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Thread: I can't start "Amnesia"
Post: I can't start "Amnesia"
I just installed amnesia, If I start up the game I am at the "launcher" when I press open, it just closes and shows an error, I remember back then you could see what the error exactly was in IIRC, in ... |
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Amnesiaplayer |
Custom Stories, TCs & Mods
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1 |
4,858 |
03-05-2017, 04:44 PM |
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Thread: Making a "vehicle" (EASY one, need help)
Post: RE: Making a "vehicle" (EASY one, need help)
Thanks for both of your help!!
I am gonna try this because it really sounds interesting!!
And the bus clipping through the floor isn't that much of a pain, since you won't really see the bus riding if... |
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Amnesiaplayer |
Development Support
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7 |
5,316 |
02-27-2016, 04:46 PM |
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Thread: Making a "vehicle" (EASY one, need help)
Post: RE: Making a "vehicle" (EASY one, need help)
thanks for the help!
quite sad now honestly ;(
I can't animate, and don't use blender too ;(
I'm using maya, and sitll don't know how to uv map something etc.
and I don't think I'll ever learn it sinc... |
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Amnesiaplayer |
Development Support
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7 |
5,316 |
02-25-2016, 10:05 PM |
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Thread: Making a "vehicle" (EASY one, need help)
Post: Making a "vehicle" (EASY one, need help)
So I just finished with my volcano type map oh god it is so beautiful, I literally am in lvoe with it.
So I just got an idea of having a scary bus (model=already DONE) that rides through some pathway... |
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Amnesiaplayer |
Development Support
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7 |
5,316 |
02-25-2016, 09:20 PM |
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Thread: OMG, Dude, this is cobweb?
Post: RE: OMG, Dude, this is cobweb?
(02-25-2016, 03:40 PM)Abihishi Wrote: Hi guys!
So, my question in today is:
Where is cobweb in level editor? :D:D:D
No, this is not joke. :rolleyes:
I guess it's in the "static_(forgot the name, ... |
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Amnesiaplayer |
Development Support
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3 |
4,074 |
02-25-2016, 09:12 PM |
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Thread: "video's" or "movies" in a Mod?
Post: RE: "video's" or "movies" in a Mod?
Wow! that's a smart thing you did there!!
Own program that do these things ;P
Is there also a possability to do a loop?
Like let's say I made a video of outside "raining" (behind window)
Can I make... |
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Amnesiaplayer |
Development Support
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4 |
3,312 |
02-10-2016, 12:18 PM |
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Thread: "video's" or "movies" in a Mod?
Post: "video's" or "movies" in a Mod?
Is there a possability of having a video in a mod?!
We can imput pictures, by creating an image, converting it through material editor.
Let's say doing the same but then to a movie?!
like is there a p... |
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Amnesiaplayer |
Development Support
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4 |
3,312 |
02-09-2016, 06:41 PM |
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Thread: Flickering light?
Post: RE: Flickering light?
If you use a spotlight, or whatever lights there are, there is a tab "flicker" use that and set it to your own liking. |
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Amnesiaplayer |
Development Support
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2 |
2,581 |
02-06-2016, 06:57 PM |
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Thread: Weird problem?!
Post: RE: Weird problem?!
Oh it worked!!
Lol I was stupid enough to not know that that was the problem.
Should've tried it instead of posting "to tell if it is supposed to be like this:"
but yeah, thanks lol :P
Is there also... |
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Amnesiaplayer |
Development Support
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7 |
6,016 |
02-01-2016, 05:37 PM |
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Thread: Weird problem?!
Post: RE: Weird problem?!
(01-31-2016, 06:22 PM)Mudbill Wrote: If your file is named pre_menu.cfg it obviously won't work if you put "GLF/config/ptest_pre_menu.cfg" (including "ptest_") :P
Did it slip your mind or did you j... |
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Amnesiaplayer |
Development Support
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7 |
6,016 |
02-01-2016, 03:44 PM |
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Thread: Weird problem?!
