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  Brick Thread: Glitch: hose in the form of a zigzag
Post: Glitch: hose in the form of a zigzag

Hello everyone. Tell me how you can solve a similar problem? Mesh hose behaved inappropriately if it dragged. [Image: http://playbox.clan.su/images/for_other/...g_hose.jpg] In any case, I leave here...
Flisk Development Support 0 1,431 01-09-2016, 08:41 AM
    Thread: Glitch in hose
Post: RE: Glitch in hose

Solved a problem. It turns out that I had installed Maya 2012. I Installed another version - 2011 and bug and gone.)
Flisk Development Support 1 1,886 11-14-2015, 04:41 PM
  Brick Thread: Glitch in hose
Post: Glitch in hose

Hello. Please tell me how to solve this problem. I have created in the editor hose models. All made similarly to the original model plug in Penumbra. But in the test mode bone and cylindrical body are...
Flisk Development Support 1 1,886 11-09-2015, 08:27 PM
    Thread: Trouble: Mesh and joints in different planes
Post: RE: Trouble: Mesh and joints in different planes

(09-17-2015, 05:04 PM)Juras Wrote: Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu)...
Flisk Development Support 4 3,551 09-17-2015, 07:16 PM
  Exclamation Thread: Trouble: Mesh and joints in different planes
Post: Trouble: Mesh and joints in different planes

Hello. Surely someone faced this problem. When importing a mesh in the DAE Model Editor, mesh and bones are in different planes. Here are screenshots of the settings that I used to be exported to Maya...
Flisk Development Support 4 3,551 09-17-2015, 04:36 PM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(09-02-2015, 10:05 PM)DnALANGE Wrote: I think i did something with Premonition as well?? Not sure if Thats what you want tho... Check here: Go to 2 hours 29 minutes [Video: http://<a href="...
Flisk Development Support 20 14,517 09-03-2015, 03:22 AM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(09-02-2015, 01:04 PM)FlawlessHappiness Wrote: Yea. I'm not sure how the physics of the hose will work though. It is a good idea. I'll try. After that report back) (09-02-2015, 02:06 PM)Mugbill Wr...
Flisk Development Support 20 14,517 09-02-2015, 08:03 PM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(09-02-2015, 12:04 PM)FlawlessHappiness Wrote: That was beautifully explained! Ok, so I suggest you have the following entities: Gas Bottle (static) Hose (moveable) Flamethrower (movable) Flamethro...
Flisk Development Support 20 14,517 09-02-2015, 12:41 PM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(09-01-2015, 09:06 PM)FlawlessHappiness Wrote: Hm! Instead of trying this specific thing, try telling exactly what it is you want to do. Something with a flamethrower. I don't know what "the hose p...
Flisk Development Support 20 14,517 09-02-2015, 01:01 AM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(09-01-2015, 07:22 PM)Daemian Wrote: I'm confused, what's his question? 1) To have an object you can pick up in-game and place it on a sticky area. 2) Or, an object that has a sticky area attached ...
Flisk Development Support 20 14,517 09-01-2015, 07:37 PM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(09-01-2015, 02:55 PM)FlawlessHappiness Wrote: Thinking further about it, no, it is not possible. You can make a script that makes the area follow the entity you want, but I don't think the area wil...
Flisk Development Support 20 14,517 09-01-2015, 07:12 PM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(08-31-2015, 09:24 PM)FlawlessHappiness Wrote: Possibly. But I think any entitiy reacting to the sticky area will be stuck in mid air, and not follow the sticky area.So I thought maybe there is a co...
Flisk Development Support 20 14,517 09-01-2015, 12:04 PM
    Thread: Is it possible to bind StickyArea to Entities?
Post: RE: Is it possible to bind StickyArea to Entities?

(08-31-2015, 08:21 PM)TheTieMan Wrote: Do you mean like moving platforms in the air? Something like that. To be able to take it in his hands.
Flisk Development Support 20 14,517 08-31-2015, 08:24 PM
  Brick Thread: Is it possible to bind StickyArea to Entities?
Post: Is it possible to bind StickyArea to Entities?

Hello. Please tell me whether you can make StickyArea was tied to a moving object (entity). For example, a rope or cord can be attached to an object that can be taken in hand? I apologize for any erro...
Flisk Development Support 20 14,517 08-31-2015, 08:14 PM