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    Thread: Update?
Post: RE: Update?

(04-01-2011, 06:11 PM)nielsthomas1 Wrote: I just downloaded an update for Amnesia via Steam. Anyone got patchnotes somewhere? I have tried looking all over the place. :huh: It's quite big too, 337....
Armored Cow General Discussion 402 565,710 04-01-2011, 06:12 PM
    Thread: Ladder falling script
Post: RE: Ladder falling script

Make the function disable the ladder area as well.
Armored Cow Custom Stories, TCs & Mods 12 10,874 11-12-2010, 12:45 AM
    Thread: sifi interior assets
Post: RE: sifi interior assets

It's strange how much it looks graphically improved. Also, it reminds me of Alien Swarm.
Armored Cow Development Resources 34 47,424 10-19-2010, 11:33 PM
    Thread: Penumbra investigate feature
Post: RE: Penumbra investigate feature

As nofsky said, Sign areas are for labeling something that the player looks at. They were used in the original game for the Latin signs that had directions.
Armored Cow Custom Stories, TCs & Mods 4 4,776 10-14-2010, 01:26 AM
    Thread: Penumbra investigate feature
Post: RE: Penumbra investigate feature

Amnesia essentially already has this. You can make it so that if the player left clicks on an object a message will pop up. You can also have a message appear if they step into a certain area, or ev...
Armored Cow Custom Stories, TCs & Mods 4 4,776 10-13-2010, 04:33 PM
    Thread: Echoes of a Sunless City - Work in Progress
Post: RE: Echoes of a Sunless City - Work in Progress

This looks great. I am definitely awaiting playing this :)
Armored Cow Custom Stories, TCs & Mods - Development 28 32,825 10-13-2010, 05:56 AM
    Thread: Echoes of a Sunless City - Work in Progress
Post: RE: Echoes of a Sunless City - Work in Progress

Just don't place the fog area underground. Also that last picture showing the door to the city is so awesome.
Armored Cow Custom Stories, TCs & Mods - Development 28 32,825 10-08-2010, 04:38 PM
    Thread: Amnesia Atlantis
Post: RE: Amnesia Atlantis

A scary, no weapons version of Bioshock. I cannot explain how awesome that sounds. Now replace the grunt model with a Big Daddy, lol. I know you said you were doing Atlantis and not Bioshock but th...
Armored Cow Custom Stories, TCs & Mods - Development 27 27,828 10-04-2010, 12:06 AM
    Thread: Invisible Barriers - Places Players Can't Go...
Post: RE: Invisible Barriers - Places Players Can't Go.....

You can always stack static objects in an area you don't want the player to go. I can't imagine you're having trouble with this unless you have an outdoor map.
Armored Cow Custom Stories, TCs & Mods 3 3,544 09-29-2010, 03:01 PM
    Thread: My first level (Timelapse)
Post: RE: My first level (Timelapse)

I must be dumb. How do you go into that mode where you can drag things?
Armored Cow Custom Stories, TCs & Mods - Development 11 14,828 09-27-2010, 03:55 AM
    Thread: My Map
Post: RE: My Map

Wow that was very cool. Original idea with the Spoiler below! pillars/pit and the shaking! I looked through the .hps and saw all the work you put into that room. This is one of the ...
Armored Cow Custom Stories, TCs & Mods 4 4,639 09-25-2010, 10:46 PM
    Thread: My map (unfinished, updated test version)
Post: RE: My map (unfinished, updated test version)

My only gripes are how short it was (although my map was roughly the same size) and I also got stuck on the staircase a few times :S Otherwise, awesome!
Armored Cow Showcase 18 25,563 09-24-2010, 10:27 PM
    Thread: Black Forest Castle V2.1 (micro update!)
Post: RE: Black Forest Castle (WIP)

(09-24-2010, 10:06 PM)Lee Wrote: Can you please upload the file to a different site? The one you're using now doesn't work. Yeah he's right. When you click download and put in the captcha it acts l...
Armored Cow Showcase 115 226,478 09-24-2010, 10:14 PM
    Thread: Black Forest Castle V2.1 (micro update!)
Post: RE: Black Forest Castle (WIP)

You have been working hard. Those screenshots look awesome. I'll have to play this story (As well as Pandemoneus'. Haven't gotten around to that yet :P).
Armored Cow Showcase 115 226,478 09-24-2010, 05:07 PM
    Thread: Clive Barker's Undying Remake (Work In Progress)
Post: RE: Clive Barker's Undying Remake (Work In Progres...

Never played that game but I think I've seen it. Good luck!
Armored Cow Custom Stories, TCs & Mods - Development 163 279,223 09-24-2010, 01:48 AM
    Thread: boxlight falloff
Post: RE: boxlight falloff

(09-23-2010, 08:56 PM)Frontcannon Wrote: Another question regarding box lights: Whenever I read a tut on that, the author (in this case Luis) writes about placing a super 'faint' box light.. Whenev...
Armored Cow Custom Stories, TCs & Mods 7 6,539 09-23-2010, 09:40 PM
    Thread: Spotlight shadows not being soft shadows?
Post: RE: Spotlight shadows not being soft shadows?

Change the falloff map. Or is it Spot falloff map? I don't remember, just do both to be sure.
Armored Cow Custom Stories, TCs & Mods 5 6,193 09-22-2010, 11:56 PM
    Thread: Quick question...
Post: RE: Quick question...

It does automatically read it, if you are running the map from your Custom Stories section of the main menu. Playing the map using the "dev environment" will not read the extra_english.lang file sinc...
Armored Cow Custom Stories, TCs & Mods 7 6,444 09-20-2010, 10:00 PM
    Thread: Activate/Deactivate Static Objects etc.
Post: RE: Activate/Deactivate Static Objects etc.

Ok, I guess that makes sense. Thanks for the help :)
Armored Cow Custom Stories, TCs & Mods 21 21,823 09-20-2010, 09:40 PM
    Thread: Activate/Deactivate Static Objects etc.
Post: RE: Activate/Deactivate Static Objects etc.

Will I need to put the .ent file into my custom_stories folder when letting other people play the map?
Armored Cow Custom Stories, TCs & Mods 21 21,823 09-20-2010, 09:36 PM