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    Thread: SOMA - UPGRADED
Post: RE: SOMA - UPGRADED

Nice work, looks really awesome. If I do end up totally remaking the puppet myself are you able to use it? I mean it's totally fine but just curious, if you DO remember the idea I had for Akers. Good ...
Hypercube Showcase 6 11,079 09-10-2016, 07:47 PM
    Thread: Perditio
Post: RE: Perditio

Looks interesting, lighting could use a tad more work. Looks good though so far, nice how you used the penumbra music in the background. I always enjoy that, this mod looks like it plays similar to it...
Hypercube Development 3 4,218 07-13-2016, 02:51 AM
    Thread: Script error (Again)
Post: RE: Script error (Again)

Don't give up, just because this issue isn't solved right now doesn't mean you should give one last chance or whatever. I've made a SOMA map with a glitch and abandoned that one but you yourself can't...
Hypercube Technical Support 21 16,071 07-09-2016, 07:36 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

Did you put it in your mod's music folder though?
Hypercube Technical Support 21 16,071 07-08-2016, 06:37 PM
    Thread: More map change problems
Post: RE: More map change problems

Still doesn't work for me, how do you get it to work? I put effect_fade_out in the on enter function and set it to 5, but that didn't work, so I set it to 0, that didn't work, I added the fade out eff...
Hypercube Technical Support 9 6,386 07-08-2016, 06:35 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

(07-08-2016, 05:20 PM)Abion47 Wrote: You don't need to add the file extension, but it's still a good thing to do for organizational purposes. ("music" isn't very descriptive, but "music.ogg" says ex...
Hypercube Technical Support 21 16,071 07-08-2016, 05:29 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

So it doesn't seem to be an error with the code, because it works fine for me, and your hpl log says nothing. Did you get the name of the song incorrect? Because that would be an obvious reason. If yo...
Hypercube Technical Support 21 16,071 07-08-2016, 04:59 PM
    Thread: Script error (Again)
Post: RE: Script error (Again)

First of all, you don't include the .ogg at the end, I mean, does it matter? I am able to type the file name without it, I am pretty sure it just reads the name. Second of all, the second parameter is...
Hypercube Technical Support 21 16,071 07-08-2016, 04:28 PM
    Thread: More map change problems
Post: RE: More map change problems

Okay, besides fading out and what not, how in the world do we actually do this? This happens to me as well. I put everything in right in the door's properties but it doesn't work. Neither does it work...
Hypercube Technical Support 9 6,386 07-08-2016, 06:39 AM
    Thread: Looking for crew members for an upcoming TC mod.
Post: RE: Looking for crew members for an upcoming TC mo...

This is off topic from what you are asking, but since you are the one making the Harmfuls Wrath series, are you ever finishing the third one? It looks cool so I was just wondering.
Hypercube Development 2 3,314 06-30-2016, 08:06 PM
    Thread: Experiences in HPL3
Post: RE: Experiences in HPL3

(06-29-2016, 04:04 PM)TheDoctorPoo Wrote: (06-29-2016, 08:19 AM)Hypercube Wrote: I haven't created an account on moddb yet so I will start doing that actually, seems worth it! Also, what is this s...
Hypercube Development 8 6,936 06-29-2016, 05:19 PM
    Thread: Decals/Custom Models
Post: RE: Decals/Custom Models

(06-29-2016, 02:33 PM)TheTieMan Wrote: Well you could take the existing locker model and delete some of vertexes of the extra shelf, and then make the size bigger in the level editor . I don't think...
Hypercube Development 21 16,449 06-29-2016, 04:49 PM
    Thread: Experiences in HPL3
Post: RE: Experiences in HPL3

I know exactly what you are talking about, if I were to take screenshots it would probably be at the beginning where only some parts look really complete. I might as well be more serious on moddb too ...
Hypercube Development 8 6,936 06-29-2016, 08:19 AM
    Thread: Decals/Custom Models
Post: RE: Decals/Custom Models

Other than that an idea for the mod that I had was if the akers monster could have the ability to see, like how in amnesia if they saw you they instantly gave chase (not how the robots of upsilon woul...
Hypercube Development 21 16,449 06-29-2016, 07:21 AM
    Thread: Experiences in HPL3
Post: RE: Experiences in HPL3

When it comes to critique on any SOMA mods that are being made, I would only want to review them once they are fully released. "Cool mod" was just a way to summarize the point I was trying to make, no...
Hypercube Development 8 6,936 06-29-2016, 03:24 AM
    Thread: Experiences in HPL3
Post: RE: Experiences in HPL3

So, I'm confused. You said that things got worse in 2016? How did things get worse exactly? Was there some level editor update I was unaware about or something? Either way, I know exactly what you mea...
Hypercube Development 8 6,936 06-28-2016, 10:51 AM
    Thread: Decals/Custom Models
Post: RE: Decals/Custom Models

(06-25-2016, 11:07 PM)TheTieMan Wrote: Almost finished the 3D model! Just need to fix some texture issue and it's ready Oh, nice, thanks! Which one is it? Because I already have the Aries Logo but b...
Hypercube Development 21 16,449 06-25-2016, 11:35 PM
    Thread: Decals/Custom Models
Post: RE: Decals/Custom Models

(06-21-2016, 06:47 PM)Abion47 Wrote: Here's the logo: https://mega.co.nz/#!qFYHALob!GFcmXZprpS...U-IuaMNOwI The vector file for the logo is also included in the zip. [Image: http://i.imgur.com/tYu...
Hypercube Development 21 16,449 06-25-2016, 02:20 AM
    Thread: Custom Models/Entities
Post: RE: Custom Models/Entities

Placing the files in SOMA's main entities folder would allow it to show up and be used in the editor, but storing it in your mod's folders just allows the data to show up for other people as they now ...
Hypercube User created content 3 3,897 06-24-2016, 01:52 AM
    Thread: Decals/Custom Models
Post: RE: Decals/Custom Models

(06-22-2016, 08:30 PM)Abion47 Wrote: When you are drawing an image onto a terminal from a texture (i.e. a DDS file), you need to specify that the image is a texture using eImGuiGfx_Texture when you ...
Hypercube Development 21 16,449 06-22-2016, 08:37 PM