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    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-21-2012, 11:01 AM)Krokberg Wrote: (07-19-2012, 09:54 PM)Hiden'Seek Wrote: Spoiler Question. Where do you find the last Colored rod. -Already have aquired Blue/RedBehind the bookshelf in the s...
Shadowfied Showcase 26 41,646 07-21-2012, 05:29 PM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-12-2012, 02:23 PM)sonicsonic3 Wrote: What are we supposed to do in the dining room?A lot of rooms are just for exploration.
Shadowfied Showcase 26 41,646 07-12-2012, 02:55 PM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-12-2012, 01:02 AM)ShiningBlader Wrote: Finished your CS and I have to say that I liked it. Good atmosphere, no cheapscares Only thing I think it would be better is more monsters encounters. I ...
Shadowfied Showcase 26 41,646 07-12-2012, 06:47 AM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-10-2012, 12:04 PM)skypeskype Wrote: Whi does it say that the download was deleted? On moddbBecause I uploaded version 1.2 which fixed a bit of bugs etc and ModDB has to authorize it.
Shadowfied Showcase 26 41,646 07-10-2012, 05:32 PM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-06-2012, 09:35 PM)Xvideogamer720X Wrote: This actually looks quite good and interesting and the story line seems good as well. Will definitely try this out! Oh and I click the support you link, ...
Shadowfied Showcase 26 41,646 07-07-2012, 08:38 AM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-06-2012, 09:19 PM)ChallengeME. Wrote: Only thing that was irritating in this mod, was the ladder part took me about 10 minutes..Why did it take so long?
Shadowfied Showcase 26 41,646 07-06-2012, 09:22 PM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-06-2012, 05:53 AM)Nam1xaii Wrote: Well to start you made a PewDiePie reference by adding chairs and tables... :P Second,I found interaction pointless.Why would I care if I can poke piles of coa...
Shadowfied Showcase 26 41,646 07-06-2012, 11:14 AM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(07-03-2012, 09:41 AM)clock123 Wrote: nice custom story. SPOILER SPOILER HELP HELP SPOILER!: where do i get the water for the bucket? , i tried taking the water from the wierd statue and it doesnt...
Shadowfied Showcase 26 41,646 07-03-2012, 09:42 AM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

(06-30-2012, 04:36 PM)darkadders Wrote: by going on moddb, i can see in your latest comments that you havent really put much effort into the story part of this CS/ FC (not too sure which; not going ...
Shadowfied Showcase 26 41,646 06-30-2012, 04:45 PM
    Thread: Castle Darkuan (Full Release)
Post: Castle Darkuan (Full Release)

[Image: http://i.imgur.com/bmCHW.jpg] Castle Darkuan is my first somewhat serious custom story. I have made quite a few custom stories but never shown or released them on any site (one exception), s...
Shadowfied Showcase 26 41,646 06-30-2012, 09:14 AM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

Just wanted to bump this thread because I've finally released the custom story. Check first post for links!
Shadowfied Custom Stories, TCs & Mods - Development 3 6,774 06-30-2012, 09:12 AM
    Thread: Using the GiveItem function?
Post: RE: Using the GiveItem function?

It says that it is the name of the item and the subType is the item name in the .lang file.
Shadowfied Development Support 11 9,599 04-20-2012, 09:36 PM
    Thread: Nackidno's Custom Models
Post: RE: Nackidno's Custom Models

He did. The links in his first post are just screenshots...
Shadowfied Development Resources 82 77,460 04-07-2012, 12:02 PM
    Thread: Working combat system !
Post: RE: Working combat system !

(04-04-2012, 11:36 AM)kman Wrote: (04-04-2012, 11:29 AM)Shadowfied Wrote: (04-04-2012, 11:26 AM)stonecutter Wrote: I think this could be possible ! I just need to use this two scripts : void Se...
Shadowfied Development Articles 40 35,568 04-04-2012, 11:40 AM
    Thread: Working combat system !
Post: RE: Working combat system !

(04-04-2012, 11:26 AM)stonecutter Wrote: I think this could be possible ! I just need to use this two scripts : void SetPlayerLampOil(float afOil); void AddPlayerLampOil(float afOil); and deactivat...
Shadowfied Development Articles 40 35,568 04-04-2012, 11:29 AM
    Thread: Working combat system !
Post: RE: Working combat system !

(04-04-2012, 11:06 AM)kman Wrote: Only suggestion I could think of is maybe replacing oil with bullets, and refilling your lantern could serve as reloading. Obviously every time you shot you'd lose ...
Shadowfied Development Articles 40 35,568 04-04-2012, 11:08 AM
    Thread: Working combat system !
Post: RE: Working combat system !

Awesome work guys! Would be really fun to re-create some games like Resident Evil with this!
Shadowfied Development Articles 40 35,568 04-04-2012, 11:01 AM
    Thread: Point and click type of custom story idea
Post: RE: Point and click type of custom story idea

I love point and click games, especially horror ones. Would be really awesome.
Shadowfied Custom Stories, TCs & Mods - Development 16 9,956 03-17-2012, 11:49 AM
    Thread: Sherlock Holmes inspired mod?
Post: RE: Sherlock Holmes inspired mod?

Just thought I'd let you know that I managed to extract every single texture from the game "Sherlock Holmes: The Awakened - Remastered Edition" and they are all in .dds format and easy to make into Am...
Shadowfied Custom Stories, TCs & Mods - Development 11 9,414 03-17-2012, 11:25 AM
    Thread: The Electric Castle Demo
Post: RE: The Electric Castle Demo

(03-11-2012, 06:42 PM)ChocMonPie Wrote: What about now?, Any plan on releasing full version? :huh:Did you even read the last post?
Shadowfied Custom Stories, TCs & Mods - Development 81 70,827 03-11-2012, 06:49 PM