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    Thread: Home
Post: RE: Home

This is pretty cool :). The sims 4 DLC "Brennenburg Stuffs" ;)
Rowzter Custom Stories, TCs & Mods - Development 5 4,968 06-05-2015, 10:56 AM
    Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error

(05-16-2015, 01:10 AM)Mudbill Wrote: Did you forget to edit your main_init.cfg file to reflect the new folder structure? Thanks!, somehow i missed to edit 1 line
Rowzter Development Support 7 5,841 05-16-2015, 11:05 AM
    Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error

Sorry for doublepost So now i got a new error when starting it. I did a "cleanup" by deleting "heist_" from all the folders just to make it easier for me. i created a new starter with the text Code:L...
Rowzter Development Support 7 5,841 05-15-2015, 09:07 PM
    Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error

(05-13-2015, 03:42 PM)(拉赫兰) Romulator Wrote: Is your lang still named extra_english.lang? If so, then you need to rename it to english.lang and place it in great_heist_mod/heist_config/heist_lang_m...
Rowzter Development Support 7 5,841 05-13-2015, 03:46 PM
    Thread: [Full Conversion] Launch Error
Post: RE: [Full Conversion] Launch Error

(05-13-2015, 12:13 AM)Mudbill Wrote: PHP Code:<CATEGORY Name="PreMenu>">  There's an extra diamond bracket in there. I fixed that, but i still get the same error in the hpl log :/
Rowzter Development Support 7 5,841 05-13-2015, 03:31 PM
    Thread: [Full Conversion] Launch Error
Post: [Full Conversion] Launch Error

Hello! I Just converted a custom story im working on to an "Isolated Full Conversion" using YourComputer's Tutorial and Mudbills I created a batch-file with this text: Code:Launcher.exe great_heist_...
Rowzter Development Support 7 5,841 05-12-2015, 09:47 PM
    Thread: Reset puzzle
Post: Reset puzzle

So i have this puzzle i created working perfect that has a 60 second timer and if you run out of time a brute will enter the room and kill you. i have a working checkpoint that respawns the player, pr...
Rowzter Development Support 2 2,328 07-04-2014, 10:53 PM
    Thread: How to make a "pour into glass jar effect"
Post: RE: How to make a "pour into glass jar effect"

(06-21-2014, 06:22 PM)Badcat5550 Wrote: (06-21-2014, 04:55 PM)Rowzter Wrote: (06-21-2014, 04:50 PM)Mudbill Wrote: Well, you use particles and such. Have you tried checking out the script from th...
Rowzter Development Support 4 3,611 06-21-2014, 07:13 PM
    Thread: How to make a "pour into glass jar effect"
Post: RE: How to make a "pour into glass jar effect"

(06-21-2014, 04:50 PM)Mudbill Wrote: Well, you use particles and such. Have you tried checking out the script from the original event? Set the entities you need active or inactive depending on when ...
Rowzter Development Support 4 3,611 06-21-2014, 04:55 PM
  Question Thread: How to make a "pour into glass jar effect"
Post: How to make a "pour into glass jar effect"

So i am creating this puzzle where u place a coppertube & needle in the victims head and you need to fill a glass jar that you place on the floor. How do you make the effect that the glass jar ge...
Rowzter Development Support 4 3,611 06-21-2014, 04:08 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

So i'm working on a outdoor level for the first time, wanted kind of a lodge in the forest. any tips for improvements? :D [Image: http://i58.tinypic.com/b707mg.jpg] [Image: http://i58.tinypic.com/3...
Rowzter Custom Stories, TCs & Mods - Development 2,822 3,158,638 06-12-2014, 03:22 PM
    Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work

(05-25-2014, 03:17 PM)Romulator Wrote: Globals are only used when you need to check something across two or more maps. In the case of unlocking a level door in another map using global vars, a like...
Rowzter Development Support 14 10,519 05-25-2014, 04:03 PM
    Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work

(05-25-2014, 03:01 PM)Romulator Wrote: I don't see why it shouldn't. Just make sure the name of the key matches up with the script you use where the Level Door is located! that worked fine =D I jus...
Rowzter Development Support 14 10,519 05-25-2014, 03:08 PM
    Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work

(05-25-2014, 02:57 PM)Romulator Wrote: Spoiler below! (05-25-2014, 02:22 PM)Badcat5550 Wrote: Try this void padlockquest(string &in asParent, string &in asChild, int alState) {...
Rowzter Development Support 14 10,519 05-25-2014, 02:59 PM
    Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work

(05-25-2014, 02:22 PM)Badcat5550 Wrote: Try this void padlockquest(string &in asParent, string &in asChild, int alState) { AddQuest ("YOUR AREA NAME", "padlockdoor"); } because I think...
Rowzter Development Support 14 10,519 05-25-2014, 02:48 PM
    Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work

(05-25-2014, 02:09 PM)Badcat5550 Wrote: The area must be correct because i get the memento in my journal but there is no text. Probably something wrong with your lang file then. as I said Code:remem...
Rowzter Development Support 14 10,519 05-25-2014, 02:14 PM
    Thread: [SOLVED]Memento dont work
Post: RE: Memento dont work

(05-25-2014, 02:04 PM)Badcat5550 Wrote: (05-25-2014, 01:57 PM)Rowzter Wrote: I created an area that give's the player a memento. but when the player looks up the memento there is no text. Script:...
Rowzter Development Support 14 10,519 05-25-2014, 02:09 PM
    Thread: [SOLVED]Memento dont work
Post: [SOLVED]Memento dont work

I created an area that give's the player a memento. but when the player looks up the memento there is no text. Script: Quote:AddEntityCollideCallback("Player", "padlock", "padlockquest", true, 1); v...
Rowzter Development Support 14 10,519 05-25-2014, 01:57 PM
    Thread: [Tutorial] Use crowbar to open a door
Post: RE: [Tutorial] Use crowbar to open a door

(05-23-2014, 11:19 AM)Romulator Wrote: (05-23-2014, 10:34 AM)Rowzter Wrote: Sorry for bumping this but when the door opens it glitches out from the door frame. is there a way to "slow the door dow...
Rowzter Development Articles 25 52,727 05-23-2014, 04:48 PM
    Thread: [Tutorial] Use crowbar to open a door
Post: RE: [Tutorial] Use crowbar to open a door

Sorry for bumping this but when the door opens it glitches out from the door frame. is there a way to "slow the door down",
Rowzter Development Articles 25 52,727 05-23-2014, 10:34 AM