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Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
(╯°□°)╯︵ ┻━┻ flip this thread already |
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Organic Shelter |
Off-Topic
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14,812 |
8,391,722 |
06-14-2018, 09:15 AM |
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Thread: MyBB updated to the newest version
Post: RE: MyBB updated to the newest version
(04-26-2018, 04:15 PM)TiManGames Wrote: hpl4 when
also It seems the extra stuff for full reply (img, video, link, etc) are missing
Agree |
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Organic Shelter |
News - Announcements
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3 |
7,612 |
04-26-2018, 04:28 PM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
(04-21-2018, 08:03 AM)MatiCekuriel Wrote: (I'm just thinking about it, does someone know how to make the "mansion fan" from AMFP static?)What kind of fan? |
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Organic Shelter |
Custom Stories, TCs & Mods - Development
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19 |
21,627 |
04-21-2018, 12:08 PM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
So, when will it release? Months or weeks? |
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Organic Shelter |
Custom Stories, TCs & Mods - Development
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19 |
21,627 |
04-20-2018, 11:10 AM |
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Thread: Insanity of Your Mind V2
Post: RE: Insanity of Your Mind V2
Looks good! What is the plot of the story? |
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Organic Shelter |
Custom Stories, TCs & Mods - Development
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19 |
21,627 |
04-19-2018, 07:12 PM |
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Thread: Editing a .dae file
Post: RE: Editing a .dae file
(04-19-2018, 01:02 AM)Mudbill Wrote: ...Try Notepad++.I've tried to download Notepad++ but it always failed at downloading. Any suggestion? |
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Organic Shelter |
Development Support
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5 |
9,855 |
04-19-2018, 07:07 PM |
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Thread: Editing a .dae file
Post: RE: Editing a .dae file
(04-18-2018, 07:40 AM)Romulator Wrote: If you just need to edit the textures, you really just need to edit the .dds file. You can do so very easily with Paint.NET.
To open and/or edit a .dae file, ... |
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Organic Shelter |
Development Support
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5 |
9,855 |
04-18-2018, 10:30 AM |
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Thread: Editing a .dae file
Post: Editing a .dae file
I'm retexturing a grunt into a mime grunt, and I need to edit the .dae file. The question is: How do I edit the .dae file? |
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Organic Shelter |
Development Support
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5 |
9,855 |
04-17-2018, 12:50 PM |
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Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
[Image: https://www.google.com/search?client=ms-...0BrOGzgrM:] |
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Organic Shelter |
Off-Topic
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14,812 |
8,391,722 |
04-15-2018, 08:08 AM |
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Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Can i post meme stuff here? |
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Organic Shelter |
Off-Topic
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14,812 |
8,391,722 |
04-14-2018, 12:26 PM |
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Thread: Monster is invisible in the game!
Post: RE: Monster is invisible in the game!
(04-10-2018, 06:19 AM)TiManGames Wrote: (04-10-2018, 04:10 AM)Organic Shelter Wrote: (04-09-2018, 04:22 PM)TiManGames Wrote: Check in the editor if the monster is set to Active.
Also, is this a ... |
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Organic Shelter |
Development Support
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5 |
5,779 |
04-10-2018, 08:07 AM |
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Thread: Monster is invisible in the game!
Post: RE: Monster is invisible in the game!
(04-09-2018, 04:22 PM)TiManGames Wrote: Check in the editor if the monster is set to Active.
Also, is this a custom monster with a custom model, or a normal one?It's a grunt with darker texture and ... |
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Organic Shelter |
Development Support
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5 |
5,779 |
04-10-2018, 04:10 AM |
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Thread: Monster is invisible in the game!
Post: Monster is invisible in the game!
The monster shows in the Editor, but it won't show in the game. Here is the screenshot. |
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Organic Shelter |
Development Support
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5 |
5,779 |
04-09-2018, 03:40 PM |
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Thread: Enemy_Grunt and Enemy_Manpig
Post: RE: Enemy_Grunt and Enemy_Manpig
(04-08-2018, 04:16 PM)Romulator Wrote: They will both function as enemies as intended by the game - following pathnodes when directed, set active/inactive the same ways, etc. They will also use the ... |
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Organic Shelter |
Development Support
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3 |
3,752 |
04-09-2018, 02:49 AM |
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Thread: Enemy_Grunt and Enemy_Manpig
Post: Enemy_Grunt and Enemy_Manpig
What's the difference beetwen Enemy_Grunt and Enemy_Manpig? Is it the AI behavior or just different names? |
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Organic Shelter |
Development Support
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3 |
3,752 |
04-08-2018, 02:47 PM |
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Thread: The Great Work bug..
Post: RE: The Great Work bug..
Try searching the tools in one of two chest in the room full of boxes. That might help |
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Organic Shelter |
Custom Stories, TCs & Mods
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2 |
4,787 |
04-08-2018, 10:18 AM |
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Thread: Spawning Item Randomly
Post: RE: Spawning Item Randomly
(04-06-2018, 10:12 PM)Mudbill Wrote: How do you mean? You use the item somewhere and a monster spawns?
For that you'd want a AddUseItemCallback and simply SetEntityActive on the enemy.
And how do i ... |
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Organic Shelter |
Development Support
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8 |
6,728 |
04-08-2018, 05:03 AM |
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Thread: Custom monster question
Post: RE: Custom monster question
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Organic Shelter |
Development Support
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1 |
2,360 |
04-06-2018, 05:33 PM |
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Thread: Spawning Item Randomly
Post: RE: Item Spawns Randomly
I've tried it again and this time it works! Thanks for your help. And now what to add if i want to make the item to spawn a monster? |
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Organic Shelter |
Development Support
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8 |
6,728 |
04-06-2018, 12:50 PM |
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Thread: Spawning Item Randomly
Post: RE: Item Spawns Randomly
(04-01-2018, 04:04 PM)Romulator Wrote: Create a few ScriptAreas where your item is to spawn, giving them a name with an appended number. In your example, you state 5, we'll go with SpawnArea_1, Spaw... |
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Organic Shelter |
Development Support
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8 |
6,728 |
04-05-2018, 12:33 PM |