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Post Author Forum Replies Views Posted [asc]
    Thread: Appearing/Disappearing Walls
Post: RE: Appearing/Disappearing Walls

import the mesh into model editor, add a body and change object type in user variables
gosseyn Custom Stories, TCs & Mods 2 3,282 09-25-2010, 06:37 PM
    Thread: A quick request.
Post: RE: A quick request.

you won't make me believe that there's no solution to extract rar files on mac.
gosseyn Custom Stories, TCs & Mods 9 8,179 09-24-2010, 08:22 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story

of course you are being pretentious, and you know it, and we know it all.
gosseyn Showcase 107 194,205 09-24-2010, 06:33 PM
    Thread: SkyBox Texture
Post: RE: SkyBox Texture

can we have a little more information on how to create the skybox dds and what is the exact layout the amnesia engine needs? I downloaded a jpeg from cgtextures, then i installed the nvidia plugin fo...
gosseyn Development Support 16 43,423 09-24-2010, 02:46 PM
    Thread: Something I'm missing about using script files?
Post: RE: Something I'm missing about using script files...

put everything where amnesia.exe is, this is somewhat your redist folder( i read that on the wiki i think)
gosseyn Custom Stories, TCs & Mods 13 11,561 09-24-2010, 01:46 PM
    Thread: My main menu
Post: RE: My main menu

You could do a little and fast tutorial to show us how to do it :-)
gosseyn Custom Stories, TCs & Mods - Development 3 5,794 09-24-2010, 01:06 PM
    Thread: boxlight falloff
Post: RE: boxlight falloff

A quick question : how do i know which boxlight will replace which boxlight if they are both set to replace ?
gosseyn Custom Stories, TCs & Mods 7 6,433 09-23-2010, 04:08 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story

(09-23-2010, 02:35 PM)Placeable Wrote: From what I can see on the screens it looks very nice. But as above poster mentioned you should take a few things into consideration. Instead of using so man...
gosseyn Showcase 107 194,205 09-23-2010, 03:03 PM
    Thread: a proper scripting loop
Post: RE: a proper scripting loop

well, i erased the testing i was doing about global script variable, so i have nothing to show, but roughly, i want to know where i have to declare the variable. I looked on your map.hps when i was te...
gosseyn Custom Stories, TCs & Mods 6 5,764 09-23-2010, 02:57 PM
    Thread: a proper scripting loop
Post: RE: a proper scripting loop

Bump, can you help about my global variable problem, thanks.
gosseyn Custom Stories, TCs & Mods 6 5,764 09-23-2010, 02:02 PM
    Thread: SetMoveObjectState
Post: RE: SetMoveObjectState

ok, i understand now, afState is a position and not a value we add. Thank you very much!
gosseyn Custom Stories, TCs & Mods 4 4,516 09-23-2010, 01:52 PM
    Thread: "Wake" - Complete :)
Post: RE: "Wake" - a Very High Quality Story

Why don't you post in game screens ?
gosseyn Showcase 107 194,205 09-23-2010, 01:38 PM
    Thread: SetMoveObjectState
Post: RE: SetMoveObjectState

here is my loop Code:AddEntityCollideCallback("Player", "AreaTest", "TestMe", false, 1); Code:void TestMe(string &in asParent, string &in asChild, int alState) {     AddTim...
gosseyn Custom Stories, TCs & Mods 4 4,516 09-23-2010, 01:28 PM
    Thread: SetMoveObjectState
Post: SetMoveObjectState

hello, i am trying to understand how this function works. I looked at control_room_piston_piston.ent because it is a MoveObject type, but i am having a hard time to understand how it works exactly. I...
gosseyn Custom Stories, TCs & Mods 4 4,516 09-23-2010, 12:48 PM
    Thread: The Darkness /!\WORKING ON NEXT MAP (30%)/!\
Post: RE: The Darkness /!\RELEASED/!\

(09-23-2010, 12:07 AM)Lee Wrote: I also didn't like it. It's just that this arbitrary numbers fellow didn't provide enough criticism. It's just that numbers are more accurate than words, like "i di...
gosseyn Custom Stories, TCs & Mods - Development 81 159,465 09-23-2010, 10:16 AM
    Thread: Need help with a script (again)
Post: RE: Need help with a script (again)

yes it works, i don't have to test it, i have many collision callbacks in my script
gosseyn Custom Stories, TCs & Mods 13 10,941 09-22-2010, 08:47 PM
    Thread: Need help with a script (again)
Post: RE: Need help with a script (again)

maybe check the names
gosseyn Custom Stories, TCs & Mods 13 10,941 09-22-2010, 08:35 PM
    Thread: Need help with a script (again)
Post: RE: Need help with a script (again)

i mean, you can do as i told you, unless you want to handle all collisions inside one big function. But you can also make one function for each collision example, blue box and blue light : Code:void...
gosseyn Custom Stories, TCs & Mods 13 10,941 09-22-2010, 08:23 PM
    Thread: Need help with a script (again)
Post: RE: Need help with a script (again)

you can just do Code:void BOX1RED(string &in asParent, string &in asChild, int alState) { SetLightVisible("redy", true); } unless you have other boxes that needs colliding with the same are...
gosseyn Custom Stories, TCs & Mods 13 10,941 09-22-2010, 08:11 PM
    Thread: a proper scripting loop
Post: RE: a proper scripting loop

My oh my, why i didn't think of that? A timer calling himself for ever !!! Nice Jens, Thank you ! And one last question while i am at it : how do i set a variable which will be available in the entire...
gosseyn Custom Stories, TCs & Mods 6 5,764 09-22-2010, 06:19 PM