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Thread: I think the syntax is wrong
Post: RE: I think the syntax is wrong
(04-25-2012, 02:32 PM)SilentStriker Wrote: Timers have the syntax of string &in asTimer :)Thanks! |
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GillFrog |
Development Support
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2 |
3,477 |
04-25-2012, 02:46 PM |
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Thread: I think the syntax is wrong
Post: I think the syntax is wrong
Okay, so i want to fade the screen black then fade it back.
I don't get the syntax stuff. (I'm a n00b/idiot.) :(
May someone help me out?
Here's the script:
Quote:void func_monster_start(string &... |
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GillFrog |
Development Support
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2 |
3,477 |
04-25-2012, 02:19 PM |
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Thread: What kind of music do ya' like?
Post: What kind of music do ya' like?
I know that this thread is a stupid idea, but i'm bored and i want to listen to some awesome music. :P
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GillFrog |
Off-Topic
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25 |
25,915 |
04-23-2012, 10:09 PM |
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Thread: [NEEDZ HELP] Displaying a simple message when grabbing/interacting with an object.
Post: RE: [NEEDZ HELP] Displaying a simple message when ...
(04-23-2012, 03:22 PM)Datguy5 Wrote: Wrong syntax use this instead: void func_stephano(string &in asChild, string &in asParent, int alState)THANK YOU!
[Image: http://www.macupdate.com/util... |
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GillFrog |
Development Support
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4 |
4,743 |
04-23-2012, 03:31 PM |
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Thread: [NEEDZ HELP] Displaying a simple message when grabbing/interacting with an object.
Post: [NEEDZ HELP] Displaying a simple message when grab...
So, here's what i want to do;
When i grab an object, i want a message to pop up.
I tried it, but it doesn't show up.
I really don't know what's the problem. :huh:
Lang:
Quote:Message
Script:
Quote... |
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GillFrog |
Development Support
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4 |
4,743 |
04-23-2012, 03:03 PM |
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Thread: Need Testers
Post: RE: Need Testers
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GillFrog |
Custom Stories, TCs & Mods - Development
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8 |
8,770 |
01-22-2012, 04:36 PM |
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Thread: Does modding ruin the fear of the game?
Post: RE: Does modding ruin the fear of the game?
yup. before i started modding i always wondered how the enemies look like. but now, i've got enough balls to play cs-s. |
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GillFrog |
Custom Stories, TCs & Mods - Development
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31 |
35,565 |
01-09-2012, 11:47 AM |
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Thread: Hello! Let's Play Amnesia! ( I'm 13 years old)
Post: RE: Hello! Let's Play Amnesia! ( I'm 13 years old)
videos removed by user :L |
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GillFrog |
Custom Stories, TCs & Mods
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10 |
16,220 |
12-19-2011, 01:05 PM |
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Thread: Scripting is hard
Post: RE: Scripting is hard
(12-07-2011, 06:34 PM)BlueFury Wrote: its not that hard
btw guys, im dutch
and his name means CumHair, just saying :P:s holy sh*t! :D
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GillFrog |
Custom Stories, TCs & Mods - Development
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9 |
10,031 |
12-11-2011, 09:26 PM |
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Thread: Testers Needed (Again)
Post: RE: Testers Needed
Hey! I wanna test it too! |
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GillFrog |
Custom Stories, TCs & Mods - Development
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18 |
18,874 |
12-06-2011, 03:34 PM |
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Thread: Scripting is hard
Post: RE: Scripting is hard
Scripting isn't that hard, you just have to understand it.
Check out this guy's channel, he uploaded tutorials:
http://www.youtube.com/user/ThisIsYourComputer |
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GillFrog |
Custom Stories, TCs & Mods - Development
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9 |
10,031 |
12-06-2011, 03:33 PM |
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Thread: How can i modify the amount of the oil?
Post: RE: How can i modify the amount of the oil?
(12-06-2011, 12:01 AM)triadtimes Wrote: Well, all you have to do is put that line of code in during your OnStart() and put 0 where "float afOil" is. Because "float afOil" is the amount of starting o... |
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GillFrog |
Development Support
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2 |
3,541 |
12-06-2011, 12:25 AM |
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Thread: How can i modify the amount of the oil?
Post: How can i modify the amount of the oil?
At the start of my story, the oil is full.
I want to start with 0 oil.
I know that i have to do something with this:
Code:void SetPlayerLampOil(float afOil)But i don't know what. ^^'
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GillFrog |
Development Support
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2 |
3,541 |
12-05-2011, 11:51 PM |
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Thread: Help - Unexpected end of file
Post: RE: Help - Unexpected end of file
Quote:void OnLeave()
{
}
Is this the full script?
If it is, try this:
void OnEnter()
{
}
void OnLeave()
{
}
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GillFrog |
Development Support
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9 |
11,123 |
12-05-2011, 11:45 PM |
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Thread: How can i deactivate light when i pick up a key.
Post: RE: How can i deactivate light when i pick up a ke...
(12-02-2011, 09:01 PM)GreyFox Wrote: A Light? Or Lamp (IE Candles, Etc)
SetLightVisible("Name", false);
or
SetLampLit("Name", false, false);
-Grey FoxThanks for the reply.
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GillFrog |
Development Support
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4 |
4,759 |
12-03-2011, 01:04 AM |
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Thread: wouldn't it be nice to just know its name?
Post: RE: wouldn't it be nice to just know its name?
(12-02-2011, 01:17 AM)Danarogon Wrote: (12-01-2011, 11:44 PM)GillFrog Wrote: yeah...
i hope it's gonna be an underwater horror game.Bioshock?No. Not like bioshock.
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GillFrog |
General Discussion
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17 |
20,501 |
12-02-2011, 06:46 PM |
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Thread: How can i deactivate light when i pick up a key.
Post: How can i deactivate light when i pick up a key.
When i pick up a key, a light gets inactive.
How can i do that? I'm a noob :D
[Sorry for my bad english, i don't have any ideas how to explain it. ^^'] |
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GillFrog |
Development Support
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4 |
4,759 |
12-02-2011, 06:43 PM |
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Thread: Unexpected end of file [PROBLEM]
Post: RE: Unexpected end of file [PROBLEM]
Oh my god :D
I'm an idiot. Thank you!!!
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GillFrog |
Development Support
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2 |
3,909 |
12-02-2011, 12:12 AM |
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Thread: wouldn't it be nice to just know its name?
Post: RE: wouldn't it be nice to just know its name?
yeah...
i hope it's gonna be an underwater horror game.
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GillFrog |
General Discussion
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17 |
20,501 |
12-01-2011, 11:44 PM |
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Thread: Unexpected end of file [PROBLEM]
Post: Unexpected end of file [PROBLEM]
Okay. So i made a test map with the level editor.
And when i try to load it, an error pop up and says:
FATAL ERROR: Could not load script file 'custom_stories/test/maps/testmap01.hps'!
Main (12,1) :ER... |
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GillFrog |
Development Support
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2 |
3,909 |
12-01-2011, 11:09 PM |