Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Pewdie´s Revenge
Post: RE: Pewdie´s Revenge

Great Story! A lot better that other pewdie stories i've played.
HoyChampoy Showcase 47 72,636 07-31-2012, 12:07 AM
    Thread: lever move by itself?
Post: RE: lever move by itself?

(07-23-2012, 07:19 PM)beecake Wrote: Maybe AddPropImpulse/Force can to it?It works, but only sometimes. On the times it doesn't do it, it looks like the lever just twitches. I used addpropforce and ...
HoyChampoy Development Support 5 2,882 07-23-2012, 07:47 PM
    Thread: lever move by itself?
Post: lever move by itself?

Hey Guys, I was wondering if it was possible to get a lever to move by itself, like actually seeing a lever get pull downed without you doing it yourself?
HoyChampoy Development Support 5 2,882 07-23-2012, 06:52 PM
    Thread: Lever Machine Help
Post: RE: Lever Machine Help

(07-20-2012, 09:29 PM)HoyChampoy Wrote: (07-20-2012, 01:57 PM)Ongka Wrote: I've done pretty much the same riddle, just with 8 levers. Anyway, heres the whole script with 6 levers. Code:void OnSta...
HoyChampoy Development Support 6 4,185 07-20-2012, 11:15 PM
    Thread: Lever Machine Help
Post: RE: Lever Machine Help

(07-20-2012, 01:57 PM)Ongka Wrote: I've done pretty much the same riddle, just with 8 levers. Anyway, heres the whole script with 6 levers. Code:void OnStart() { for(int i=1;i<7;i++) { SetEntity...
HoyChampoy Development Support 6 4,185 07-20-2012, 09:29 PM
    Thread: Lever Machine Help
Post: RE: Lever Machine Help

(07-20-2012, 11:15 AM)Kreekakon Wrote: Open up "13_machine_room"'s hps file from the original Amnesia. I recall they had a near identical puzzle in there, so you should be able to get a general idea...
HoyChampoy Development Support 6 4,185 07-20-2012, 11:43 AM
    Thread: Lever Machine Help
Post: Lever Machine Help

Hey Forum, I am in need of big help, I am hoping someone can easily guide me. So first, I want the player to solve a lever machine puzzle. The code I want is up 12 down 12. When the player gets this ...
HoyChampoy Development Support 6 4,185 07-20-2012, 11:01 AM
    Thread: Key scripting
Post: RE: Key scripting

(07-18-2012, 04:35 AM)Redzombie18 Wrote: Hello Peoples Of course by the title you know im a noob at Custom story making :P So i want a locked door and you need a key. I followed a tutorial on how t...
HoyChampoy Development Support 1 1,720 07-18-2012, 05:42 AM
    Thread: Ropes?
Post: Ropes?

Hey Forum Does anyone know how to make a rope and how to properly use them? I searched everywhere hoping to find a tutorial but still have nothing. I even took a look at the amnesia justine hps scrip...
HoyChampoy Development Support 5 3,239 07-17-2012, 10:40 PM
    Thread: very big problem :(
Post: RE: very big problem :(

(07-17-2012, 06:43 AM)Zaari Wrote: Wait, are you opening the .HPS file or the .CACHE file?hps
HoyChampoy Development Support 4 2,414 07-17-2012, 06:47 AM
    Thread: very big problem :(
Post: very big problem :(

I've run into a very big problem, i had an script hps file full of scripting. When i opened it up on notepad ++ again, all my scripting was replaced by the word "nul". I don't know what happened, and ...
HoyChampoy Development Support 4 2,414 07-17-2012, 06:37 AM
    Thread: Chipper And Hammer Animation
Post: RE: Chipper And Hammer Animation

(07-15-2012, 11:04 PM)Ongka Wrote: Good to know that it worked! :) What was it you had to fix in order to make it work?changed some names thats all. I also added some stuff to the timers :) heres ...
HoyChampoy Development Support 5 3,836 07-16-2012, 09:48 AM
    Thread: Chipper And Hammer Animation
Post: RE: Chipper And Hammer Animation

(07-15-2012, 02:19 PM)Ongka Wrote: A little tutorial: You need an object where the hammer is pointing at, in this case it's "HammerDoor". The next thing is an Area which defines where the hammer ro...
HoyChampoy Development Support 5 3,836 07-15-2012, 10:06 PM
    Thread: Chipper And Hammer Animation
Post: Chipper And Hammer Animation

Hey Forum, well the title says it all. Does anyone know how to do it? And if so, would you please help me? I know it has to do with the hammer and chipper "move" items but how does it work? It would b...
HoyChampoy Development Support 5 3,836 07-15-2012, 11:34 AM
    Thread: Diary Not Working
Post: Diary Not Working

Hey guys. So I put a diary into my map and I did everything a video tutorial told me to do but its not working out right. What i wanted was that when the player picked up the diary, i wanted the diary...
HoyChampoy Development Support 2 1,809 07-13-2012, 03:55 AM
    Thread: Need Male Voice Actor
Post: RE: Need Male Voice Actor

(07-13-2012, 01:42 AM)Bunnypoppop Wrote: Here you go, hopefully it's something your looking for, I know the start messed up a bit but it's 1:45am here xD That's if you like my voice. http://soundcl...
HoyChampoy Custom Stories, TCs & Mods - Development 2 2,992 07-13-2012, 01:51 AM
    Thread: Need Male Voice Actor
Post: Need Male Voice Actor

Hey Guys! So, I am in need of a male voice actor. I would like him to read one part I have typed up. One part is needed for now, but I will contact you just in case I am in need of more. Help would be...
HoyChampoy Custom Stories, TCs & Mods - Development 2 2,992 07-13-2012, 01:32 AM
    Thread: ladder script help
Post: RE: ladder script help

(07-12-2012, 01:17 AM)Your Computer Wrote: (07-12-2012, 12:14 AM)HoyChampoy Wrote: For the string asName do I put the name of the ladder or the name of the valve? Name of the valve. (07-12-2012...
HoyChampoy Development Support 10 7,591 07-12-2012, 01:56 AM
    Thread: ladder script help
Post: RE: ladder script help

I know that already, its just i don't know how to use it or how it works. the code looks like this SetEntityConnectionStateChangeCallback(string& asName, string& asCallback); For the string a...
HoyChampoy Development Support 10 7,591 07-12-2012, 12:14 AM
    Thread: ladder script help
Post: RE: ladder script help

(07-11-2012, 09:56 PM)Your Computer Wrote: (07-11-2012, 09:22 PM)HoyChampoy Wrote: would i put these in the void onstart? is there another code i need? because how will the setmoveobject state kno...
HoyChampoy Development Support 10 7,591 07-11-2012, 10:16 PM