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    Thread: Fallout: The Post-Nuclear Role Playing Games
Post: RE: Fallout: the Post-Nuclear Role Playing Games

One word Deathclaw
No Author Off-Topic 40 33,004 09-04-2013, 02:36 PM
    Thread: Full Conversion vs Custom Stories?
Post: RE: Full Conversion vs Custom Stories?

For me, there's only a few differences in full conversion. You can change how fast the oil for the lantern runs out, custom tinderboxes (like in White Night where tinderbox is a light bulb), custom ou...
No Author Development Support 7 2,717 08-19-2013, 03:23 AM
    Thread: Bioshock Infinite
Post: RE: Bioshock Infinite

Anyone played clash in the clouds ?
No Author Off-Topic 241 117,904 08-18-2013, 02:35 PM
    Thread: JohnnyKnodoff's LP
Post: RE: JohnnyKnodoff's LP

I thought I was the only one
No Author Let's play & Live stream 1 2,439 08-17-2013, 12:15 PM
    Thread: magic with hpl2 engine
Post: RE: magic with hpl2 engine

I can't believe what I just saw. Really.
No Author Custom Stories, TCs & Mods - Development 28 15,263 08-17-2013, 12:05 PM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

I got bored, so I put random things on the level editor. Spoiler below! [Image: http://i.imgur.com/YjQiMKI.png]
No Author Custom Stories, TCs & Mods - Development 2,822 2,168,339 08-16-2013, 02:37 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...

Holy shit User(s) browsing this thread: Chieftain1, Dave Hopman, droog, ElectricRed, emaper, Extracowboy, Fewer21, Javist, JustAnotherPlayer, Lama, LeZombificateur, NanaPharcyde, No Author, Oscar Hou...
No Author General Discussion 1,061 490,051 08-16-2013, 02:21 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...

(08-16-2013, 02:04 PM)emaper Wrote: This is the official icon of AAMFP. It's AMAZING! NO WORDS TO DESCRIBE IT!! [Image: http://f.cl.ly/items/0r262m133Y171e0m2p1L/256.png] Huh... I was expecting a ...
No Author General Discussion 1,061 490,051 08-16-2013, 02:13 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...

I wonder if we'll find bacon in the game as an easter egg or something lol
No Author General Discussion 1,061 490,051 08-16-2013, 02:02 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...

(08-16-2013, 01:44 PM)russian sky Wrote: (08-16-2013, 01:43 PM)droog Wrote: (08-16-2013, 01:36 PM)DavidS Wrote: whoawhoa...when I saw droogs new avatar I almost had a heart attack thinking that ...
No Author General Discussion 1,061 490,051 08-16-2013, 01:48 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 3
Post: RE: New AAMFP Screenshots AND RELEASE DATE + PRE-O...

(08-16-2013, 01:12 PM)Rich Pyro Wrote: (08-16-2013, 01:09 PM)droog Wrote: (08-16-2013, 01:07 PM)Rich Pyro Wrote: (08-16-2013, 01:04 PM)Plectrum61 Wrote: (08-16-2013, 11:22 AM)Ashtoreth Wrote:...
No Author General Discussion 1,061 490,051 08-16-2013, 01:16 PM
    Thread: Happy birthday, Dogfood!
Post: RE: Happy birthday, Dogfood!

Happy birthday! And take the raep coupon !
No Author Off-Topic 15 6,339 08-12-2013, 01:36 PM
    Thread: How to change menu logo for full conversion?
Post: RE: How to change menu logo for full conversion?

If you only replace the default menu logo, that won't work. You have to create your own .cfg files. You can see the config/ptest_menu.cfg for an example. You can use Justine as an example for most thi...
No Author Development Support 2 1,433 07-27-2013, 04:46 AM
    Thread: Riukka [+Trailer]
Post: RE: Riukka [+Trailer]

Well, this is something new... The ending of the trailer reminds me of Super Mario 64.
No Author Custom Stories, TCs & Mods - Development 17 11,746 07-24-2013, 11:12 AM
    Thread: [MODELS] Models made by The Chaser (MANSIONBASE MODELS INCOMING)
Post: RE: [MODELS] Models made by me (TAKING SUGGESTIONS...

Good to now:) Can't wait for the new models !
No Author Development Resources 42 38,287 07-24-2013, 10:54 AM
    Thread: Sound problem
Post: RE: Sound problem

(07-23-2013, 02:20 PM)ZereboO Wrote: (07-23-2013, 02:18 PM)No Author Wrote: Wait so you didn't restart your game while changing the script ? Normally i can reload it in-game, and then it works. Bu...
No Author Development Support 19 7,045 07-23-2013, 02:22 PM
    Thread: Sound problem
Post: RE: Sound problem

Wait so you didn't restart your game while changing the script ?
No Author Development Support 19 7,045 07-23-2013, 02:18 PM
    Thread: Sound problem
Post: RE: Sound problem

Can you like give the screenshot of your "WaterStreamArea" ? I think that's the main problem. In the level editor.
No Author Development Support 19 7,045 07-23-2013, 02:16 PM
    Thread: Sound problem
Post: RE: Sound problem

So I tested the script myself and use this script PHP Code:PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.ogg", "WaterStreamArea", 1, true); It worked.
No Author Development Support 19 7,045 07-23-2013, 02:11 PM
    Thread: Sound problem
Post: RE: Sound problem

PHP Code:PlaySoundAtEntity("WaterFlow", "12_epoxy_flow.snt", "WaterStreamArea", 0, false); 
No Author Development Support 19 7,045 07-23-2013, 02:00 PM