Search Results
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Thread: Set Zombie walking to waypoints
Post: RE: Set Zombie walking to waypoints
(10-29-2010, 03:10 PM)exit361 Wrote: you know iam noob at scriptinb and this is what guy have in his own script
AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, stri... |
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SLi78 |
Custom Stories, TCs & Mods
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11 |
8,796 |
10-29-2010, 07:55 PM |
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Thread: "If in an area..." Script Problem
Post: RE: "If in an area..." Script Problem
(10-28-2010, 04:41 PM)Dr4konite Wrote: Hey Guys.
I successfully scripted my way through the first events of my map, but now I got to a problem, which I don't know how to solve. Even the search engi... |
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SLi78 |
Custom Stories, TCs & Mods
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4 |
5,630 |
10-28-2010, 04:52 PM |
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Thread: Importing Custom Entities
Post: RE: Importing Custom Entities
(10-24-2010, 06:48 PM)elmstfreddie Wrote: cool, thanks, but where will I put it if I were to pack up the map and send it to a friend? Would they have to extract my entity into their main dir?
Well, ... |
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SLi78 |
Custom Stories, TCs & Mods
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3 |
4,210 |
10-24-2010, 07:02 PM |
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Thread: Importing Custom Entities
Post: RE: Importing Custom Entities
(10-24-2010, 03:10 AM)elmstfreddie Wrote: Alright, so, I made a custom entity using the model editor, and all I'm wondering is how to import it into my map.
Currently, I have all my map data in the... |
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SLi78 |
Custom Stories, TCs & Mods
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3 |
4,210 |
10-24-2010, 09:53 AM |
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Thread: Player moving HELP
Post: RE: Player moving HELP
(10-20-2010, 01:47 PM)vanjavk Wrote: hello I was wondering if you can help me with moving a player, like pushing him in one (specific) way, or someting like it, i just need player in that location o... |
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SLi78 |
Custom Stories, TCs & Mods
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1 |
2,632 |
10-22-2010, 12:11 PM |
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Thread: Script is just... broken?
Post: RE: Script is just... broken?
Have you tried
Code: SetPlayerLampOil(0.0f);? |
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SLi78 |
Custom Stories, TCs & Mods
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16 |
9,281 |
10-15-2010, 05:11 PM |
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Thread: [SOLVED]Strange script problem
Post: RE: Strange script problem
(10-13-2010, 05:43 PM)ide Wrote: The areas are correct. The trigger is supposed to be different from area where the sound is played. The scream is meant to be heard from another room.Ah OK, then it ... |
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SLi78 |
Custom Stories, TCs & Mods
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12 |
9,303 |
10-13-2010, 06:04 PM |
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Thread: [SOLVED]Strange script problem
Post: RE: Strange script problem
(10-13-2010, 04:05 PM)ide Wrote: Code:void OnStart()
{
AddUseItemCallback("", "roomkey_1", "mansion_1", "UnlockDoor", true);
AddUseItemCallback("", "storagekey", "mansion_7", "UnlockDoor", true);
Ad... |
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SLi78 |
Custom Stories, TCs & Mods
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12 |
9,303 |
10-13-2010, 04:42 PM |
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Thread: edited (error)
Post: RE: edited (error)
Try the notepad++
http://hpl2.frictionalgames.com/third_pa...xt:notepad
there you will have the line numbers and alittle help wit the keywords:) |
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SLi78 |
Custom Stories, TCs & Mods
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3 |
2,565 |
10-01-2010, 06:27 PM |
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Thread: On-Screen messages
Post: RE: On-Screen messages
(10-01-2010, 05:11 PM)Chilton Wrote: EDIT: Ok, im slightly tired so excuse me for being slightly informal :shy:
Ok;
Basically, im trying to make a message appear on-screen when i enter an area scri... |
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SLi78 |
Custom Stories, TCs & Mods
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9 |
7,199 |
10-01-2010, 05:37 PM |
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Thread: Rising Water
Post: RE: Rising Water
(09-29-2010, 06:59 PM)jens Wrote: It's not really possible to do rising water in an easy way. In Penumbra you could do rising water quite easy, but for Amnesia we have not had anything like that so ... |
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SLi78 |
Custom Stories, TCs & Mods
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4 |
4,084 |
09-29-2010, 07:08 PM |
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Thread: Rising Water
Post: Rising Water
Hi there,
here is my problem. I have a room with a closed door.
When the player us a lever a stream of water is coming out of a tube.
That all works fine, but now my problem.
I've tried a simple p... |
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SLi78 |
Custom Stories, TCs & Mods
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4 |
4,084 |
09-29-2010, 06:32 PM |
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Thread: The simple button...
Post: RE: The simple button...
(09-27-2010, 07:27 PM)mansarde Wrote: Unfortunately the button isn't a real entity with which you can interact.
Therefore you have to make your own button with the model editor.
Just load it up in t... |
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SLi78 |
Custom Stories, TCs & Mods
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3 |
3,466 |
09-29-2010, 06:19 PM |
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Thread: The simple button...
Post: The simple button...
... isnt simple
Hi there,
i've set an entity of the simple_button in my room.
[attachment=682]
And some simple code to test.
Code:void Button1Func(string &in entity, string &in type)
{
&n... |
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SLi78 |
Custom Stories, TCs & Mods
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3 |
3,466 |
09-27-2010, 07:00 PM |
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Thread: String Conversion
Post: RE: String Conversion
(09-21-2010, 01:34 PM)gosseyn Wrote: look here, maybe you will find something http://www.angelcode.com/angelscript/sdk...cript.html
I've looked the AngelScript Site already but couldn't find somethi... |
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SLi78 |
Custom Stories, TCs & Mods
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4 |
5,144 |
09-21-2010, 01:36 PM |
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Thread: String Conversion
Post: String Conversion
Hi there,
for some debugging i want to convert a float to string, so i can put the value in a mesage.
I've tried
Code:Print(string(GetGlobalVarFloat("Timerspeed")), false);but that doesnt work.
Ca... |
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SLi78 |
Custom Stories, TCs & Mods
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4 |
5,144 |
09-21-2010, 01:24 PM |
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Thread: Moving the Player
Post: RE: Moving the Player
OK, thanks.
Just another question.
Is there a function that i can get the coordinates from areas e.g. from a posnode?
Something like "PathNode.GetX".
Well, i have set
Code:AddBodyImpulse("Player",... |
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SLi78 |
Custom Stories, TCs & Mods
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6 |
6,202 |
09-20-2010, 03:17 PM |
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Thread: Noobest question here
Post: RE: Noobest question here
(09-20-2010, 03:05 PM)Pandemoneus Wrote: Or to be more exact:
Entities->items->lantern
Entities->items->potion_oil
Yes right.
Sorry, i was so nervous that i can give an answer:blush: |
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SLi78 |
Custom Stories, TCs & Mods
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3 |
4,128 |
09-20-2010, 03:12 PM |
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Thread: Noobest question here
Post: RE: Noobest question here
You can find the lanterns und bottles in the entitites. |
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SLi78 |
Custom Stories, TCs & Mods
|
3 |
4,128 |
09-20-2010, 03:02 PM |
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Thread: Moving the Player
Post: Moving the Player
Hi there,
one question again:blush:, surely not the last
After Hearing something, the player should turn to the point and go there.
The turning is no poblem, that work s fine with "StartPlayerLocke... |
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SLi78 |
Custom Stories, TCs & Mods
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6 |
6,202 |
09-20-2010, 03:01 PM |