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Thread: Amnesia: Path of Darkness
Post: RE: Amnesia: Path of Darkness
BOO!
But in all seriousness, i'm back. Sadly, I had to change computers and lost my work, but it's nothing I can't recreate. |
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Silent Darkness |
Custom Stories, TCs & Mods - Development
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7 |
5,551 |
02-12-2015, 05:21 PM |
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Thread: Amnesia: Path of Darkness
Post: RE: Amnesia: Path of Darkness
The thing I have in mind is a near red-out, by the way. But, I MAY tone the brightness down a couple notches. |
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Silent Darkness |
Custom Stories, TCs & Mods - Development
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7 |
5,551 |
09-20-2013, 10:27 AM |
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Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions
Guys? Kind of need help here. And nevermind about the MovePlayerForward code. Got a fresh problem.
Upon calling IntroScareAwaken, I want the player to kind of shuffle his way off the starting point, ... |
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Silent Darkness |
Development Support
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30 |
14,093 |
09-19-2013, 09:34 PM |
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Thread: Having a "while" loop problem(possible overload)
Post: RE: Having a "while" loop problem(possible overloa...
1. Initially, it was on OnEnter(), but putting it elsewhere only made it freeze up elsewhere.
2. Ooh. Alright, I already found a seperate solution to this problem by accident, but i'll keep this in m... |
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Silent Darkness |
Development Support
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2 |
1,780 |
09-19-2013, 09:29 PM |
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Thread: Examine Area Question
Post: RE: Examine Area Question
So, the question must be posed: Does ANYONE at all have a working example of this? I don't think it ever appears in The Dark Descent, so..... |
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Silent Darkness |
Development Support
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3 |
1,903 |
09-19-2013, 09:28 PM |
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Thread: Having a "while" loop problem(possible overload)
Post: Having a "while" loop problem(possible overload)
I want to have a section of script that temporarily makes it so that the player is forced to crouch.
PHP Code:while(OnyourKnees >= 1) { SetPlayerCrouching(true);&n... |
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Silent Darkness |
Development Support
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2 |
1,780 |
09-19-2013, 08:18 PM |
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Thread: Amnesia: Path of Darkness
Post: Amnesia: Path of Darkness
[Image: http://i.imgur.com/WdtfH5y.jpg]
Amnesia: Path of Darkness
A Silent Darkness Production
You are Matthew Mollaneau, a rather eccentric inventor who lives in a castle situated at the heart of ... |
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Silent Darkness |
Custom Stories, TCs & Mods - Development
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7 |
5,551 |
09-19-2013, 06:40 PM |
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Thread: Examine Area Question
Post: Examine Area Question
I was wondering, what exactly is the Insane Text Category for under settings for an Examine area for? Does it only activate under a certain sanity threshold, or something? |
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Silent Darkness |
Development Support
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3 |
1,903 |
09-19-2013, 04:16 PM |
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Thread: A tutorial on creating joints for a door
Post: RE: A tutorial on creating joints for a door
(09-19-2013, 04:47 AM)Your Computer Wrote: If you have the joints to be breakable, they'll fall off.
Alright. What use is it to have breakable joints, then, at all?
EDIT: Okay, the doors stay in pl... |
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Silent Darkness |
Development Support
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2 |
2,084 |
09-19-2013, 01:41 PM |
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Thread: A tutorial on creating joints for a door
Post: A tutorial on creating joints for a door
I've been meaning to try and make a custom door, but I seem to be having an extremely hard time at it. Specifically, a cabinet door. I already have the model with all the proper meshes on it, but i'm ... |
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Silent Darkness |
Development Support
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2 |
2,084 |
09-18-2013, 08:47 PM |
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Thread: Map View is in a time warp
Post: RE: Map View is in a time warp
(09-18-2013, 06:38 AM)The chaser Wrote: By what I know, it's possible that there are .map_cache in AppData, the invisible folder where temporal files are, though I don't know the exact path where th... |
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Silent Darkness |
Development Support
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3 |
2,526 |
09-18-2013, 03:50 PM |
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Thread: Amnesia as a franchise or series of games.
Post: RE: Amnesia as a franchise or series of games.
Hmm....quite an interesting take on this. I heartily approve. |
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Silent Darkness |
Custom Stories, TCs & Mods - Development
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2 |
3,623 |
09-18-2013, 03:47 PM |
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Thread: Map View is in a time warp
Post: Map View is in a time warp
I seem to be having a serious problem with the Map View tool. I made a map with a room with a second level to it, lined up the primitives pretty damn good. Well, in the map editor, it shows up like in... |
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Silent Darkness |
Development Support
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3 |
2,526 |
09-18-2013, 02:55 AM |
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Thread: Editing the grunt
Post: RE: Editing the grunt
If I wanted to do that, i'd take the pathetic cheap way out and just make him ridiculously small in the level editor. So small, as a matter of fact, that you'd be too busy running to look down and see... |
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Silent Darkness |
Development Support
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28 |
14,573 |
09-17-2013, 05:56 PM |
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Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions
1. I did manage to fix the SpeedRemedy script on my own.
2. By adding more bandage items around my maps! I intend it like this.
3. Alright, i'll do that.
4. I got pretty damn close to the effect I wan... |
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Silent Darkness |
Development Support
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30 |
14,093 |
09-17-2013, 12:58 PM |
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Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions
I followed the directions carefully, but when I try to view it rendered, the screen shows up blank. No mesh at all.
Nevermind, I think i got it. Alright, maybe i'll finally have this problem out of t... |
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Silent Darkness |
Development Support
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30 |
14,093 |
09-16-2013, 06:45 PM |
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Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions
(09-16-2013, 02:45 PM)JustAnotherPlayer Wrote: (09-16-2013, 01:36 PM)Drakeman1234 Wrote: I don't have an inventory.hps, so i'd have to make one. Lemme see what I can do with that....
in order for... |
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Silent Darkness |
Development Support
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30 |
14,093 |
09-16-2013, 03:19 PM |
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Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions
I don't have an inventory.hps, so i'd have to make one. Lemme see what I can do with that....
in order for this to work, i'd have to make the item unusable directly from the inventory(by setting the ... |
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Silent Darkness |
Development Support
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30 |
14,093 |
09-16-2013, 01:36 PM |
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Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions
Okay, I see how that would be desired/necessary, finally. After staring at this script for two hours. How would I set this up? I'm not sure if i'd have to define it in extra_english.lang, or do some s... |
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Silent Darkness |
Development Support
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30 |
14,093 |
09-15-2013, 06:00 PM |
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Thread: Need help debugging various script functions
Post: RE: Need help debugging various script functions
.....cool story, bro xD
Very little of what you just said made sense to me. Although, i'm having a thought here. You wouldn't stack syringes, would you? I wonder if it would be that bad to have seper... |
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Silent Darkness |
Development Support
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30 |
14,093 |
09-15-2013, 03:04 PM |