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Thread: How to put a de/activable picture in-game ?
Post: RE: How to put a de/activable picture in-game ?
Oh okay ! 'going to test it ! |
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narutohokager |
Development Support
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7 |
4,367 |
11-19-2014, 08:46 PM |
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Thread: How to put a de/activable picture in-game ?
Post: RE: How to put a de/activable picture in-game ?
Thanks for answering everyone !
Going to test Daemian first :
- So i create a billboard in the Level Editor and i choose my picture in "Material File" ?
- How do i attach the point light to the bill... |
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narutohokager |
Development Support
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7 |
4,367 |
11-16-2014, 02:46 PM |
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Thread: How to put a de/activable picture in-game ?
Post: How to put a de/activable picture in-game ?
Hello !
I created a little "creepy-face" and i want to put it in-game and have the possibility to disable or enable this "creepy-face".
Already tested the "decal method" but i can't deactivate it :-... |
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narutohokager |
Development Support
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7 |
4,367 |
11-15-2014, 09:57 PM |
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Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: RE: [Voices Actors] Amnesia : The Revenge - Chapte...
We got now :
- A narrator (Thanks to AGP)
- Agrippa (Thanks to good cap)
Only miss one male person to do 2-3 sentances of Weyer ! |
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narutohokager |
Development Support
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5 |
4,655 |
10-25-2014, 08:54 PM |
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Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: RE: [Voices] "Amnesia : The Revenge - Chapter 1" n...
Still need 2 male voices, anyone ? :( |
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narutohokager |
Development Support
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5 |
4,655 |
10-16-2014, 05:55 PM |
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Thread: Amnesia : The Revenge - Chapter 1 - Meeting
Post: RE: Amnesia : The Revenge - Chapter 1 - Meeting
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narutohokager |
Custom Stories, TCs & Mods - Development
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9 |
9,751 |
10-05-2014, 09:32 PM |
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Thread: Amnesia : The Revenge - Chapter 1 - Meeting
Post: RE: Amnesia : The Revenge - Chapter 1 - Meeting
Quote:Some grammar mistakes!...
Yeah i probably should use Google Trad... :dodgy: (I'm french !)
Quote:The maps do look really empty to me..
And if i may give a hint. Open up some Amnesia maps and ju... |
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narutohokager |
Custom Stories, TCs & Mods - Development
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9 |
9,751 |
10-05-2014, 05:39 PM |
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Thread: Amnesia : The Revenge - Chapter 1 - Meeting
Post: Amnesia : The Revenge - Chapter 1 - Meeting
[Image: http://img11.hostingpics.net/pics/594993Head.jpg]
Welcome to my strip cl... To my custom story : Amnesia : The Revenge - Chapter 1 - Meeting !!
Maybe most of you have heard of this custom sto... |
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narutohokager |
Custom Stories, TCs & Mods - Development
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9 |
9,751 |
10-05-2014, 02:50 PM |
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Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: RE: [Voices] "Amnesia : The Revenge - Chapter 1" n...
Very interesting Olivia Steele :o I'm impressive by your voice ! (It's not ironic, i really am !)
In fact i was thinking of male voice because there are 2 males character in the game (At least for now... |
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narutohokager |
Development Support
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5 |
4,655 |
10-05-2014, 02:06 PM |
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Thread: [Voices Actors] Amnesia : The Revenge - Chapter 1
Post: [Voices Actors] Amnesia : The Revenge - Chapter 1
[Image: http://img4.hostingpics.net/pics/510050Head.jpg]
Hello everyone ! There is the voice actors recruiting for my custom story "Amnesia : The Revenge - Chapter 1" !
To check out the official pag... |
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narutohokager |
Development Support
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5 |
4,655 |
10-04-2014, 02:28 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
I already did that, but i think it's pretty outdated :
- The CTRL + F in Edit mode don't give anything
- Under N, Display tab, there are no option called "Backface Culling" :-/
I am gonna wait until... |
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narutohokager |
Development Support
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20 |
13,790 |
10-02-2014, 02:52 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
I'm gonna use a other model for my custom storie and i put that project "Export model to HPL2 Engine" in stand-by.
That take me too much time !
If anyone have any idea, i'm always watching here ! :) |
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narutohokager |
Development Support
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20 |
13,790 |
09-25-2014, 11:39 AM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
Oh okay, i understand :) But actually, i can't even see the entitie in the ModelView because of the error "Created material ... Can't be load" so... :( |
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narutohokager |
Development Support
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20 |
13,790 |
09-09-2014, 01:21 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
I tried to create the .dds with Paint.Net, succesfull
Creating .mat with MaterialEditor 131111 with normal map
Putting all files (.dae, .dds, .mat) in custom storie folder > entities > enemy >... |
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narutohokager |
Development Support
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20 |
13,790 |
09-07-2014, 05:45 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
Stupid question... I did it before but i forgot, how do we transform a .png to .dds ? xD Just simply change extension ?
I dont see any "apply" button T_T except "Apply modifiers" in export option, bu... |
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narutohokager |
Development Support
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20 |
13,790 |
09-03-2014, 08:34 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
Sorry for no answering, i wasn't at home :-/
I tried all the 3 options of "Parent > Keep transform" and it give me this...
Before : http://img4.hostingpics.net/pics/274057before.jpg
After : http:... |
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narutohokager |
Development Support
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20 |
13,790 |
09-03-2014, 01:52 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
Will be hard to texture everything with only 1 mesh/material O_o but okay
I tried to do the parent "Parent "Keep transform"", if i select the first "Parent", the mesh are separated from the skeleton.... |
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narutohokager |
Development Support
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20 |
13,790 |
08-23-2014, 01:15 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
Does it matter if there are many mesh ? I did a screenshot to show you :
http://img11.hostingpics.net/pics/546456561.jpg
If you see right, there are a skeleton for the animation, and many mesh, like ... |
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narutohokager |
Development Support
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20 |
13,790 |
08-22-2014, 08:18 PM |
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Thread: [Blender] Importing to HPL2
Post: RE: [Blender] Importing to HPL2
Hello !
Sorry i didn't respond to any message, i was still searching to import that into HPL2 :dodgy:
Like, try Maya, learn Maya a little bit, learn the exportation...
But thanks to all for answerin... |
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narutohokager |
Development Support
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20 |
13,790 |
08-20-2014, 09:27 PM |
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Thread: [Blender] Importing to HPL2
Post: [Blender] Importing to HPL2
Hello everyone !
So, here what i did :
Creating character with MakeHuman > Import to Blender > Manipulate the skeleton > Export to .dae with options check like "Selection Only, include UV te... |
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narutohokager |
Development Support
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20 |
13,790 |
08-13-2014, 10:14 PM |