Search Results
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Thread: Pathnodes
Post: RE: Pathnodes
.nodes is an auto generated file. I believe that the setting forcecacheloadingandskipsaving controls whether or not files like this one are generated, but I dont remember if it had to be true or false... |
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WALP |
Development
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5 |
5,913 |
08-19-2016, 04:03 PM |
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Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff: "Damn Korea, Back At It Again W...
[Video: http://<a href="https://www.youtube.com/...3_YC4U</a>] |
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WALP |
Off-Topic
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14,812 |
4,841,958 |
07-03-2016, 01:38 PM |
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Thread: Intro to mod
Post: RE: Intro to mod
I had the same problem myself, never got to a proper solution, but a workaround is to change the walk/run speed multiplier to 0 so even if the player moves he does not go anywhere. The problem with th... |
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WALP |
Technical Support
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24 |
15,628 |
05-25-2016, 02:12 AM |
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Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: Random Stuff: "Damn Korea, Back At It Again W...
On another note here's some of the previously mentioned racist buns. The exterior chocolate layer is thin, while the inside is pure white cream. Many people hand them out at birthdays around here, esp... |
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WALP |
Off-Topic
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14,812 |
4,841,958 |
05-20-2016, 01:53 PM |
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Thread: Penumbra Overture Remaster (Mod)
Post: RE: Penumbra Overture Remaster (Mod)
if you doing a remaster and you havent gotten too far with it I would suggest doing it in SOMA since it has the superior looking engine, and will allow you to mod a lot of things you cant in amnesia t... |
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WALP |
Custom Stories, TCs & Mods - Development
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5 |
7,193 |
05-16-2016, 01:30 AM |
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Thread: The next frictional game thread
Post: RE: The next frictional game thread
https://www.frictionalgames.com/forum/thread-43215.html
I think this thread already fulfills the purpose intended for this one, although the title "so.." is not exactly very informative. Maybe we cou... |
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WALP |
General Discussion
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1 |
3,043 |
05-09-2016, 07:12 PM |
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Thread: Copied/pasted assets invisible hump?
Post: RE: Copied/pasted assets invisible hump?
First of all confirm whether the issue is related to the assets or the way you set the level up, by adding the assets to another level and seeing if the issue persists.
level editor does not show ev... |
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WALP |
Development Support
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2 |
1,913 |
05-08-2016, 04:40 PM |
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Thread: Remove key after 3x uses
Post: RE: Remove key after 3x uses
you should be able able to do that by using global variables which can be accessed across different maps. I dont have any experience using them though so you will have to look it up or ask someone els... |
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WALP |
Development Support
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10 |
4,598 |
05-05-2016, 12:49 PM |
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Thread: Amnesia randomizer code - Nightmare engine for Amnesia
Post: RE: Amnesia randomizer code - Nightmare engine for...
The frequency at which random sounds/voice lines/etc play seems to be constant or almost constant, so it kinda all blends together and you get used to it. Maybe randomize the frequency a bit so there ... |
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WALP |
Showcase
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8 |
13,586 |
05-02-2016, 01:27 PM |
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Thread: Amnesia randomizer code - Nightmare engine for Amnesia
Post: RE: Amnesia randomizer code - Nightmare engine for...
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WALP |
Showcase
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8 |
13,586 |
05-01-2016, 05:07 PM |
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Thread: AI Turning Help
Post: RE: AI Turning Help
First of all make sure you map is running using freshly generated cache files, especially the one for pathfinding. Without it the AI will navigate dumbly only thinking 1 node ahead. I believe the prof... |
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WALP |
Technical Support
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2 |
2,236 |
04-29-2016, 11:59 PM |
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Thread: Remove key after 3x uses
Post: RE: Remove key after 3x uses
I cant give you any specific code since I havent touched amnesia in a while but I would imagine you need a variable that keeps track of how many times the key was used, and a function that runs everyt... |
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WALP |
Development Support
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10 |
4,598 |
04-27-2016, 01:51 AM |
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Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)
I think the demo would not have made a noticeable difference in exposure, since the mod is free regardless.
demo is only really good if there's something you have a boner for showing off early, or y... |
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WALP |
Custom Stories, TCs & Mods - Development
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20 |
15,988 |
04-26-2016, 01:10 PM |
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Thread: Custom Music
Post: RE: Custom Music
Just look in the map scripts from main game soma. Almost all of them have the music script in them. There are 2 music functions I believe, 1 advanced, and 1 a little simpler. For both of them you will... |
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WALP |
Technical Support
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3 |
3,049 |
04-26-2016, 12:19 AM |
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Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)
(04-25-2016, 01:35 PM)Newsman Waterpaper Wrote: I kinda disagree with WALP and AGP. Between a mod's tech/demo/alpha and it's final release, alot of changes are going to be made and I think saying th... |
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WALP |
Custom Stories, TCs & Mods - Development
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20 |
15,988 |
04-25-2016, 01:49 PM |
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Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)
If the demo is misleading as to what the final version will be, you would be better off taking it down. |
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WALP |
Custom Stories, TCs & Mods - Development
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20 |
15,988 |
04-23-2016, 10:13 PM |
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Thread: Need a Talented Scripter (Willing To Pay)
Post: RE: Need a Talented Scripter (Willing To Pay)
seems so, but that he may be intending to step it up.
also even if you can script yourself, that does not always mean you have the time to do so. Adding more people gives you some challenges with co... |
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WALP |
Custom Stories, TCs & Mods - Development
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20 |
15,988 |
04-22-2016, 12:30 PM |
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Thread: "Desynced" - SOMA Music Video
Post: RE: "Desynced" - SOMA Music Video
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WALP |
User created content
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2 |
2,863 |
04-22-2016, 08:17 AM |
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Thread: Martin's (aka walps thread)
Post: RE: Martin's (aka walps thread)
SCREENSHOTS
Did some further mapping and learned/remembered a bunch about how to do underwater environments from analyzing FG maps. One thing thats a challenge is that FG almost exclusively uses pre ... |
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WALP |
Development
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7 |
4,656 |
04-20-2016, 06:00 PM |
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Thread: Martin's (aka walps thread)
Post: RE: Martin's (aka walps thread)
[Image: http://i.imgur.com/uHVcKuF.jpg]
[Image: http://i.imgur.com/aacGvi3.jpg]
got layout for 2nd map now. I refreshed myself on the terrain tools and got some basic terrain down, and a basic underw... |
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WALP |
Development
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7 |
4,656 |
04-19-2016, 07:06 PM |