Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [Solved]Playing sound after exiting letter
Post: RE: Playing sound after exiting letter

(10-01-2016, 04:44 PM)Spelos Wrote: Not really, since PlaySoundAtEntity() supports only .snt files, you can take a look into the .snt file you want to be played and there are values like "Volume=0.8...
Omenapuu Custom Stories, TCs & Mods - Development 5 6,175 10-02-2016, 10:31 AM
    Thread: [Solved]Playing sound after exiting letter
Post: RE: Playing sound after exiting letter

Thanks both of you! I already played the sound at "Player" but I guess I'll just modify the volume of it by placing it down in the map, if that's what you meant?
Omenapuu Custom Stories, TCs & Mods - Development 5 6,175 10-01-2016, 12:46 PM
    Thread: [Solved]Playing sound after exiting letter
Post: [Solved]Playing sound after exiting letter

Hello! So basically I want to play this sound after the player closes the letter after opening and reading it. Right now it plays immediately after opening it, since it's set to do so when the player ...
Omenapuu Custom Stories, TCs & Mods - Development 5 6,175 09-30-2016, 09:26 PM
    Thread: [SOLVED]Variables & if
Post: RE: Variables & if

Alright so I pretty much found out why it didn't work... The script that checked the If-else was triggered by a collide callback. I had made it like that the collide callback removes after first use....
Omenapuu Development Support 9 7,163 01-01-2015, 06:11 PM
    Thread: [SOLVED]Variables & if
Post: RE: Variables & if

(01-01-2015, 02:44 PM)Daemian Wrote: (01-01-2015, 06:05 AM)Mudbill Wrote: I believe an undeclared variable is automatically set to 0 when used. At least that's the case with AddLocalVarInt. Unsure...
Omenapuu Development Support 9 7,163 01-01-2015, 04:50 PM
    Thread: [SOLVED]Variables & if
Post: RE: Variables & if

(01-01-2015, 06:05 AM)Mudbill Wrote: I believe an undeclared variable is automatically set to 0 when used. At least that's the case with AddLocalVarInt. Unsure about the Getter, but either way, if i...
Omenapuu Development Support 9 7,163 01-01-2015, 12:21 PM
    Thread: [SOLVED]Variables & if
Post: RE: Variables & if

(12-31-2014, 03:04 PM)DnALANGE Wrote: Here an example from 1 of my scripts; This script will work on my doors to open\close. OnStart { PHP Code:SetLocalVarInt("ElevatorOpen", 0); } PHP C...
Omenapuu Development Support 9 7,163 12-31-2014, 10:07 PM
    Thread: [SOLVED]Variables & if
Post: [SOLVED]Variables & if

So I got another problem with scripting. This time I can't get an if statement to work with variables, don't know what's wrong. I looked it over a couple times & still can't figure why isn't it wo...
Omenapuu Development Support 9 7,163 12-31-2014, 02:38 PM
    Thread: Not sure what to do in the storage..
Post: RE: Not sure what to do in the storage..

(12-31-2014, 01:29 PM)Julius Caesar Wrote: Spoiler below! Go back to where you find the drill parts. Well, the large room before. You should find lots of barrels right? Combine the three ...
Omenapuu Hints, help and spoilers 2 6,985 12-31-2014, 02:27 PM
    Thread: Not sure what to do in the storage..
Post: Not sure what to do in the storage..

So I'm currently at the storage. I've gotten all the drill parts and the monster is already gone. I read wiki that the last two pressure rods are in storage. I can't figure a way to get around the roc...
Omenapuu Hints, help and spoilers 2 6,985 12-31-2014, 11:45 AM
    Thread: Developer Motivation?
Post: RE: Developer Motivation?

(12-30-2014, 07:54 AM)Spelos Wrote: In my opinion there is a fine line between just filling the empty custom story space and getting inspired. Everything, like every map, should have a pupouse and t...
Omenapuu Development Support 35 24,125 12-30-2014, 05:35 PM
    Thread: Dev environment
Post: RE: Dev environment

(12-30-2014, 12:19 PM)G510s Wrote: can i get the entire script im suppose to put into my dev? i don't have mine set up yet and i don't know how to set it up to use it. If you mean that you want to s...
Omenapuu Development Support 1 2,114 12-30-2014, 05:31 PM
    Thread: SOLVED
Post: RE: Script doesn't play

Julius Caesar's fix didn't work, no idea why but it still kept the blur on. This one worked; PHP Code:FadeRadialBlurTo(0.0f, 0.4f);  So thanks alot everyone for help, I'll continue with it ...
Omenapuu Development Support 6 3,998 12-30-2014, 05:25 PM
    Thread: Developer Motivation?
Post: RE: Developer Motivation?

This might sound like "copying" but for the level editor things, as AGP said you can for example sit in a room, and that way works for me aswell. OR if it doesn't fit you, I recommend playing other st...
Omenapuu Development Support 35 24,125 12-30-2014, 01:29 AM
    Thread: SOLVED
Post: RE: Script doesn't play

Ehh, you're right and wrong.. The function partly fixed when I changed 0.0, 0.0 to 0, 0.1. Now as ironic as it is, the StartPlayerLookAt works but blur stays, even thought the blur is the script I mod...
Omenapuu Development Support 6 3,998 12-30-2014, 01:24 AM
    Thread: SOLVED
Post: SOLVED

Solved, thanks :)
Omenapuu Development Support 6 3,998 12-29-2014, 11:24 PM
    Thread: Water monsters
Post: RE: Water monsters

(11-24-2013, 06:19 AM)DeAngelo Wrote: You have to put a crap ton of path nodes everywhere. The water monster uses path nodes to plan a route to the player, if there are none it just tries to make a ...
Omenapuu Development Support 3 3,135 11-24-2013, 11:30 AM
    Thread: Water monsters
Post: Water monsters

Hey, I was just wondering, as I'm making a custom story that has a water monster: How do I make that the watermonster follows and goes to everywhere the player goes without getting stuck in every wal...
Omenapuu Development Support 3 3,135 11-24-2013, 01:15 AM
    Thread: Random variables
Post: RE: Random variables

(10-30-2013, 08:21 PM)Robosprog Wrote: PHP Code:if(RandInt(1, 8) == 8){PlaySoundAtEntity("", "scare_animal_squeal.snt", "Player", 0.60, false);}   &...
Omenapuu Development Support 3 2,611 10-30-2013, 09:09 PM
    Thread: Random variables
Post: Random variables

Hi everyone, and happy coding! I'm asking if anyone of you know how to use the RandInt code. I basically know the variables and so, but as I can't name the random int, how to I make an if-else stateme...
Omenapuu Development Support 3 2,611 10-30-2013, 07:49 PM