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    Thread: Changing Lantern Spotlight color mid game
Post: RE: Changing Lantern Spotlight color mid game

It must work: SetLightVisible("PlayerHands_SpotLight_1", false);
Fatalist Development Support 8 2,976 03-26-2016, 04:39 AM
    Thread: Amnesia-Style Inventory Management System
Post: RE: Amnesia-Style Inventory Management System

Thanks. It's working now.
Fatalist Showcase 13 10,078 11-04-2015, 05:56 AM
    Thread: Amnesia-Style Inventory Management System
Post: RE: Amnesia-Style Inventory Management System

I found another bug. When Journal is empty, the "Back" button not responding. https://youtu.be/iC88MkpRcLk
Fatalist Showcase 13 10,078 11-03-2015, 03:09 PM
    Thread: Amnesia-Style Inventory Management System
Post: RE: Amnesia-Style Inventory Management System

(10-25-2015, 07:44 AM)Abion47 Wrote: Well, that's my derp. Forgot to include a couple extra image files. They should be included now in the Workshop, which should update automatically. I'm working o...
Fatalist Showcase 13 10,078 10-25-2015, 08:15 AM
    Thread: Amnesia-Style Inventory Management System
Post: RE: Amnesia-Style Inventory Management System

I found bug. Completly white background in Inventory menu. Spoiler below! [Image: http://i.imgur.com/Rh1CMFX.jpg]
Fatalist Showcase 13 10,078 10-25-2015, 07:24 AM
    Thread: Can't find functions
Post: RE: Can't find functions

(10-24-2015, 02:25 PM)WALP Wrote: havent tried it yet but Effect_Screen_Start() "Creates an image that shows up on the screen, it must be faded manually. Remember that these must work both on 4:3 an...
Fatalist Development 2 1,988 10-25-2015, 06:37 AM
    Thread: Can't find functions
Post: Can't find functions

Hi, In Amnesia we had two simply functions. First - SetMessage for text message on the screen, and second - StartInsanityEvent for display images on the player camera. Is there any analogues of the...
Fatalist Development 2 1,988 10-24-2015, 01:40 PM
    Thread: Custom sounds
Post: RE: Custom sounds

This guide (https://wiki.frictionalgames.com/hpl3/engine/sound ) seems outdated. FMOD designer don't create .fsb files and the .fev files. Only .bank and .fspro files. Also .snt files don't work in g...
Fatalist Technical Support 9 4,545 10-17-2015, 07:02 AM
    Thread: Skip Frictional Logo
Post: RE: Skip Frictional Logo

Probably it's somewhere in MenuHandler.hps file.
Fatalist Technical Support 1 903 10-03-2015, 06:47 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

(09-23-2015, 01:47 PM)jens Wrote: Check the workshop for two examples of mods and open the entry.hpc files in a text editor. Well, I made this) Are there any information about settings of this file...
Fatalist Development 46 40,758 09-23-2015, 04:48 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

WorkshopModUploader.exe request an entry.hpc file. How we can make it?
Fatalist Development 46 40,758 09-23-2015, 01:38 PM
    Thread: Why play SOMA when you can make SOMACH?
Post: RE: Why play SOMA when you can make SOMACH?

Please, help. I can't find SomaDev.bat file in the game directory :huh: https://wiki.frictionalgames.com/hpl3/game/setup
Fatalist Development 46 40,758 09-22-2015, 11:24 AM
    Thread: Ask Anything About SOMA
Post: RE: Ask Anything About SOMA

Hi! I have some questions about modding. 1. It's possible to make combat system like in "Penumbra:Overture"? 2. Can we use more than one light sources? Glowstick, flashlight, e.t.c.
Fatalist General Discussion 197 103,020 09-18-2015, 03:26 PM
    Thread: Skybox issues after 1.3 update?
Post: RE: Skybox issues after 1.3 update?

Hey. I have a similar problem. After 1.3 patch my skybox is messed up. Spoiler below! [Image: http://i.imgur.com/Xs0WxQJ.jpg]
Fatalist Mac - ATDD 22 25,330 02-28-2015, 07:29 AM
    Thread: Penumbra: Necrologue [FULL RELEASE]
Post: RE: Penumbra: Necrologue [FULL RELEASE]

Thanks! Quote:i've already tried to install it from steam, but for some reason it doesn't do anything when i click on "install game". This should be actually fixed now.
Fatalist Showcase 93 117,368 02-06-2015, 08:23 PM
    Thread: Penumbra: Necrologue [FULL RELEASE]
Post: RE: Penumbra: Necrologue [FULL RELEASE]

(01-08-2015, 06:09 PM)Traggey Wrote: I would suggest you wait with putting this up on greenlight untill AFTER you have gotten an okay from Frictional. It's okay. We got answer. And greenlight works ...
Fatalist Showcase 93 117,368 01-09-2015, 06:11 AM
    Thread: Penumbra: Necrologue [FULL RELEASE]
Post: RE: Penumbra: Necrologue [FULL RELEASE]

(01-08-2015, 05:22 PM)Traggey Wrote: Wait what.. Is that, legal? At first, it will be still a modification for Amnesia. At second, it will be free of course. And we sent a letter to Jens.
Fatalist Showcase 93 117,368 01-08-2015, 05:47 PM
    Thread: Penumbra: Necrologue [FULL RELEASE]
Post: RE: Penumbra: Necrologue [FULL RELEASE]

Now in Steam Greenlight! http://steamcommunity.com/sharedfiles/fi...=371439279
Fatalist Showcase 93 117,368 01-08-2015, 12:36 PM
    Thread: Penumbra: Necrologue [FULL RELEASE]
Post: RE: Penumbra: Necrologue [FULL RELEASE]

Hi! Good news for steam users! Now you can play in this mod on Mac and Linux OS. http://www.moddb.com/mods/penumbra-necro...ux-support
Fatalist Showcase 93 117,368 12-08-2014, 12:00 PM
    Thread: Modders assemble, 1.3 is out!
Post: RE: Modders assemble, 1.3 is out!

Great news! Finally I can make Penumbra Necrologue for mac and linux users) Thanks!
Fatalist Custom Stories, TCs & Mods - Development 24 14,547 12-06-2014, 10:37 AM