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    Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues

Also tried patch 4 with MaxChannels="48" StreamBuffers="6" StreamBufferSize="32768", and now it's finally running perfectly :)
Stangi Technical Support - Amnesia: A Machine for Pigs 347 338,023 09-13-2013, 03:00 PM
    Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues

Hmm, doesn't seem to fix much for me... :s Win 8 GTX 660 Ti i7 3770 8 GB Detected high settings
Stangi Technical Support - Amnesia: A Machine for Pigs 347 338,023 09-12-2013, 11:10 PM
    Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues

Why are some sounds streamed at all? I mean, wouldn't it be better to preload all of it? I don't imagine it would affect the loading times drastically...?
Stangi Technical Support - Amnesia: A Machine for Pigs 347 338,023 09-12-2013, 06:14 PM
    Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues

(09-10-2013, 11:24 PM)Najtnub Wrote: Yeah I have the stuttering as well, doesn't matter if I'm playing all maxed out or everything turned off. It did get a whole lot better though after exiting the ...
Stangi Technical Support - Amnesia: A Machine for Pigs 347 338,023 09-10-2013, 11:32 PM
    Thread: Stuttering, Small freezes and framerate Issues
Post: RE: Stuttering, Small freezes and framerate Issues

Same problem here. 10 months fairly new high-end computer (GTX 660 Ti, i7-3770, 8 GB RAM, Win 8), but it still stutters when a script runs. Although Jens' tips about MaxChannels and StreamBuffers did ...
Stangi Technical Support - Amnesia: A Machine for Pigs 347 338,023 09-10-2013, 11:18 PM
    Thread: Need help with CheckPoint function
Post: RE: Need help with CheckPoint function

Looks to me like you forgot the callback syntax after Quote:void GruntFailFunction() { SetEntityActive("GruntFailCollide",true); } It should be Quote:void GruntFailFunction(string &in asName,...
Stangi Custom Stories, TCs & Mods 2 3,102 12-15-2010, 09:30 PM
    Thread: Make something happen at death?
Post: RE: Make something happen at death?

Thanks guys, as soon as get some time I will look into it.
Stangi Custom Stories, TCs & Mods 3 3,588 11-20-2010, 09:06 PM
    Thread: Make something happen at death?
Post: Make something happen at death?

Is it possible to make something happen at death? I can't find a function that can do anything like that... Thanks :)
Stangi Custom Stories, TCs & Mods 3 3,588 11-19-2010, 09:15 PM
    Thread: Sound
Post: RE: Sound

Quote:So in other words there is no way to set the radius of a sound smaller than the default (if it's not running when the map starts)? You can edit the .snt file to change the radius and other sett...
Stangi Custom Stories, TCs & Mods 7 5,266 11-07-2010, 09:11 PM
    Thread: Adding sounds *SOLVED*
Post: RE: Adding sounds

By, the way, I'm having some difficulties with custom sounds. If I place the .ogg and .snt files in the original /sounds folder, everything works. But if I place them in my custom story folder /custom...
Stangi Custom Stories, TCs & Mods 3 4,100 10-23-2010, 08:54 PM
    Thread: Music/Sounds help
Post: RE: Music/Sounds help

Hi, I would recommend you look through this thread: http://www.frictionalgames.com/forum/thread-4865.html I think it answers your question :)
Stangi Custom Stories, TCs & Mods 1 2,470 10-21-2010, 06:13 PM
    Thread: Change enemy settings
Post: RE: Change enemy settings

Quote:Just copy the modified .ent file to your custom story folder under the same subfolders it's in in the redist folder. No need to copy anything else like textures or meshes. Hmmm... That doesn't ...
Stangi Custom Stories, TCs & Mods 5 4,266 10-17-2010, 09:11 PM
    Thread: Change enemy settings
Post: RE: Change enemy settings

Well, yeah, that's an option. I guess I have to do it like that for now. Thanks :)
Stangi Custom Stories, TCs & Mods 5 4,266 10-17-2010, 08:25 PM
    Thread: Change enemy settings
Post: Change enemy settings

How would you change some of the monsters settings (e.g. spawn sound and music) AND at the same time have all the new files in the custom story folder? If I copy the original servant_grunt folder, c...
Stangi Custom Stories, TCs & Mods 5 4,266 10-17-2010, 08:19 PM
    Thread: sound script
Post: RE: sound script

Read this thread: http://www.frictionalgames.com/forum/thread-4865.html? It explains how to use PlaySoundAtEntity really good :) Also, this explains what should be in PlaySoundAtEntity: Code:PlaySou...
Stangi Custom Stories, TCs & Mods 11 9,291 10-12-2010, 10:37 PM
    Thread: Created new tutorial
Post: RE: Created new tutorial

That is one great tutorial! Thank you :angel:
Stangi Custom Stories, TCs & Mods 8 5,517 10-11-2010, 08:11 AM
    Thread: Enemy spawn noise
Post: RE: Enemy spawn noise

Quote:Hi, I'm bringing up this thread again as I can't get it to work right. So, I have copied the servant_grunt folder, and put it in another enemy folder in another entities folder in my custom stor...
Stangi Custom Stories, TCs & Mods 8 7,439 10-10-2010, 10:08 PM
    Thread: Where can I download Custom Stories?
Post: RE: Where can I download Custom Stories?

As of now, here: http://www.frictionalgames.com/forum/forum-36.html
Stangi Custom Stories, TCs & Mods 2 2,991 10-10-2010, 07:02 PM
    Thread: Enemy spawn noise
Post: RE: Enemy spawn noise

Hi, I'm bringing up this thread again as I can't get it to work right. So, I have copied the servant_grunt folder, and put it in another enemy folder in another entities folder in my custom story fold...
Stangi Custom Stories, TCs & Mods 8 7,439 10-10-2010, 03:32 PM
    Thread: Changes to my map aren't updated/saved
Post: RE: Changes to my map aren't updated/saved

Also be sure to check this out, if you haven't yet ;) http://www.frictionalgames.com/forum/thread-4822.html
Stangi Custom Stories, TCs & Mods 5 4,291 10-10-2010, 01:16 PM