Search Results
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Thread: Unlocking an elevator door
Post: RE: Unlocking an elevator door
Does it really work unlocking the elevator doors? I've never really tried.. ^_^
(07-18-2011, 03:49 PM)Kyle Wrote: You are also forgetting the .snt on the unlock_door sound file.
PlaySoundAtEntity("... |
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rojkish |
Development Support
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5 |
6,364 |
07-18-2011, 04:13 PM |
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Thread: Script problem with Interact.
Post: RE: Script problem with Interact.
Really? oh wow that's weird |
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rojkish |
Development Support
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6 |
7,022 |
07-05-2011, 09:08 PM |
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Thread: Particle Systems
Post: RE: Particle Systems
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); |
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rojkish |
Development Support
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3 |
3,787 |
07-05-2011, 12:22 AM |
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Thread: Script problem with Interact.
Post: RE: Script problem with Interact.
(07-04-2011, 09:24 PM)Kyle Wrote: (07-04-2011, 08:15 PM)rojkish Wrote: Use (string &in entity) instead of (string &in asParent, string &in asChild, int alstate)
I'm not sure if that wo... |
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rojkish |
Development Support
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6 |
7,022 |
07-05-2011, 12:20 AM |
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Thread: Script problem with Interact.
Post: RE: Script problem with Interact.
Use (string &in entity) instead of (string &in asParent, string &in asChild, int alstate) |
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rojkish |
Development Support
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6 |
7,022 |
07-04-2011, 08:15 PM |
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Thread: Torture Rooms Sanity
Post: RE: Torture Rooms Sanity
(07-03-2011, 10:02 PM)Hardarm Wrote: It is an error from the sound tho so I solved the sound actually. Send me a bigger piece of script please..
His problem is that the TIMER isn't getting removed. ... |
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rojkish |
Development Support
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7 |
8,953 |
07-04-2011, 02:03 PM |
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Thread: How to make door open??
Post: RE: How to make door open??
SetSwingDoorClosed(string& asName, bool abClosed, bool abEffects); |
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rojkish |
Development Support
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3 |
4,512 |
07-03-2011, 12:12 AM |
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Thread: lever problems
Post: RE: lever problems
Begin with;
Spoiler below!
void OnStart()
{
for(int i=1; i<=3;i++) SetEntityConnectionStateChangeCallback("lever_"+i, "L_"+i);
//This means that it'll be three functions, i.e;
//fo... |
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rojkish |
Development Support
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10 |
14,014 |
07-02-2011, 12:39 AM |
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Thread: Torture Rooms Sanity
Post: RE: Torture Rooms Sanity
Try using AddTimer("Zgroza", 4.0, "Zgroza"); instead of the one you're using now. RemoveTimer(string& asName); uses the name of the timer, but you've set that to "", therefor, it doesn't work. |
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rojkish |
Development Support
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7 |
8,953 |
07-01-2011, 12:45 PM |
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Thread: Help please!
Post: RE: Help please!
If you've recently updated your amnesia, set ForceCacheLoadingAndSkipSaving="true" to "false" in your main_setting.cfg in "My Documents/Amnesia/Main". (This is if you're having 1.0.1+) |
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rojkish |
Development Support
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3 |
4,890 |
06-28-2011, 08:30 PM |
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Thread: Oh man....
Post: RE: Oh man....
(06-28-2011, 04:22 PM)AlexRobillard Wrote: Wow, I feel stupid now.
Another question, I want the monster to go on another path when I spawn him again later in the level and hit a couple of nodes, how... |
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rojkish |
Development Support
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8 |
9,342 |
06-28-2011, 07:03 PM |
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Thread: Trouble With Story Setup
Post: RE: Trouble With Story Setup
Nvm, it's a bit wierd actually. |
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rojkish |
Development Support
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11 |
12,907 |
06-27-2011, 09:00 PM |
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Thread: Custom sound won't work.
Post: RE: Custom sound won't work.
Have you written this in your .snt file yet?
Spoiler below!
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="close_door" />
</Main>
</SOUNDS>
... |
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rojkish |
Development Support
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7 |
7,979 |
06-27-2011, 08:58 PM |
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Thread: Monster and music issue
Post: RE: Monster and music issue
Just so you ALL know; Rownbear edited his post 07:50, therefor, I was 1 minute ahead of him, making me the one who solved this HUGE problem. Thumbs up. |
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rojkish |
Development Support
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7 |
7,589 |
06-27-2011, 06:51 PM |
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Thread: Monster and music issue
Post: RE: Monster and music issue
Replace (string &in asItem, string &in asEntity) with (string &in asParent, string &in asChild, int alState) and it'll work |
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rojkish |
Development Support
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7 |
7,589 |
06-27-2011, 06:49 PM |
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Thread: Monster and music issue
Post: RE: Monster and music issue
Remove StopMusic(2,1); since it isn't needed, perhaps it might work then |
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rojkish |
Development Support
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7 |
7,589 |
06-27-2011, 06:15 PM |
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Thread: names problem
Post: RE: names problem
(06-24-2011, 05:58 PM)WatzUpzPeepz Wrote: Omg sorry I was stupid my mistake lol.
Oh nono, I probably wrote that weird, what I mean was more like; "oh right, it will add moar quests if you do dat, so... |
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rojkish |
Development Support
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16 |
16,311 |
06-24-2011, 07:00 PM |
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Thread: names problem
Post: RE: names problem
If you want the message displayed everytime you interact with the door just do two functions instead then, adding loads of quests ain't a good idea |
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rojkish |
Development Support
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16 |
16,311 |
06-24-2011, 04:35 PM |
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Thread: names problem
Post: RE: names problem
replace the "true" in this line with "false";
"SetEntityPlayerInteractCallback("mansion_1", "Message", true);"
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rojkish |
Development Support
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16 |
16,311 |
06-24-2011, 03:50 PM |
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Thread: prop force
Post: RE: prop force
Try using AddBodyForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); instead, it'll probably work better. |
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rojkish |
Development Support
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22 |
18,220 |
06-24-2011, 03:48 PM |