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    Thread: OALWrapper goes sigsegv when trying to load boat_level/boat_horn1.ogg
Post: RE: OALWrapper goes sigsegv when trying to load bo...

As I mentioned somewhere else the problem was that AngelScript did not preserve stack alignment, causing issues as libogg in my system is optimized to use SSE instructions. To fix this, one can defin...
erolmatei OALWrapper 1 8,946 05-26-2020, 06:46 PM
    Thread: Let's make this working on Android
Post: RE: Let's make this working on Android

Hello again. For the shaders, the HPL1 repo contains some drop-in replacements that work perfectly. Oddly enough, only the highest shaders work well and the others not-so-much, at least on my Intel G...
erolmatei HPL1 Engine 6 11,823 05-23-2020, 12:42 PM
    Thread: Compilation instructions for Ubuntu 12.04 32 bit
Post: RE: Compilation instructions for Ubuntu 12.04 32 b...

Hi, I was unaware of your guide and managed to get an almost fully working solution on a modern distro (Arch Linux). I also managed to use the most recent OALWrapper and fixed some compilation issues,...
erolmatei Overture 2 2,217 05-22-2020, 03:05 PM
    Thread: OALWrapper goes sigsegv when trying to load boat_level/boat_horn1.ogg
Post: OALWrapper goes sigsegv when trying to load boat_l...

Hello there. Yesterday I tried to compile Penumbra Overture on my machine (Arch Linux) and had to fight against some compiling errors. Eventually I managed to get it to compile and run (on either mod...
erolmatei OALWrapper 1 8,946 05-22-2020, 02:44 PM