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    Thread: Where are the NPCs?
Post: RE: Where are the NPCs?

lol, i just found a placeholder for the kid model. dat programmer art [Image: http://oi41.tinypic.com/j8eeir.jpg]
Dash213 General Discussion 14 7,495 09-16-2013, 03:49 AM
    Thread: Improved Piggies Mod Idea
Post: RE: Improved Piggies Mod Idea

(09-16-2013, 03:42 AM)Lleviathan Wrote: I don't plan to redo the whole game, just add a few more encounters, possibly tweak their stats a little, and add some terrifyingly tense chase music. I may n...
Dash213 General Discussion 37 20,422 09-16-2013, 03:46 AM
    Thread: Disappointed with AAMFP
Post: RE: Two levels in and bored..

(09-16-2013, 03:27 AM)Trueblue1878 Wrote: Well don't get me wrong, I enjoy the story but it does irritate me to play games which aren't living upto their full potential! I mean, if its all about sto...
Dash213 General Discussion 315 154,236 09-16-2013, 03:38 AM
    Thread: Story Spoilers: Nyarlathotep?
Post: RE: Story Spoilers: Nyarlathotep?

cool, it really sounds like the god from the tample and the story. and you description of him, it's kinda like that corpse in the last temple level inside the tube. it's black and hairless and looks k...
Dash213 General Discussion 13 10,409 09-16-2013, 03:29 AM
    Thread: Disappointed with AAMFP
Post: RE: Two levels in and bored..

i'm afraid you picked up the wrong game for you. this game is all about story and immersion and less on jump scares. you should be afraid of ideas and stories, not monsters. might have been a waste of...
Dash213 General Discussion 315 154,236 09-16-2013, 03:15 AM
    Thread: Improved Piggies Mod Idea
Post: RE: Improved Piggies Mod Idea

ideas are worth pennies, actual living proof is worth millions. don't get me wrong, it's possible. but it will take weeks of hard work and dedication to make it at an AAA or even AA quaility level. ...
Dash213 General Discussion 37 20,422 09-16-2013, 03:10 AM
    Thread: The non-english speaker under the church
Post: RE: The non-english speaker under the church

(09-14-2013, 06:37 PM)Alardem Wrote: Who the fuck is he? No one's talking about that. And no, he's not speaking Spanish or Nahuatl (Aztec). lol hold to your horses, not need to be aggressive. in ...
Dash213 General Discussion 29 21,077 09-14-2013, 07:22 PM
    Thread: The non-english speaker under the church
Post: RE: The non-english speaker under the church

(09-14-2013, 08:04 AM)Fortigurn Wrote: ...spoiler tags please, I haven't finished the game. sorry, my mistake. edited spoiler tags into it. (09-14-2013, 02:57 PM)Ashtoreth Wrote: Thanks for the c...
Dash213 General Discussion 29 21,077 09-14-2013, 06:02 PM
    Thread: Would AAMFP be better if it would NOT be considered a game, like Dear Esther?
Post: RE: Would AAMFP be better if it would NOT be consi...

you know what? if it makes you feel any better then fine, it's not a game. it's a walking simulator at best. all you do is getting from point A to B and is nothing more then a book and the W button. i...
Dash213 General Discussion 26 17,198 09-14-2013, 05:59 PM
    Thread: The non-english speaker under the church
Post: RE: The non-english speaker under the church

(09-14-2013, 07:20 AM)Fortigurn Wrote: I consoled myself with the thought 'Meh, it's a TCR game so the guy speaking probably doesn't actually exist, he's just a scripted voice rather than an actual ...
Dash213 General Discussion 29 21,077 09-14-2013, 07:31 AM
    Thread: Does this game actually gets scary at some point?
Post: RE: Does this game actually gets scary at some poi...

the scary stuff in this game are less the jumpscares and more the understanding of the events in that world, it's mostly in the notes and thats probably the problem as people didn't read them or didn'...
Dash213 General Discussion 26 13,783 09-14-2013, 07:17 AM
    Thread: The non-english speaker under the church
Post: RE: The non-english speaker under the church

i heard it too but was too scared to listen long, he practicly screams it. it's probably latin as the language churches used at that time for prayer was latin. only later in the early 20'th century i...
Dash213 General Discussion 29 21,077 09-14-2013, 07:12 AM
    Thread: AAMFP- Procedure
Post: RE: AAMFP- Procedure

(09-13-2013, 12:29 PM)BossPiggy Wrote: What does that mean, they are still affected after the experiment? Like, they got a sickness and still are sick after the transformation? yes, the note said Ma...
Dash213 General Discussion 7 5,421 09-13-2013, 12:58 PM
    Thread: If AMFP would be released before TDD, would you feel diffrent about it?
Post: RE: If AMFP would be released before TDD, would yo...

(09-13-2013, 12:10 PM)cantremember Wrote: I agree with Paddy. The better graphics, physics engine, insanity-system and other additions would have made players feel it more as a true sequel. I know I...
Dash213 General Discussion 29 18,605 09-13-2013, 12:55 PM
    Thread: Daniel vs Mandus
Post: RE: Daniel vs Mandus

mandus was crazy, daniel was confused and scared and turned evil out of confusion and fear. those are two very diffrent characters, but i have to give a slight edge to mandus. the best reasoning i ca...
Dash213 General Discussion 110 87,468 09-12-2013, 10:42 PM
    Thread: Is A Machine For Pigs best suited to a 'mature' audience?
Post: RE: Is A Machine For Pigs best suited to a 'mature...

i'd sum it up this way, if the chinese room wanted to make a game that would sell a lot and make every type of person happy, they would not be called the chinese room, they would be called EA. just ...
Dash213 General Discussion 73 38,309 09-12-2013, 10:37 PM
    Thread: AMFP Member Review Thread
Post: RE: AMFP Member Review Thread

ok, i just finished the game (took me 7 hours) and here are my thoughts. mind you this will contain spoilers so if you didn't play the game don't read any of it. first of all, while i am not part of ...
Dash213 General Discussion 426 348,993 09-12-2013, 10:18 PM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

(11-04-2012, 04:01 PM)Ghostik Wrote: Hello! Excuse me if my post is inaccurate, since I have difficulty with English. I did everything on the guide, but when compiling Penumbra overture I got a lot ...
Dash213 Overture 32 429,759 08-21-2013, 06:24 AM
    Thread: compiling under Visual Studio 2012
Post: compiling under Visual Studio 2012

i just tried to compile the source under VS2012, and i got 600 errors, after a little digging i managed to solve the problem. apperently microsoft moved some std functionalty and you need to include a...
Dash213 Overture 1 6,137 08-21-2013, 06:23 AM
    Thread: Amnesia remind me of a movie
Post: Amnesia remind me of a movie

First of all, Hello Frictional Games. The main idea of amnesia (most likely memmory loss) remind me of a movie I once saw (don't remember the name) with the main character forget everything every tim...
Dash213 General Discussion 2 5,077 03-20-2010, 10:06 PM