrologue It comes co...
crisosphinx Development Support 10 6,660 10-04-2014, 02:31 PM
    Thread: Help needed by the Hunter model please.
Post: RE: Help needed by the Hunter model please.

DNaLange : The Huntermodel I made was put into this mod - http://www.moddb.com/mods/penumbra-necrologue It comes complete with all the animations. Happy hunting.
crisosphinx Development Support 10 6,660 10-03-2014, 11:47 PM
  Wink Thread: Say something nice to the person above you
Post: RE: Say something nice to the person above you

(08-11-2014, 07:07 PM)Newsman Waterpaper Wrote: You're awesome person!!! You're new and I have no idea who you are, but you compliment nicely and you're awesome!
crisosphinx Off-Topic 488 180,154 09-13-2014, 12:39 AM
    Thread: Our Eyes Awake (SUSPENDED)
Post: RE: Our Eyes Awake (a Full Conversion)

Don't forget new monsters as well, fully equipped with tons of animations ;)
crisosphinx Custom Stories, TCs & Mods - Development 16 10,929 09-11-2014, 04:54 PM
    Thread: Hunter Model for Amnesia? o.O
Post: RE: Hunter Model for Amnesia? o.O

I had re-animated it for someone, recently. It included something like 14 new animations, if I recall.
crisosphinx Development Support 10 6,321 09-01-2014, 03:12 PM
    Thread: Animation or otherwise
Post: RE: Animation or otherwise

Hey Juras, you're welcome! I hope to see you sometime on skype. Romulator: Thank you for the wishes. I'd like to come back more frequently, I had an issue with most of the community but still tried t...
crisosphinx Off-Topic 6 3,732 01-19-2014, 08:47 PM
    Thread: Animation or otherwise
Post: RE: Animation or otherwise

(01-14-2014, 03:53 PM)Amn Wrote: Cool. And what you do at Nissan ? Well, I just started. I'm cleaning and modeling data (vehicles). I thought it would be pretty self-explanatory, but I can see how i...
crisosphinx Off-Topic 6 3,732 01-15-2014, 02:11 AM
    Thread: Animation or otherwise
Post: Animation or otherwise

I have received a lot of questions/ concerns and emails with people either wanting me to help them or do work for them, regarding rigs and animations. I will probably be taking more of a leave of abs...
crisosphinx Off-Topic 6 3,732 01-14-2014, 01:11 AM
    Thread: Amnesia: A Coward's Debt [COMING APRIL 15]
Post: RE: Amnesia: A Coward's Debt [VOICE ACTING AUDITIO...

I'm cutting and editing my sound clips now.
crisosphinx Custom Stories, TCs & Mods - Development 80 56,394 01-08-2014, 12:38 AM
    Thread: Amnesia: A Coward's Debt [COMING APRIL 15]
Post: RE: Amnesia: A Coward's Debt [VOICE ACTING AUDITIO...

AUDITIONING!
crisosphinx Custom Stories, TCs & Mods - Development 80 56,394 12-09-2013, 04:45 AM
    Thread: Amnesia: A Coward's Debt [COMING APRIL 15]
Post: RE: Amnesia: A Coward's Debt

Woooo
crisosphinx Custom Stories, TCs & Mods - Development 80 56,394 09-15-2013, 06:02 AM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

AAMFP: 1/10 ATDD: 9/10 Though The Dark Descent was something of a scary and weird game, the ending was severely lacking in fulfillment. I knock off one point for that and for some of the weird issu...
crisosphinx General Discussion 426 336,526 09-12-2013, 12:26 AM
    Thread: Help wanted
Post: RE: Help wanted

That does look very nice, Dolan! I think I have some possibilities for you, if you'd like to give it a go. I might even give you a tough assignment if it helps you learn. ;) Add me on Skype at: cri...
crisosphinx Off-Topic 23 15,834 08-07-2013, 04:04 PM
    Thread: Help wanted
Post: RE: Help wanted

(08-07-2013, 02:20 PM)The chaser Wrote: Oh, it doesn't matter. My models aren't the best, but I try to put care on them, and if I receive criticism, even better! I've been learning about NURBS and m...
crisosphinx Off-Topic 23 15,834 08-07-2013, 02:29 PM
    Thread: Help wanted
Post: RE: Help wanted

(08-07-2013, 01:13 PM)The chaser Wrote: Spoiler below! [Image: http://i181.photobucket.com/albums/x95/s...owMeme.png] Well, as I have 0 knowledge of Maya or Zbrush, I didn't know t...
crisosphinx Off-Topic 23 15,834 08-07-2013, 01:26 PM
    Thread: Help wanted
Post: RE: Help wanted

(08-07-2013, 12:40 PM)The chaser Wrote: Precisely, if there's a way too highpoly object, you can decimate it with this. I'm just tellin', for your information ;) Haha, thank you. Zbrush and Maya can...
crisosphinx Off-Topic 23 15,834 08-07-2013, 12:42 PM
    Thread: Help wanted
Post: RE: Help wanted

(08-07-2013, 10:25 AM)The chaser Wrote: Talking about low-poly: Blender has a decimate modifier which allows to reduce the polycount with minimal damage to the mesh: wiki.blender.org/index.php/Doc...
crisosphinx Off-Topic 23 15,834 08-07-2013, 12:37 PM
    Thread: Help wanted
Post: RE: Help wanted

(08-06-2013, 07:46 PM)The Mug Wrote: Spoiler below! After thinking I now feel very confident that it is the right decision to join your project Mr.Criso. I do however wish to first finish...
crisosphinx Off-Topic 23 15,834 08-06-2013, 11:04 PM