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Thread: Machine For Pigs items? [Fixed]
Post: RE: Machine For Pigs items?
(01-01-2015, 06:08 AM)Mudbill Wrote: Yes, follow the guide on how to import the assets on the beta thread for the patch. Here's a link.
Ok, thank you! |
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LeahTh |
Development Support
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2 |
2,975 |
01-02-2015, 04:39 PM |
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Thread: Machine For Pigs items? [Fixed]
Post: Machine For Pigs items? [Fixed]
Is there any way I can move the items from A Machine for Pigs so they can be usable in the Level Editor (is there a way?)? |
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LeahTh |
Development Support
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2 |
2,975 |
01-01-2015, 12:52 AM |
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Thread: Developer Motivation?
Post: RE: Developer Motivation?
I have horrible bouts of writer's block, so when I do, I try to sit down and either play some other games for a little bit or switch to another aspect of design.
My close friend/ co-producer is my m... |
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LeahTh |
Development Support
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35 |
28,155 |
12-29-2014, 06:52 PM |
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Thread: [TEXTURES MODELS]Lazzer's random assets [VOL. I]
Post: RE: [TEXTURES MODELS]Lazzer's random assets [VOL. ...
Would it be okay if I keep this saved? I would really like to use the wall in my custom story! |
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LeahTh |
Development Resources
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1 |
4,566 |
12-29-2014, 06:50 PM |
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Thread: Have you ever been scared by your own mod?
Post: RE: Have you ever been scared by your own mod?
Not scared by the game, per se, but when I started writing the main skeleton of my story, I surprised myself of the dark things I could write. |
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LeahTh |
Custom Stories, TCs & Mods - Development
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15 |
21,998 |
12-29-2014, 06:46 PM |
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Thread: [FIXED]Windows HPL Editor problems
Post: RE: Windows HPL Editor problems
(11-30-2014, 01:09 AM)Romulator Wrote: Your Level Editor is most likely not placed in the correct directory. In order to function correctly, the Level Editor (and all other HPL2 development tools fo... |
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LeahTh |
Development Support
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2 |
3,620 |
12-04-2014, 12:42 AM |
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Thread: [FIXED]Windows HPL Editor problems
Post: [FIXED]Windows HPL Editor problems
I downloaded the HPL editor last night and finally got it to open.
But now, when it opens, I get
Could not find data folder:
maps/
static_objects/
entities/
lights/
billboards/
particles/
sounds/
te... |
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LeahTh |
Development Support
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2 |
3,620 |
11-29-2014, 04:43 PM |
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Thread: Avoiding clichés in a custom story???
Post: RE: Avoiding clichés in a custom story???
(11-13-2014, 07:45 PM)GLX Lynx Wrote: I would like to help out as a Voice Actor if you still need one.
;)
Sorry for the late reply! But, as of right now, I think I have enough! But I will certainly... |
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LeahTh |
Custom Stories, TCs & Mods - Development
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8 |
10,388 |
11-18-2014, 11:00 PM |
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Thread: Avoiding clichés in a custom story???
Post: RE: Avoiding clichés in a custom story???
(11-13-2014, 12:40 AM)Romulator Wrote: While waking up could be cliche, the reason behind waking up, like a 10-15 second cutscene beforehand would not be cliche to me. Most stories start with that f... |
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LeahTh |
Custom Stories, TCs & Mods - Development
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8 |
10,388 |
11-13-2014, 12:45 AM |
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Thread: Avoiding clichés in a custom story???
Post: RE: Avoiding clichés in a custom story???
(11-13-2014, 12:31 AM)FlawlessHappiness Wrote: Hmm...
You have to know that even clichés can be good, if they're pulled off right!
Waking up in an unknown castle CAN work out, if your story fits pe... |
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LeahTh |
Custom Stories, TCs & Mods - Development
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8 |
10,388 |
11-13-2014, 12:38 AM |
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Thread: Avoiding clichés in a custom story???
Post: Avoiding clichés in a custom story???
I'm currently working on my own custom story titled "Amnesia: Ma Vie". It takes place in the past in France. You, as the main character, wake up in an unknown (or at least, that's what you think) cast... |
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LeahTh |
Custom Stories, TCs & Mods - Development
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8 |
10,388 |
11-13-2014, 12:16 AM |
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Thread: *messup*
Post: RE: *messup*
(11-13-2014, 12:13 AM)Romulator Wrote: I was about to post in this but you have changed to ignoreplease. Let me know if you want what I said!
Thank you! I would love to know, but I figured out I put... |
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LeahTh |
Custom Stories, TCs & Mods
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2 |
7,006 |
11-13-2014, 12:15 AM |
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Thread: *messup*
Post: *messup*
But this in the wrong thread! Moved to Custom Story development! |
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LeahTh |
Custom Stories, TCs & Mods
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2 |
7,006 |
11-13-2014, 12:00 AM |
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Thread: Amnesia cosplay thread
Post: RE: Amnesia cosplay thread
Hopefully I'll be making a Justine AND be making a Servant Grunt-Themed kigurumi (if you saw what that is, you would agree that it would be a good casual way to be servant grunt)! |
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LeahTh |
Other
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12 |
28,309 |
11-12-2014, 11:57 PM |