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Post Author Forum Replies Views Posted [asc]
    Thread: Justine Monster Names
Post: RE: Justine Monster Names

Aha, wow. Thanks everyone!
Shoop Custom Stories, TCs & Mods 5 6,004 05-21-2011, 05:16 PM
    Thread: Justine Monster Names
Post: Justine Monster Names

What is the difference from these: Suitor Suitor_alois Suitor_basile Suitor_malo Do they have specific detail differences? Thanks.
Shoop Custom Stories, TCs & Mods 5 6,004 05-18-2011, 12:43 AM
    Thread: Monster walking paths
Post: RE: Monster walking paths

What did I do wrong? Code:void OnStart() { AddUseItemCallback("", "key1", "castle_1", "UsedKeyOnDoor", true); AddUseItemCallback("", "key2", "metal_1", "UsedKeyOnDoor2", true); AddUseItemCallback("", ...
Shoop Custom Stories, TCs & Mods 12 11,820 04-23-2011, 02:53 AM
    Thread: Monster walking paths
Post: RE: Monster walking paths

(04-23-2011, 02:47 AM)Kyle Wrote: (04-23-2011, 02:33 AM)Shoop Wrote: Thank you good sir, but at this path node 2 is that far away from the player? and will that make him vanish or do I gotta do a ...
Shoop Custom Stories, TCs & Mods 12 11,820 04-23-2011, 02:50 AM
    Thread: Monster walking paths
Post: RE: Monster walking paths

I have been called a noob and told to learn scripting and stop bugging the forums once before. I know this a very nice community, probably the best one. Does this work? Code:AddEnemyPatrolNode("serva...
Shoop Custom Stories, TCs & Mods 12 11,820 04-23-2011, 02:39 AM
    Thread: Monster walking paths
Post: RE: Monster walking paths

Thank you good sir, but at this path node 2 is that far away from the player? and will that make him vanish or do I gotta do a collide callback then a void entity false thing?
Shoop Custom Stories, TCs & Mods 12 11,820 04-23-2011, 02:33 AM
    Thread: Monster walking paths
Post: Monster walking paths

You guys are probably bitch at me, but how do you get the monsters to move? I made it spawn but it only moves if it sees me, otherwise it just stands there. Not only that, but it never leaves it will ...
Shoop Custom Stories, TCs & Mods 12 11,820 04-23-2011, 02:05 AM
    Thread: Sound trigger
Post: RE: Sound trigger

I didn't even think of it that way, thank you.
Shoop Custom Stories, TCs & Mods 4 3,911 04-21-2011, 06:06 PM
    Thread: Sound trigger
Post: RE: Sound trigger

I don't know a void function for just playing a single sound without fading, that is basically what I am asking. Would this work? Code:AddEntityCollideCallback("Player", "SoundArea", "SoundTrigger1", ...
Shoop Custom Stories, TCs & Mods 4 3,911 04-21-2011, 03:43 PM
    Thread: Sound trigger
Post: Sound trigger

I want it so when the player walks to a certain spot they will here a noise, I am guessing I need to have it like this: Code:AddEntityCollideCallback("Player", "SoundArea1", "Soundtrigger1", true, 1);...
Shoop Custom Stories, TCs & Mods 4 3,911 04-21-2011, 03:36 PM
    Thread: Script area map change?
Post: RE: Script area map change?

Thank you a ton, it works perfectly.
Shoop Custom Stories, TCs & Mods 4 4,511 04-21-2011, 12:47 AM
    Thread: Script area map change?
Post: RE: Script area map change?

(04-21-2011, 12:16 AM)Tanshaydar Wrote: void Changemap(string &in asParent, string &in asChild, int alStates) s is breaking the code. It still doesnt work. Here is the code. Code:void OnSta...
Shoop Custom Stories, TCs & Mods 4 4,511 04-21-2011, 12:33 AM
    Thread: Script area map change?
Post: Script area map change?

I tried before and it never ending up working, I want my character to fall into a hole, hit the script area and then map change. Here is the script I have for the whole map. Code:void OnStart() { AddU...
Shoop Custom Stories, TCs & Mods 4 4,511 04-21-2011, 12:13 AM
    Thread: Grid Question
Post: RE: Grid Question

Thank you! :D That makes my life 20x easier.
Shoop Custom Stories, TCs & Mods 4 3,897 04-21-2011, 12:11 AM
  Question Thread: Grid Question
Post: Grid Question

Is there a way to change where your editor focus is and the base grid mark, for example I want to make a second floor, do I always have to place objects and move them up everytime or can I just make a...
Shoop Custom Stories, TCs & Mods 4 3,897 04-20-2011, 11:32 PM
    Thread: Im looking for a team
Post: RE: Im looking for a team

If you still need someone for furniture adding and stuff like that I can do it. Just pm me and I will show you my abilities.
Shoop Custom Stories, TCs & Mods 55 70,182 04-16-2011, 05:41 PM
    Thread: who do you imagine Daniel looking like?
Post: RE: who do you imagine Daniel looking like?

You know they show you what daniel looks like right?
Shoop General Discussion 25 24,349 04-12-2011, 10:58 PM
    Thread: Silly idea for the main menu. :P
Post: RE: Silly idea for the main menu. :P

(04-03-2011, 02:49 AM)XxRoCkBaNdMaNxX Wrote: could you upload a video/picture of it? It sounds pretty dang cool, But I like to see things before I get them. I agree.
Shoop General Discussion 10 9,218 04-03-2011, 11:46 PM
    Thread: Level changing area script not working?
Post: RE: Level changing area script not working?

Oh, okay thanks everyone so much.
Shoop Custom Stories, TCs & Mods 13 9,988 04-03-2011, 12:33 AM
    Thread: Level changing area script not working?
Post: RE: Level changing area script not working?

The map works now, but when I jump into the hole I just fall through the script area and it doesn't change the map. Here is the script: Code:void OnStart() { AddUseItemCallback("", "key1", "castle_1"...
Shoop Custom Stories, TCs & Mods 13 9,988 04-02-2011, 10:33 PM