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    Thread: [Help] Compiling Penumbra - VS 2017 Error
Post: RE: [Help] Compiling Penumbra - VS 2017 Error

The DirectX libraries you are using are compiled with an older version of Visual Studio than you are using. Microsoft sometimes makes changes to their C runtime, creating incompatibilities between lib...
Erik The Born Overture 3 3,626 12-31-2018, 10:03 PM
    Thread: [Help] Compiling Penumbra - VS 2017 Error
Post: RE: [Help] Compiling Penumbra - VS 2017 Error

(12-31-2018, 08:58 PM)Argoon Wrote: Can't see the huge ass image link We are in the same boat, i'm also trying to compile the source but in VS2015, after some internet search was able to make every...
Erik The Born Overture 3 3,626 12-31-2018, 09:46 PM
    Thread: [Help] Compiling Penumbra - VS 2017 Error
Post: [Help] Compiling Penumbra - VS 2017 Error

Hi, after usccessfully reinstalling my Windows 10 from scratch I managed to fic quite alot of bugs in VS. I tried opening and compiling the sources in VS 2017 and both HPL1Engine and OALWrapper compil...
Erik The Born Overture 3 3,626 12-31-2018, 08:45 PM
    Thread: Extremely choppy playback of streaming sound.
Post: RE: Extremely choppy playback of streaming sound.

Please tell what file and what stuff to change to fix choppy sound. And yes I would very much like the fixed code for throwing rock sound. :D
Erik The Born Overture 10 15,147 12-06-2018, 05:41 PM
    Thread: Killing Monsters
Post: RE: Killing Monsters

(04-17-2013, 06:58 PM)Your Computer Wrote: You can adjust the health regen in the model editor. Note that monsters do not have death animations, so even though the game considers them dead (i.e. pla...
Erik The Born Development Support 19 7,840 04-17-2013, 07:20 PM
    Thread: Killing Monsters
Post: RE: Killing Monsters

(04-17-2013, 05:30 PM)Robosprog Wrote: Monsters can be killed, they take damage from stuff being thrown at them, Grunts and Brutes and Suitors though regenerate any HP lost, Water Lurkers are killab...
Erik The Born Development Support 19 7,840 04-17-2013, 06:39 PM
    Thread: Killing Monsters
Post: RE: Killing Monsters

(04-17-2013, 04:48 PM)Kreekakon Wrote: Well as far as I know you can't kill any monster normally in a non-modded Amnesia. The closest thing you'd be able to do is bug one out, and make him down down...
Erik The Born Development Support 19 7,840 04-17-2013, 04:58 PM
    Thread: Killing Monsters
Post: RE: Killing Monsters

(04-17-2013, 04:15 PM)Hirnwirbel Wrote: I'm not sure, but I believe it already is possible to kill them - a remnant from earlier versions of Amnesia when Frictional still had a combat system planned...
Erik The Born Development Support 19 7,840 04-17-2013, 04:42 PM
    Thread: Killing Monsters
Post: Killing Monsters

Hi, As we all know amnesia is a game wich you cant defend yourself in. But I think its unrealistic if you go with a big sledeghammer and bang it on a monster and they just bounch off. How do I make th...
Erik The Born Development Support 19 7,840 04-17-2013, 03:50 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: RE: Maya crashes when exporting things with OpenCO...

[quote='Hirnwirbel' pid='216934' dateline='1366038492'] Quote: If your model is invisible entirely and not just from one side, make sure you have a diffuse texture applied to the mesh in Maya when you...
Erik The Born Development Support 18 10,670 04-15-2013, 04:46 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: RE: Maya crashes when exporting things with OpenCO...

(04-15-2013, 02:26 PM)Hirnwirbel Wrote: Quote: It looks like I cant see certain parts of my model. If I look on it from the right, I can see right through the first wall, but when looking from the l...
Erik The Born Development Support 18 10,670 04-15-2013, 03:37 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: RE: Maya crashes when exporting things with OpenCO...

Ok I have the DDS file for my model. But how do I convert the dds files to mat so Amnesia can use it? Nvm I got the material working. Another problem now. It looks like I cant see certain parts of my ...
Erik The Born Development Support 18 10,670 04-15-2013, 12:46 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: RE: Maya crashes when exporting things with OpenCO...

Ok If I want to use material from dds file wich is not from amnesia do I place those custom dds files in amnesia folder somewhere? The point is everytihng is custom material etc... In maya the models ...
Erik The Born Development Support 18 10,670 04-14-2013, 03:29 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: RE: Maya crashes when exporting things with OpenCO...

(04-14-2013, 02:39 PM)The chaser Wrote: Oh, you mustn't use Maya 2013, only 2011 and older. Download Maya 2011 and look for results ;) Damn. Can u give me link to 2011?
Erik The Born Development Support 18 10,670 04-14-2013, 02:45 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: RE: Maya crashes when exporting things with OpenCO...

(04-14-2013, 01:42 PM)Traggey Wrote: Chaser, he IS using the other one, he's tried both. Which verision of Maya/OpenCollada are you running? Im using Maya 2013 and opencollada hmmm. I dunno really....
Erik The Born Development Support 18 10,670 04-14-2013, 02:29 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: RE: Maya crashes when exporting things with OpenCO...

I dont think you get the point here, If I use OpenCOLLADA exporter maya crashes so I cant use it. I need to know why it crashes when I use OpenCOLLADA exporter and how to fix it.
Erik The Born Development Support 18 10,670 04-14-2013, 01:12 PM
    Thread: Maya crashes when exporting things with OpenCOLLADA
Post: Maya crashes when exporting things with OpenCOLLAD...

Hello, Im curently having 5 days left for my trial with maya and I thought I might do what I can before the time is over. When I try using OpenCOLLADA exporter maya crashes. It happens everytime I try...
Erik The Born Development Support 18 10,670 04-14-2013, 01:07 PM
    Thread: Making objects pickupable?
Post: RE: Making objects pickupable?

(03-26-2013, 10:29 AM)NaxEla Wrote: (03-26-2013, 08:17 AM)Erik The Born Wrote: Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_torch folder a...
Erik The Born Development Support 16 9,370 04-06-2013, 07:32 AM
    Thread: Making objects pickupable?
Post: RE: Making objects pickupable?

(03-26-2013, 09:56 AM)JustAnotherPlayer Wrote: (03-26-2013, 08:17 AM)Erik The Born Wrote: Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_tor...
Erik The Born Development Support 16 9,370 04-05-2013, 06:28 PM
    Thread: Making objects pickupable?
Post: RE: Making objects pickupable?

Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_torch folder and opening the .ent file with a texteditor and searching for mass. There you should...
Erik The Born Development Support 16 9,370 03-26-2013, 08:17 AM