Post: RE: Weird problem?!
(01-31-2016, 12:24 AM)Romulator Wrote: Have you defined where your pre_menu.cfg is in your main_init.cfg?
PHP Code:<ConfigFiles Resources = "GLF/resources.c... |
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Amnesiaplayer |
Development Support
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7 |
6,016 |
01-31-2016, 05:11 PM |
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Thread: Weird problem?!
Post: Weird problem?!
So I finally got from a cs to a fc, well, when I did it, everything worked perfect, no issues at all.
But when I start my game, it first shows background 1, then 3, then 5 which is normal I guess, but... |
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Amnesiaplayer |
Development Support
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7 |
6,016 |
01-30-2016, 07:09 PM |
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Thread: Using custom sanity effects?
Post: RE: Using custom sanity effects?
Thanks! gonna try it, and I didn't came to skype since not much friends of mine are on skype, but didn't you stop working on a amnesia mod?!
Last thing you said is that you couldn't answer my question... |
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Amnesiaplayer |
Development Support
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4 |
3,979 |
01-30-2016, 04:56 PM |
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Thread: Using custom sanity effects?
Post: RE: Using custom sanity effects?
thanks, but the tutorial didn't work..
but let's leave that aside right now, Everytime if I open my game, it stars with 3 pictures, those caves geting bigger each time you click on "next" how can I i... |
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Amnesiaplayer |
Development Support
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4 |
3,979 |
01-29-2016, 08:44 PM |
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Thread: Using custom sanity effects?
Post: Using custom sanity effects?
To be precisely, how do I use custom sanity effects?! So basically put "pictures" on the players HUD, or "face" whatever you want to call it lol.
for some Specific "players" I want a diffirent "hud" ... |
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Amnesiaplayer |
Development Support
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4 |
3,979 |
01-29-2016, 07:33 PM |
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Thread: Changing "Lantern" More Advanced.
Post: RE: Changing "Lantern" More Advanced.
(01-26-2016, 05:33 PM)Darkfire Wrote: You mean you can't see the fence from this angle ? If so, this isn't really fixable- the fence is a texture, not a model. But you could try moving the fence lin... |
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Amnesiaplayer |
Development Support
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7 |
6,290 |
01-26-2016, 07:56 PM |
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Thread: Changing "Lantern" More Advanced.
Post: RE: Changing "Lantern" More Advanced.
(01-25-2016, 07:13 PM)Darkfire Wrote: I have pretty much no experience with full conversions, but
1)I think every banner needs to be set up when you make a full conversion
2) you don't really have t... |
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Amnesiaplayer |
Development Support
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7 |
6,290 |
01-25-2016, 07:24 PM |
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Thread: Changing "Lantern" More Advanced.
Post: RE: Changing "Lantern" More Advanced.
Oh both of you thanks..
I guess I'll lead them with flashlights etc (or spotlight on a helmet) until the moment you'll lose your arms, so after that you "can use your lantern" which isn't lantern any... |
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Amnesiaplayer |
Development Support
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7 |
6,290 |
01-25-2016, 07:03 PM |
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Thread: Changing "Lantern" More Advanced.
Post: Changing "Lantern" More Advanced.
So I just made my custom story in to a full conversion, now I can finally start reworking for older maps and remove the dumb "around" Idea's since I can do almost anything now (Especially water effec... |
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Amnesiaplayer |
Development Support
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7 |
6,290 |
01-25-2016, 05:31 PM |
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Thread: Animated Skyboxes
Post: RE: Animated Skyboxes
Oh that was a great explanation!!!
I do understand about these quality things, I mean amnesia is one of the smartes game that is "low performance good" because it's so smart, things you can't see lik... |
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Amnesiaplayer |
Development Support
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6 |
5,737 |
01-25-2016, 05:25 PM |