Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: French Voices
Post: RE: French Voices

Frictional Games does not have a 'studio'. All members work from their homes.
ZyLogicX General Discussion 7 6,205 05-30-2015, 09:46 PM
    Thread: 2015-05 Wednesday 15th, SOMA is now in beta
Post: RE: 2015-05 Wednesday 15th, SOMA is now in beta

(04-16-2015, 03:17 PM)i3670 Wrote: It might be the PS4 version, or the option has not been added yet. It cannot be the PS4, the cursor is clearly displayed on "New Game" option. Likewise, I very mu...
ZyLogicX Blog 63 82,316 04-16-2015, 03:58 PM
    Thread: 2015-05 Wednesday 15th, SOMA is now in beta
Post: RE: 2015-05 Wednesday 15th, SOMA is now in beta

I am surprised nobody mentioned the lack of a 'custom story' option on the main menu image.
ZyLogicX Blog 63 82,316 04-16-2015, 02:43 PM
    Thread: Enigma : Released
Post: RE: Enigma (A Full conversion mod)

Quote:Well.. that's a relief. Agreed.
ZyLogicX Custom Stories, TCs & Mods - Development 53 39,180 12-17-2014, 11:10 PM
    Thread: Serious Request! In search of SERIOUS team members for unity horror project
Post: RE: Serious Request! In search of SERIOUS team mem...

(10-25-2014, 10:14 PM)Lazzer Wrote: (10-25-2014, 09:29 PM)ZyLogicX Wrote: Anyone that is considering joining dnalange's team, I would suggest to read these forum posts (post #96 onwards) http://w...
ZyLogicX Off-Topic 30 17,429 10-26-2014, 12:02 PM
    Thread: Serious Request! In search of SERIOUS team members for unity horror project
Post: RE: Serious Request! In search of SERIOUS team mem...

Anyone that is considering joining dnalange's team, I would suggest to read these forum posts (post #96 onwards) http://www.frictionalgames.com/forum/thr...ge-10.html
ZyLogicX Off-Topic 30 17,429 10-25-2014, 09:29 PM
    Thread: Any modern models here?
Post: RE: Any modern models here?

White Night's models are converted from Penumbra
ZyLogicX Development Support 3 1,627 02-24-2014, 04:08 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

(02-20-2014, 07:29 PM)Statyk Wrote: Well the thing is with Dead Space 3 is EA stated they made Dead Space 3 more action based than horror to try and "draw in the Mass Effect fans". That's why it flo...
ZyLogicX Custom Stories, TCs & Mods - Development 33 39,588 02-20-2014, 10:56 PM
    Thread: Penumbra Models without Full Conversion? - Solved
Post: RE: Penumbra Models without Full Conversion?

Yes, you just copy over the selected entities and static_objects into your CS respective 'entities' and 'static_objects'.
ZyLogicX Development Support 3 1,713 01-25-2014, 12:54 AM
    Thread: 1 error which I can't solve/find?!
Post: RE: 1 error which I can't solve/find?!

Code:void OnStart() {     void Puzzle (string &in asEntity, int LeverState) {     if(GetLeverState("Lever1") == -1     && GetLev...
ZyLogicX Development Support 14 7,188 01-25-2014, 12:49 AM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

(01-18-2014, 06:44 PM)BossPiggy Wrote: I made some testing, and it seems that i can use the monsters, just not the maid and the gentleman... I loaded them in the model editor and saved. Still didn't...
ZyLogicX Custom Stories, TCs & Mods - Development 482 564,087 01-21-2014, 08:53 PM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

Yes, there are still some objects that are enlarged. However, most of the static_objects and entities appear to work.
ZyLogicX Custom Stories, TCs & Mods - Development 482 564,087 12-22-2013, 02:12 PM
    Thread: Amnesia Multiplayer (Cringe as you may.)
Post: RE: Amnesia Multiplayer (Cringe as you may.)

I have actually been thinking of implementing some sort of 'multiplayer'-aspect into a custom story. You and your friend have 2 different maps, a puzzle for player 1 can only be solved by communicatin...
ZyLogicX Custom Stories, TCs & Mods - Development 33 39,588 12-22-2013, 02:07 PM
    Thread: Beyond the Mountains of Madness (full conversion) (previously: The Elder Sign)
Post: RE: Beyond the Mountains of Madness (full conversi...

(12-16-2013, 06:45 PM)daortir Wrote: I'd love to see more Lovecraft-inspired works. Are you still planning to release this ? I know the question is frequently asked but I would really enjoy to get...
ZyLogicX Custom Stories, TCs & Mods - Development 105 117,483 12-16-2013, 08:13 PM
    Thread: AMFP. bringing back good things from TDD
Post: RE: AMFP. bringing back good things from TDD

The patch allows you use the assets and a few scriptfunctions from AMFP in TDD. There is no way at this moment to implement the sanity effect (from TDD) into AMFP.
ZyLogicX Custom Stories, TCs & Mods - Development 2 2,782 12-16-2013, 05:31 PM
    Thread: Ladder Area?!
Post: RE: Ladder Area?!

You do know that clicking the mouse buttons whilst climbing results in the player falling down, right? Could that be the problem?
ZyLogicX Development Support 18 9,142 12-08-2013, 05:39 PM
    Thread: The One-Month Environment #1
Post: RE: The One-Month Environment #1

[Image: http://i.imgur.com/b63kl24.jpg]
ZyLogicX Custom Stories, TCs & Mods - Development 39 21,253 11-25-2013, 10:27 PM
    Thread: Beyond the Mountains of Madness (full conversion) (previously: The Elder Sign)
Post: RE: Beyond the Mountains of Madness (full conversi...

(11-24-2013, 05:26 PM)zeravia Wrote: D= Did you ever finish this?! i will do a lets play if you ever did! Coming when it is done
ZyLogicX Custom Stories, TCs & Mods - Development 105 117,483 11-24-2013, 08:05 PM
    Thread: Lovecraft Amnesia Mods?
Post: RE: Lovecraft Amnesia Mods?

http://www.frictionalgames.com/forum/thread-16233.html
ZyLogicX Custom Stories, TCs & Mods 1 5,137 11-16-2013, 12:33 PM
    Thread: The Innocence
Post: RE: Amnesia - The Abandoned Ruins

[Image: http://memberfiles.freewebs.com/41/84/68...stions.jpg]
ZyLogicX Custom Stories, TCs & Mods - Development 21 13,972 11-13-2013, 07:40 PM