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    Thread: Block Hints.
Post: Block Hints.

Is there a way to block hints? I found this command on the Wiki page: void BlockHint (string& asName); But it doesn't show what the hints are called on the Wiki site, so do you guys know how to b...
Angerpull Development Support 8 5,480 09-28-2011, 03:00 AM
    Thread: Can you kill monsters by swinging objects?
Post: RE: Can you kill monsters by swinging objects?

(09-10-2010, 07:08 AM)Mikezila Wrote: Whenever I get spotted I usually grab something and start running, if I feel like they're closing in I turn and peg them with it and then keep running. It stutt...
Angerpull Hints, help and spoilers 34 74,950 09-27-2011, 09:09 PM
    Thread: Denying fear? Mind over matter? Does it work for you?
Post: RE: Denying fear? Mind over matter? Does it work f...

Seeing as I can actually fend off a brute face to face standing 2feet away from him without him attacking me, I can say I do not, fear these monsters at all. Water monster? Hit it in the head and make...
Angerpull Off-Topic 51 56,527 09-27-2011, 09:06 PM
    Thread: Text on Screen
Post: RE: Text on Screen

(09-27-2011, 01:41 AM)Selyp Wrote: It does take a while to understand, especially if you've never scripted in your life. I was in the same spot as you a few months ago. Just keep at it, and keep try...
Angerpull Development Support 13 9,938 09-27-2011, 02:33 AM
    Thread: I GIVE UP!
Post: RE: I GIVE UP!

(09-27-2011, 01:38 AM)Selyp Wrote: Entry Name="Description">What's that? Who's there? What's that noise? This is a story of Jack, the man who owns a bar at a rest stop in the woods. Will you surv...
Angerpull Development Support 10 7,749 09-27-2011, 01:57 AM
    Thread: I GIVE UP!
Post: RE: I GIVE UP!

Could this all happen because I'm in developer mode?
Angerpull Development Support 10 7,749 09-27-2011, 01:25 AM
    Thread: I GIVE UP!
Post: RE: I GIVE UP!

(09-27-2011, 12:32 AM)Angerpull Wrote: This sucks... I've tried EVERYTHING to make this damn thing do as I tell it to, but this trolling game doesn't let me! All I want to do is make the screen show...
Angerpull Development Support 10 7,749 09-27-2011, 12:38 AM
    Thread: Text on Screen
Post: RE: Text on Screen

(09-27-2011, 12:17 AM)Tanshaydar Wrote: I don't want to sound harsh, but you are working on (a) custom story(ies) for a long time and still you don't want to write one single line yourself. I got th...
Angerpull Development Support 13 9,938 09-27-2011, 12:35 AM
    Thread: I GIVE UP!
Post: I GIVE UP!

This sucks... I've tried EVERYTHING to make this damn thing do as I tell it to, but this trolling game doesn't let me! All I want to do is make the screen show me a message... Here is my Script Sp...
Angerpull Development Support 10 7,749 09-27-2011, 12:32 AM
    Thread: Text on Screen
Post: RE: Text on Screen

(09-26-2011, 11:19 PM)Tanshaydar Wrote: Simple answer: http://wiki.frictionalgames.com/hpl2/amn..._functions Advanced answer: void SetMessage(string& asTextCategory, string& asTextEntry, fl...
Angerpull Development Support 13 9,938 09-26-2011, 11:57 PM
    Thread: Text on Screen
Post: Text on Screen

Hello, simple question. how can I see a message on screen?
Angerpull Development Support 13 9,938 09-26-2011, 11:08 PM
    Thread: Who would like to do some testing?
Post: RE: Who would like to do some testing?

Sure, I'll help testing this.
Angerpull Custom Stories, TCs & Mods - Development 7 5,456 09-26-2011, 12:29 AM
    Thread: Level physics going CRAZY!
Post: RE: Level physics going CRAZY!

(09-26-2011, 12:06 AM)kman Wrote: So I've been working oh a level for my custom story for a few days now and I decided to try it out in game, and well let's just say something's gone VERY wrong... H...
Angerpull Development Support 4 9,267 09-26-2011, 12:25 AM
    Thread: Start of a Crew
Post: RE: Start of a Crew

(09-18-2011, 06:26 AM)Homicide13 Wrote: Can we get a demo or something of what you've done previously?Well right now I reinstalled Amnesia because I had a bug in it which lead me to start with 3 lan...
Angerpull Custom Stories, TCs & Mods - Development 13 9,105 09-26-2011, 12:23 AM
    Thread: Start of a Crew
Post: RE: A Assistant

(09-16-2011, 08:48 PM)Lewk Wrote: i can help you with mapping lol...Not quite what I am looking for, thank you anyway for the suggestion.
Angerpull Custom Stories, TCs & Mods - Development 13 9,105 09-16-2011, 08:54 PM
    Thread: Start of a Crew
Post: Start of a Crew

Hello, Angerpull here. I am currently looking for an Assistant (hope I used the correct use of the word 'an') for my custom story(ies). I create a story, but I never seem to be happy about it. I am ho...
Angerpull Custom Stories, TCs & Mods - Development 13 9,105 09-16-2011, 08:09 PM
    Thread: Moving shadows
Post: RE: Moving shadows

(09-16-2011, 02:24 PM)X4anco Wrote: Hello peoples, I am still working on my custom story and if there any way I can get a shadow moving effect with particle systems or lights? -ThanksThat sounds li...
Angerpull Development Support 2 2,354 09-16-2011, 07:56 PM
    Thread: Creating a Checkpoint.
Post: RE: Creating a Checkpoint.

(09-16-2011, 05:56 PM)Khyrpa Wrote: CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry); asName - the internal ...
Angerpull Development Support 3 3,582 09-16-2011, 06:12 PM
    Thread: Creating a Checkpoint.
Post: Creating a Checkpoint.

I've tried everything and I just gave up. I need some help here to create my checkpoint, a brief explanation or so on how to do it. Anyone? Please? -Angerpull :angel:
Angerpull Development Support 3 3,582 09-16-2011, 05:39 PM
    Thread: No Music Help
Post: RE: No Music Help

(08-18-2011, 08:56 PM)Tanshaydar Wrote: People gonna tell you just edit it in model editor because it's the easiest and really an easy way to do this. If you are not gonna bother yourself with this,...
Angerpull Development Support 3 2,402 08-18-2011, 09:37 PM