Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Occult Clockwork - Zeroth Entry (custom story, 24 hour project)
Post: RE: Occult Clockwork - Zeroth Entry (custom story,...
This mod needs some direction. I can't find any way how to advance past the first purple room and frustrates me. |
|
Cyphermur9t |
Showcase
|
6 |
11,769 |
05-23-2015, 02:36 AM |
|
|
Thread: No Floors
Post: RE: No Floors
(07-14-2014, 10:19 AM)Romulator Wrote: Your floor, in game, can you walk over it as if it is there?
No, I fall right through into a void. |
|
Cyphermur9t |
Technical Support
|
6 |
7,629 |
07-14-2014, 07:55 PM |
|
|
Thread: No Floors
Post: No Floors
I really don't understand and it's starting to get infuriating. I created a simple hallway using the default textures, but a section of flooring just refuses to appear in-game. I've tried recreating i... |
|
Cyphermur9t |
Technical Support
|
6 |
7,629 |
07-14-2014, 06:15 AM |
|
|
Thread: String
Post: RE: String
Played it, and it was pretty good. Took about 20 minutes, but the atmosphere was the greatest part. Unfortunately my computer kept going down to 5-7 frames per second which really takes away from the ... |
|
Cyphermur9t |
Showcase
|
19 |
23,782 |
05-01-2014, 08:41 AM |
|
|
Thread: Amnesia: A Coward's Debt [FULL RELEASE]
Post: RE: Amnesia: A Coward's Debt [FULL RELEASE]
I was playing this with my friend and well...
Spoiler below!
That monster that came after me when talking to that angel statue, my chest literally hurts now. That was THE CREEPIEST THING I ... |
|
Cyphermur9t |
Showcase
|
45 |
83,503 |
04-19-2014, 08:46 AM |
|
|
Thread: [IFC] Penumbra: Necrologue
Post: RE: Penumbra: Necrologue
I am going to be livestreaming this on The 1st of February. I am looking forward to this! |
|
Cyphermur9t |
Custom Stories, TCs & Mods - Development
|
54 |
92,395 |
01-31-2014, 08:32 AM |
|
|
Thread: Amnesia: The Friendliest Foe
Post: RE: Amnesia: The Friendliest Foe
I'll admit I didn't focus as much on the level design in this one as I did for Astraphobia, besides, these are just a few random level pictures. |
|
Cyphermur9t |
Showcase
|
7 |
13,775 |
10-07-2013, 08:13 PM |
|
|
Thread: Amnesia: The Friendliest Foe
Post: Amnesia: The Friendliest Foe
The Friendliest Foe
Has there ever been a Custom Story with a monster purposely being a helping hand? I don't know, it was a real question.
Your character has been living on his own for quite some ... |
|
Cyphermur9t |
Showcase
|
7 |
13,775 |
10-06-2013, 11:05 PM |
|
|
Thread: Phonograph reset
Post: RE: Phonograph reset
Thank you. It worked out fine. :) |
|
Cyphermur9t |
Development Support
|
4 |
3,883 |
10-06-2013, 09:58 PM |
|
|
Thread: Phonograph reset
Post: RE: Phonograph reset
|
Cyphermur9t |
Development Support
|
4 |
3,883 |
10-04-2013, 07:27 AM |
|
|
Thread: Phonograph reset
Post: Phonograph reset
In my CS I have a certain function where the Phonograph playing spawns a monster. Everything works fine there, however if the monster kills you I want the phonograph to reset back to its non-woundup s... |
|
Cyphermur9t |
Development Support
|
4 |
3,883 |
09-30-2013, 09:47 PM |
|
|
Thread: A Late Night Drink
Post: RE: A Late Night Drink
(08-22-2013, 08:56 PM)DeAngelo Wrote: Added the cover image from my modDB page. This will be my last update here since I don't want to keep double posting to bump it.
T'was really fun! My friend and... |
|
Cyphermur9t |
Showcase
|
21 |
38,952 |
08-23-2013, 08:53 AM |
|
|
Thread: Spider issues
Post: Spider issues
My Spiders seem to be invisible in the game? Is there something wrong with the spider file perhaps?
Also, does anyone know how to make entities act like enemies? |
|
Cyphermur9t |
Technical Support
|
1 |
3,396 |
06-28-2013, 03:10 AM |
|
|
Thread: Custom entities
Post: Custom entities
Very general: How come whenever I load up my map, the custom enemies never show up? They stay in the editor while editing and when the game starts, but when I load up the map in the HPL editor again l... |
|
Cyphermur9t |
Development Support
|
1 |
2,751 |
06-25-2013, 05:26 PM |
|
|
Thread: Astraphobia (FULL)
Post: RE: Astraphobia (FULL)
I'm surprised there hasn't been a LP of this yet :S |
|
Cyphermur9t |
Showcase
|
9 |
16,330 |
06-23-2013, 10:30 PM |
|
|
Thread: The Call From Another Dimension
Post: RE: The Call From Another Dimension
Yes I have the Justine expansion. I just removed line 72 to get it working. But...
Spoiler below!
In the cutscene where it shows the portal opening on top of the tower, my guy watches for a... |
|
Cyphermur9t |
Showcase
|
13 |
26,225 |
06-22-2013, 06:32 PM |
|
|
Thread: The Call From Another Dimension
Post: RE: The Call From Another Dimension
Is this even coded right? I can't even start because there's a code error in the first map of line 72. |
|
Cyphermur9t |
Showcase
|
13 |
26,225 |
06-22-2013, 06:14 AM |
|
|
Thread: Escape from Brackenburg
Post: RE: Escape from Brackenburg
(06-18-2013, 10:46 PM)serbusfish Wrote: I'm glad you got it sorted, that machine was very temperamental and proved a challenge to get working, but fortunately you are the only person so far that has... |
|
Cyphermur9t |
Showcase
|
21 |
35,970 |
06-19-2013, 04:53 AM |
|
|
Thread: Escape from Brackenburg
Post: RE: Escape from Brackenburg
Never mind what I said before. Something was wrong with my redist folder. Once I reinstalled the game it worked fine. I don't know how the machine files got corrupt but the important thing is I fixed ... |
|
Cyphermur9t |
Showcase
|
21 |
35,970 |
06-18-2013, 06:19 PM |
|
|
Thread: Escape from Brackenburg
Post: RE: Escape from Brackenburg
I love the story so far.
But at the water machine, I put in 3 pieces of coal and the cogs, but the coal will not light fire, and the machine will not start. Am I missing something here? Also yes, the... |
|
Cyphermur9t |
Showcase
|
21 |
35,970 |
06-18-2013, 05:22 AM |