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Thread: Script Not Working D:
Post: RE: Script Not Working D:
If you check the functions list we have all this for variable management:
Code:void SetLocalVarInt(string& asName, int alVal);
void SetLocalVarFloat(string& asName, float... |
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Arvaga |
Custom Stories, TCs & Mods
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2 |
2,805 |
11-12-2010, 01:31 PM |
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Thread: Scripts Recollection
Post: RE: Scripts Recollection
BUMP.
I added how to make a lever functional.
C'mon don't let this thread die =P. |
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Arvaga |
Development Articles
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115 |
140,650 |
11-11-2010, 05:29 PM |
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Thread: Inventory Script File (How to combine two items)
Post: RE: Inventory Script File (How to combine two item...
I made it work but only using the main's folder inventory file (you know, the one with all the game's combinations).
I tried it with a script in a map but it would do what you described (no complaints... |
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Arvaga |
Custom Stories, TCs & Mods
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12 |
11,683 |
10-27-2010, 09:35 PM |
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Thread: Window Past Screen Border?
Post: RE: Window Past Screen Border?
Go to Edit -> Options, in the General tab in resolution change the Y value to something smaller then restart the program. |
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Arvaga |
Custom Stories, TCs & Mods
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4 |
4,352 |
10-25-2010, 03:08 AM |
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Thread: Can't get door to lock using SetSwingDoorLocked("mansion_1", false, true)
Post: RE: Can't get door to lock using SetSwingDoorLocke...
I tried it too and it didn't work the way he did it, but I got it to work this way...
Code:void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity,... |
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Arvaga |
Development Support
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8 |
12,349 |
10-21-2010, 10:39 PM |
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Thread: Scripts Recollection
Post: RE: Scripts Recollection
This is great, thanks.
Keep 'em coming, I'll keep this thread updated.
BTW should I change the subject? To something like: "How to... Compilation" or something more descriptive.
And what would be a ... |
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Arvaga |
Development Articles
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115 |
140,650 |
10-20-2010, 11:03 PM |
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Thread: Scripts Recollection
Post: Scripts Recollection
Add an item to your inventory
Spoiler below!
Code:GiveItem(name, type, subType, image, amount);name: The name identifying your object.
type: The type of your object (not sure exactly for wha... |
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Arvaga |
Development Articles
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115 |
140,650 |
10-20-2010, 02:57 AM |
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Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\WORKING ON NEXT MAP (10%)/!\
I'm somewhat confused...
I've been reading the whole thread and saw this post:
(10-05-2010, 10:03 PM)Lee Wrote: I downloaded it and started in the prison instead of the guest room. You might want ... |
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Arvaga |
Custom Stories, TCs & Mods - Development
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81 |
147,789 |
10-20-2010, 01:12 AM |