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    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 03:48 PM)ZereboO Wrote: Here you go void OnStart() { AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true); AddUseItemCallback("", "key_2", "mansion_2", "KeyOnDoor_2", true)...
Hartmann Development Support 21 13,157 07-30-2012, 03:55 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 03:39 PM)ZereboO Wrote: check my repley just above yoursacutally im kinda confused.can you write the whole correct script and i promise to rep you. im very very confused
Hartmann Development Support 21 13,157 07-30-2012, 03:43 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 03:18 PM)ZereboO Wrote: wont the player freeze or wont he get active? Is all the area names in the Level Editor and ind .hps file names checked, for miss spelling?yes and nothing happe...
Hartmann Development Support 21 13,157 07-30-2012, 03:38 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 02:51 PM)ZereboO Wrote: Try this void OnStart() { AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true); AddUseItemCallback("", "key_2", "mansion_2", "KeyOnDoor_2", true);...
Hartmann Development Support 21 13,157 07-30-2012, 03:10 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 02:39 PM)ZereboO Wrote: which one is happening first. LightsOut or LightsOut2? And in which of them do you want the player to freeze (07-30-2012, 02:39 PM)ZereboO Wrote: same time i ju...
Hartmann Development Support 21 13,157 07-30-2012, 02:42 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 02:12 PM)andyrockin123 Wrote: Alternatively, if you'd like the player to not move but still have control of the camera, you can use this: SetPlayerMoveSpeedMul(0.0f); SetPlayerRunSpee...
Hartmann Development Support 21 13,157 07-30-2012, 02:32 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 02:20 PM)ZereboO Wrote: (07-30-2012, 02:18 PM)Hartmann Wrote: (07-30-2012, 02:17 PM)ZereboO Wrote: (07-30-2012, 02:12 PM)Hartmann Wrote: (07-30-2012, 02:09 PM)SilentStriker Wrote...
Hartmann Development Support 21 13,157 07-30-2012, 02:22 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 02:17 PM)ZereboO Wrote: (07-30-2012, 02:12 PM)Hartmann Wrote: (07-30-2012, 02:09 PM)SilentStriker Wrote: SetPlayerActive(bool abActive); void LightsOut_2(string &in asTimer) { S...
Hartmann Development Support 21 13,157 07-30-2012, 02:18 PM
    Thread: Freeze player?
Post: RE: Freeze player?

(07-30-2012, 02:09 PM)SilentStriker Wrote: SetPlayerActive(bool abActive); void LightsOut_2(string &in asTimer) { StartPlayerLookAt("wall_door_frame_6", 10, 10, ""); AddTimer("StopLook_1", 6, " ...
Hartmann Development Support 21 13,157 07-30-2012, 02:12 PM
    Thread: Freeze player?
Post: Freeze player?

what is the script or making a player freeze?
Hartmann Development Support 21 13,157 07-30-2012, 02:07 PM
    Thread: how make music stop and make player freeze
Post: RE: how make music stop and make player freeze

(07-30-2012, 02:23 AM)ksnider Wrote: First of all, change: Code:void StartMusic(string &in asParent, string &in asChild, int alState) { PlayMusic("03_paper_daniel02.ogg", true, 0.8, 2, 0, t...
Hartmann Development Support 3 2,651 07-30-2012, 10:30 AM
    Thread: how make music stop and make player freeze
Post: how make music stop and make player freeze

well title says pretty much it self. when i spawn i add a song. it keeps playing and when i leave the maps to a newone IT keeps PLAYING. i cant fix this because im dumb. and secondly i want daniel to ...
Hartmann Development Support 3 2,651 07-30-2012, 12:52 AM
    Thread: Level editor lagg
Post: Level editor lagg

Hey guys! So i create my own custom stories and i have some problems. In the level editor i have EXTREME lagg even tho its only a simple map. i tried the HPL Folder trick but it dident help. can some...
Hartmann Development Support 3 1,934 07-22-2012, 07:54 AM
    Thread: iron maiden bursts open?
Post: RE: iron maiden bursts open?

(06-26-2012, 02:36 PM)modoscar Wrote: (06-26-2012, 01:14 PM)Hartmann Wrote: What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it workTry this void...
Hartmann Development Support 3 2,601 06-26-2012, 10:01 PM
    Thread: Anyone wanna make custom stories?
Post: RE: Anyone wanna make custom stories?

(06-23-2012, 06:05 PM)The Shanus Wrote: (06-23-2012, 01:38 PM)CrazyArts Wrote: is der be teleportink naked guys!!? zomgCA, I don't appreciate mockery at someone else's expense - not that there is ...
Hartmann Custom Stories, TCs & Mods - Development 13 10,067 06-26-2012, 01:17 PM
    Thread: iron maiden bursts open?
Post: iron maiden bursts open?

What is the script for making a iron maiden burst open? i looked for quite a while but i cant make it work
Hartmann Development Support 3 2,601 06-26-2012, 01:14 PM
    Thread: a function with same name and function alrdy exist?
Post: RE: a function with same name and function alrdy e...

(06-23-2012, 05:28 PM)FastHunteR Wrote: ..Just change the name and you're good. But since you probably have no idea what even a function is: void OnStart() { AddEntityCollideCallback("Player", "Play...
Hartmann Development Support 9 5,711 06-23-2012, 05:30 PM
    Thread: a function with same name and function alrdy exist?
Post: RE: a function with same name and function alrdy e...

(06-23-2012, 05:17 PM)FastHunteR Wrote: Change the name of the function too. DestroyParticleSystem is, like Your Computer said, a predefined one, you can't use it. Edit: Or maybe it works with a ot...
Hartmann Development Support 9 5,711 06-23-2012, 05:20 PM
    Thread: Error. missing a ";" or ","
Post: RE: Error. missing a ";" or ","

(06-23-2012, 05:02 PM)FastHunteR Wrote: Paste the whole script again?All errors have bene fixed. But thanks for you intention to help a begginer :)
Hartmann Development Support 8 5,077 06-23-2012, 05:08 PM
    Thread: Error. missing a ";" or ","
Post: RE: Error. missing a ";" or ","

(06-23-2012, 04:48 PM)SilentStriker Wrote: May I ask what MyFunc is for? The easiest way to make a KeyOnDoor script is by using the syntax's in the function instead of calling KeyOnDoor_1 KeyOnDoor...
Hartmann Development Support 8 5,077 06-23-2012, 04:54 PM