Search Results
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Thread: Blog: "Thoughts on Limbo"
Post: RE: Blog: "Thoughts on Limbo"
What I found most annoying about limbo were the terrible save spots. I do want to wait another minute as the world slowly turns again. Or repeat a long winded running segment. I really do.
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WindexGlow |
Blog
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16 |
26,373 |
10-17-2011, 05:38 AM |
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Thread: Blog: "Tech feature: Scripting overview #1"
Post: RE: Blog: "Tech feature: Scripting overview #1"
Frictional is what set me on the modding path, and I remember just how useless I was, probably 14 if that. I had never touched a modeling tool then, and since I have used the same one : Maya. I neve... |
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WindexGlow |
Blog
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8 |
10,919 |
07-04-2011, 05:03 PM |
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Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.3b
Quote:Dude, not to be mean or anything, but a corridor and 4 rooms isn't enough too get people interested..
The first level in my (jesus christ this is ancient) penumbra mod was exactly this. My firs... |
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WindexGlow |
Custom Stories, TCs & Mods - Development
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18 |
16,523 |
04-13-2011, 10:53 PM |
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Thread: Fractal Fun Pictures!
Post: RE: Fractal Fun Pictures!
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WindexGlow |
Off-Topic
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26 |
38,323 |
12-15-2010, 11:55 PM |
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Thread: Blog: "Tech feature: Terrain textures"
Post: RE: Blog: "Tech feature: Terrain textures"
Thanks for this blog entry, helped when I was making my own terrain shader.
Spoiler below!
Performance isn't a huge concern for me right now (low lights, large terrain blocks in third perso... |
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WindexGlow |
Blog
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6 |
10,971 |
12-08-2010, 05:26 AM |
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Thread: Blog: "tech feature: light masking"
Post: RE: Blog: "tech feature: light masking"
So does each light have their own shape, or do they get parented to a single shape? |
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WindexGlow |
Blog
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6 |
9,677 |
12-03-2010, 12:04 AM |
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Thread: Blog: "Tech feature: Noise and Fractals"
Post: RE: Blog: "Tech feature: Noise and Fractals"
Been making my own procedural terrain - about the third try, but first real terrain generator I've made that works well. I've been the Unity3D game engine for this stuff.
Make 1 4channel perlin that ... |
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WindexGlow |
Blog
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1 |
4,859 |
11-09-2010, 12:35 AM |
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Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech feature: Terrain geometry"
Here is a 1024x1024 perlin I generated. In photoshop I resized it (billinear) to 64x64.
I than resized it (billinaer) to 1024x1024
I than saved it as jpeg at 20% (Very shitty quality, very small fi... |
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WindexGlow |
Blog
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9 |
12,569 |
11-06-2010, 05:58 PM |
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Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech featuTerrain geometry"
(11-06-2010, 01:03 AM)Thomas Wrote: (11-06-2010, 12:02 AM)WindexGlow Wrote: The jpeg conversion didn't seem fair - looks like you added a ton of noise to it. In the slightest the lack of accuracy... |
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WindexGlow |
Blog
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9 |
12,569 |
11-06-2010, 05:52 AM |
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Thread: Blog: "Tech feature: Terrain geometry"
Post: RE: Blog: "Tech feature: Terrain geometry"
The jpeg conversion didn't seem fair - looks like you added a ton of noise to it. In the slightest the lack of accuracy would have caused blocky formations, not total erratic values. |
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WindexGlow |
Blog
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9 |
12,569 |
11-06-2010, 12:02 AM |
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Thread: Blog: "Tech feature: Pre-pass lighting"
Post: RE: Blog: "Tech feature: Pre-pass lighting"
Just confirm a Penumbra MMOSHRPG already!
Massive Multiplayer Online Survival Horror Role Playing Game |
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WindexGlow |
Blog
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9 |
11,276 |
10-22-2010, 01:06 AM |
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Thread: Blog: " Tech feature: Sunlight with Shadows"
Post: RE: Blog: " Tech feature: Sunlight with Shadows"
The thing I liked about the motion blur was that sources of light seemed to last longer than those that weren't lit (sun spots). I don't play a lot of games that have mm, but this was the first I saw... |
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WindexGlow |
Blog
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12 |
14,514 |
10-13-2010, 11:32 PM |
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Thread: Why did the monsters chase Daniel?
Post: RE: Why did the monsters chase Daniel?
I think they were under orders to protect where Alexander told them to - and stop anyone from getting further. Eventually Alexander realizes what Daniel is attempting to do, and thus put Daniel into ... |
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WindexGlow |
Hints, help and spoilers
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16 |
14,723 |
09-24-2010, 10:04 PM |
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Thread: HPL 3
Post: RE: HPL 3
Engine upgrade? Can't think of a whole lot of things (graphically) they could add. |
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WindexGlow |
Off-Topic
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4 |
9,179 |
09-24-2010, 10:01 PM |
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Thread: Why people didn't buy it
Post: RE: Why people didn't buy it
Alternately because it takes no effort (and they don't have to get off their asses) to pirate the game. Competing with something that is nearly effortless is pretty hard. |
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WindexGlow |
General Discussion
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25 |
17,313 |
09-20-2010, 11:31 PM |
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Thread: Bringing Back Repuation?
Post: RE: Bringing Back Repuation?
Amnesia 2 : The Rep System
Though I almost prefer my sig leading to a dead end. |
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WindexGlow |
Off-Topic
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1 |
3,108 |
09-19-2010, 10:48 PM |
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Thread: Blog: "Amnesia Launch Trailer"
Post: RE: Blog: "Amnesia Launch Trailer"
I don't feel like waiting 3 minutes so nvidea's control panel can load up to watch 2 minutes of something, than revert it. |
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WindexGlow |
Blog
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3 |
7,194 |
09-14-2010, 12:54 PM |
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Thread: Blog: "Amnesia Launch Trailer"
Post: RE: Blog: "Amnesia Launch Trailer"
Next time you guys do major public videos - include an alternate high-gamma version. All of your videos are near black for me, excluding a few lighted spots and the hands. |
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WindexGlow |
Blog
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3 |
7,194 |
09-14-2010, 04:51 AM |
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Thread: Most disturbing areas/moments
Post: RE: Most disturbing areas/moments
The siderooms in the morgue -- that buzzing sound..! |
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WindexGlow |
General Discussion
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55 |
46,955 |
09-14-2010, 12:03 AM |
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Thread: Small review, thoughts & Hopes (SPOILERS)
Post: Small review, thoughts & Hopes (SPOILERS)
Having completed Amenisia after 6 hours it’s overcome Penumbra in nearly all aspects. It didn’t feel tiring as it kept itself fresh, without adding gameplay mechanics. Almost every note gave more d... |
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WindexGlow |
General Discussion
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3 |
2,973 |
09-13-2010, 03:01 AM |