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    Thread: In need of someone with FBX to Amnesia experience.
Post: RE: In need of someone with FBX to Amnesia experie...

I tried using FBX in Maya on an animated monster a little while back, but just couldn't get it to import into HPL2 as it gave me an an invisible skeletal mesh, since it failed to include materials. So...
Juras Development Support 7 3,106 11-25-2015, 07:32 PM
    Thread: Bodybuilding thread, post your gains!
Post: RE: Bodybuilding thread, post your gains!

Yeah, that guy is a comedy genius in my eyes. And thank you Robo. I wish you luck in gymnastics. I know it takes alot of patience and time to make progress in that area, but you start to notice the be...
Juras Off-Topic 17 9,679 09-22-2015, 06:50 AM
    Thread: Bodybuilding thread, post your gains!
Post: RE: Bodybuilding thread, post your gains!

Always wanted to see a topic like this. I believe more and more gamers/developers are starting to take care of their physical health which is awesome. I started working out and lifting when I was 15...
Juras Off-Topic 17 9,679 09-21-2015, 09:29 PM
    Thread: Trouble: Mesh and joints in different planes
Post: RE: Trouble: Mesh and joints in different planes

Glad it worked and thanks alots! :)
Juras Development Support 4 1,729 09-17-2015, 08:16 PM
    Thread: Trouble: Mesh and joints in different planes
Post: RE: Trouble: Mesh and joints in different planes

Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform sh...
Juras Development Support 4 1,729 09-17-2015, 05:04 PM
    Thread: Developer Motivation?
Post: RE: Developer Motivation?

(07-17-2015, 06:54 AM)Spelos Wrote: [quote='Juras' pid='321644' dateline='1437046283'] You said that you have done quite some stuff, even a monster that's working, not many can do that so I would de...
Juras Development Support 35 13,253 07-17-2015, 11:20 AM
    Thread: Developer Motivation?
Post: RE: Developer Motivation?

(07-16-2015, 05:20 PM)TheDoctorPoo Wrote: @Juras Are you talking to me or Spelos? Just asking 'cause I'm confused. To both of you I guess :P
Juras Development Support 35 13,253 07-16-2015, 09:45 PM
    Thread: Developer Motivation?
Post: RE: Developer Motivation?

Starting small is definetely the way to go, especially when you have little experience. And that something small doesn't even have to be anything special or something that you should be proud of. Beca...
Juras Development Support 35 13,253 07-16-2015, 12:31 PM
    Thread: In Lucy's Eyes - Full Conversion Mod
Post: RE: In Lucy's Eyes - Full Conversion Mod

(06-30-2015, 09:47 PM)Catalyst Wrote: Hey guys, how to cross the bridge in the start of In Lucy's Eyes? Ok, no need, I've already figured it out :) Great FC Juras, I really like it, I must say th...
Juras Custom Stories, TCs & Mods - Development 103 65,091 07-01-2015, 07:49 PM
    Thread: Animation from blender weridness
Post: RE: Animation from blender weridness

When vertices go crazy like that it usually means that the weights are not normalized. That would be the first step to do on your rigged mesh. I don't use blender for animation and rigging so I don't ...
Juras Development Support 6 2,181 05-30-2015, 08:07 AM
    Thread: Animated Character/Monster For HPL2 Tutorial Series
Post: RE: Animated Character/Monster For HPL2 Tutorial S...

(05-01-2015, 07:37 PM)TheDoctorPoo Wrote: Questions: 1. Can you list any other programs that could be used with these tutorials in the same way Maya/ Z-Brush can be used? 2. Should I make a base m...
Juras Development Articles 7 11,864 05-01-2015, 08:53 PM
    Thread: Animated Character/Monster For HPL2 Tutorial Series
Post: RE: Animated Character/Monster For HPL2 Tutorial S...

Thought I'd post a little update to let ya'll know that I just uploaded the last part of the tutorial series today. Wanted to be done with the series sooner, but hey, better late than never. Anyway,...
Juras Development Articles 7 11,864 05-01-2015, 04:22 PM
    Thread: Animated Character/Monster For HPL2 Tutorial Series
Post: RE: Animated Character/Monster For HPL2 Tutorial S...

(02-15-2015, 07:17 PM)Daemian Wrote: Wow. Thank you! bookmarked. rep++ You're welcome :)
Juras Development Articles 7 11,864 02-15-2015, 07:51 PM
    Thread: Animated Character/Monster For HPL2 Tutorial Series
Post: Animated Character/Monster For HPL2 Tutorial Serie...

So as I released my monster pack about a week ago I also decided to make an in-depth video tutorial series on how to make one. Specifically for HPL2, as there are very few tutorials on this subject. N...
Juras Development Articles 7 11,864 02-15-2015, 02:43 PM
    Thread: High Quality Monster Pack
Post: RE: High Quality Monster Pack

(02-13-2015, 03:56 PM)D3AD UPR1S1NG Wrote: (02-13-2015, 09:26 AM)Juras Wrote: (02-13-2015, 12:59 AM)D3AD UPR1S1NG Wrote: Great work with the models :) although I seem to be having a problem gett...
Juras Development Resources 21 25,717 02-14-2015, 09:38 AM
    Thread: High Quality Monster Pack
Post: RE: High Quality Monster Pack

(02-13-2015, 12:59 AM)D3AD UPR1S1NG Wrote: Great work with the models :) although I seem to be having a problem getting them to work properly. It's acting as if the textures are missing despite me r...
Juras Development Resources 21 25,717 02-13-2015, 09:26 AM
    Thread: High Quality Monster Pack
Post: RE: High Quality Monster Pack

(02-12-2015, 09:49 PM)FlawlessHappiness Wrote: Thanks for sharing. It means a lot that the community shares it's work with others! Hope to see great inspiration from these! Quick edit: Post number ...
Juras Development Resources 21 25,717 02-12-2015, 10:06 PM
    Thread: High Quality Monster Pack
Post: RE: High Quality Monster Pack

(02-12-2015, 04:38 PM)Traggey Wrote: Not trying to bash your work or anything, just curious as to what the ''High quality'' indicates? Big textures? Alot of polygons? Thumbs up for sharing. In sho...
Juras Development Resources 21 25,717 02-12-2015, 05:08 PM
    Thread: High Quality Monster Pack
Post: RE: High Quality Monster Pack

(02-11-2015, 04:14 AM)CarnivorousJelly Wrote: I think it was a typo and that was supposed to be a smiley face (: Also it's pretty darn awesome of you to release these models, which I think I said a...
Juras Development Resources 21 25,717 02-11-2015, 07:52 AM
    Thread: High Quality Monster Pack
Post: RE: High Quality Monster Pack

(02-10-2015, 12:48 PM)TinchoSnot99 Wrote: That was incredibly nice made man, I liked the monsters, it makes them look totally 100 times more creepy than the actual ones. And also is a great value th...
Juras Development Resources 21 25,717 02-10-2015, 02:01 PM