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    Thread: Is community inactive lately?
Post: RE: Is community inactive lately?

Everyone is saving their mod energy to make crappy Dead Space ripoff mods with SOMA.
palistov Custom Stories, TCs & Mods - Development 33 15,982 02-05-2014, 08:59 PM
    Thread: Modeling/Art non-related to Amnesia / SOMA
Post: RE: Modeling/Art non-related to Amnesia

There's so much awesome stuff in this thread. Almost makes me want to pick up modelling and drawing. PPPFFFT yea right just kidding fuck that.
palistov Off-Topic 1,167 387,111 11-30-2013, 08:20 PM
    Thread: Modeling/Art non-related to Amnesia / SOMA
Post: RE: Modeling/Art non-related to Amnesia

Not as much as you hate Blender.
palistov Off-Topic 1,167 387,111 11-30-2013, 07:54 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: SOMA Discussion Thread

(10-02-2013, 12:59 AM)Alidigigarry Wrote: Am I the only one who laughed when she rolled that thing across the table? It reminded me of that one scene in MIB with the chairs. I had a hard enough time...
palistov General Discussion 4,377 1,536,514 10-02-2013, 01:09 AM
    Thread: Update coming! Brave testers needed!
Post: RE: Update almost ready! Brave testers needed!

Dunno if you're planning on doing any bugfixing but there's been an annoying crash with the level editor for a while. Just checked and it still exists in the 130930 revision. Repro by - Place an ent...
palistov Custom Stories, TCs & Mods - Development 482 468,621 10-01-2013, 11:55 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: SOMA Discussion Thread

Because I'm entitled to an opinion. And come on. A first reveal that has 5 minutes of someone fiddling with a machine?
palistov General Discussion 4,377 1,536,514 10-01-2013, 11:39 PM
    Thread: The Ultimate SOMA Discussion Thread
Post: RE: SOMA Discussion Thread

The wormputer strikes again! To be honest, I'm a little disappointed. That video was...mediocre. Sorry FG :(
palistov General Discussion 4,377 1,536,514 10-01-2013, 09:58 PM
    Thread: Modifying the illumination Shader
Post: RE: Modifying the illumination Shader

Doesn't appear to be possible. The illumination pass is a simple render pass that appears to simply render the illumination texture into the framebuffer. What needs to be done for this glowmap techniq...
palistov Development Support 7 3,529 10-01-2013, 09:54 PM
    Thread: Third Person Perspective (VIDEO); roughly explained
Post: RE: Third Person Perspective (VIDEO)

This is brilliant!
palistov Custom Stories, TCs & Mods - Development 14 7,487 09-27-2013, 05:04 AM
    Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...

I have no idea if it is actually involved in the game. Perhaps it's very subtle, so as not to be an intrusive mechanic like insanity was.
palistov Custom Stories, TCs & Mods - Development 14 8,406 09-15-2013, 06:48 AM
    Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...

There are some AMFP specific things here like the Tesla pig which I doubt will make it to the TDD update.
palistov Custom Stories, TCs & Mods - Development 14 8,406 09-13-2013, 12:47 AM
    Thread: A Mod for Pigs
Post: RE: A Mod for Pigs

Ah that would be the FBX format I've been hearing about? The Collada models load up fine with the old tools though :) Also Patrik, can you confirm whether or not the new script functions in AMFP will...
palistov General Discussion 16 10,919 09-12-2013, 06:36 PM
    Thread: Spoilers - AMFP script functions & full conversion progress
Post: RE: Spoilers - AMFP script functions & full conver...

Go for it!
palistov Custom Stories, TCs & Mods - Development 14 8,406 09-12-2013, 06:30 PM
    Thread: A Mod for Pigs
Post: RE: A Mod for Pigs

Well how 'bout that. Second option would be to modify the config files for the tools to also load assets from the AMFP directory. I'll see if I can get that working. EDIT: Yeah it works. Can't load b...
palistov General Discussion 16 10,919 09-12-2013, 06:41 AM
    Thread: A Mod for Pigs
Post: RE: A Mod for Pigs

Haha thanks Alex. HorrorElement why not try moving the HPL editor suite into the Machine for Pigs folder? I haven't tried working on any maps yet but I'm sure that would work.
palistov General Discussion 16 10,919 09-12-2013, 02:34 AM
    Thread: A Mod for Pigs
Post: RE: A Mod for Pigs

I understood you :) I was just mentioning that I am considering making something similar for TDD since full conversion mods are so popular. And even if they do let us use AMFP entities and assets in T...
palistov General Discussion 16 10,919 09-12-2013, 12:08 AM
    Thread: A Mod for Pigs
Post: RE: A Mod for Pigs

Yea I was considering doing this for the Dark Descent as well, but the tool would be a bit different. Also there is functionality available through script that most certainly won't make it to TDD, bec...
palistov General Discussion 16 10,919 09-11-2013, 08:28 PM
    Thread: A Mod for Pigs
Post: A Mod for Pigs

AMFP modding no longer relevant. http://www.frictionalgames.com/forum/thread-23378.html I still plan on making the full conversion tool, but for TDD While there's no custom story support for AMFP, f...
palistov General Discussion 16 10,919 09-11-2013, 01:31 AM
    Thread: Spoilers - AMFP script functions & full conversion progress
Post: Spoilers - AMFP script functions & full conversion...

Parsed from the executable. Some are mildly spoilerish. You've been warned. Working on a way to implement full conversion mods. I'll post updates or a new thread when I can. You can check progress her...
palistov Custom Stories, TCs & Mods - Development 14 8,406 09-10-2013, 10:19 AM
    Thread: Updating script support, taking requests
Post: RE: Updating script support, taking requests

Aw. Well when does HPL2 go open source so I can fork it and hack in things I want? :3
palistov Custom Stories, TCs & Mods - Development 78 52,319 08-31-2013, 09:43 PM